Mercenary Healer

Drelm - Kulko's page

75 posts. Alias of Kulko.


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Deckhandler | Drelm | Cleric CD + Divine/Support AP

I doubt I play him in anther game but why waste a perfectly earned hero point

Deck Upgrade: Nobidy chose Item 1 so I regain my sacred candle
Also spending my hero point on a skill upgrade STR +1


Deckhandler | Drelm | Cleric CD + Divine/Support AP

I have been thinking about this long and carefully, but I would like to inform you that I would like to step out of the AP.

I have made an unfortunate choice of character and I am enjoying neither Drelm, nor most of the mechanics of the AP and the pace is also rather sloggy foor my liking.

I know dropping out in the middle of things is not perfect for the rest of you and I am willing to either hand over drelm to somebody else or finish out playing the second adventure if that helps, but I don't think I want to commit for another 8 months on this.


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Ukujas Turn
Encounter Silver hain Smuggler
Autofail Stealth due to missing skill
Discard Alchemists Suit
Reveal Glorious Warhammer

CtD Combat 12: 1d10 + 2 + 1d8 + 1 ⇒ (4) + 2 + (6) + 1 = 13Defeated Examine top card of location - Cure , Banish it[/occ]

Drelm wrote:

Hand: Aid, Divine Insight, Feather of Maat (market), Glorious Warhammer,

Displayed: Magic Chain Mail,
Deck: 8 Discard: 6 Buried: 0
Hero Points: 1
Box reroll used: No
NOTES:
Available Support: Use Blessings as needed
Divine Insight gives 2d6 to a check vs. Barrier

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Spear of the Watchful Guardian (Loot), Cure, Sands of the Hour, Pearl of Wisdom, Holy Symbol, Blessing of the Gods
Recharged: Chain Mail (Core),
Discard Pile: Blessing of Iomedae, Priest of Pharasma, Holy Light, Prayer, Chakram (Acq), Alchemist's Suit (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 [ooc]☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([x]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Turn 16: Drelm
The Hour is Blessing of the Elements

Start of turn
Stay at Catacombs
Free Explore

Card 2,3,5: 1d3 ⇒ 1

Tekenu:

MM
Monster 2
Traits:
Undead
Elite
To Defeat:
Combat 13
The Tekenu is immune to the Mental and Poison traits.
Before you act, you may succeed at a Stealth 7 check to evade the Tekenu.
After you act, roll 1d4. On a 4, you are dealt 2 Acid damage.
If the check to defeat has the Divine trait, add 1d6.

Reveal Glorious Warhammer
CtD Combat 13: 1d10 + 2 + 1d8 + 1 ⇒ (3) + 2 + (8) + 1 = 14 Banished
AyA: 1d4 ⇒ 4 Display and recharge Chain Mail

End of turn
Reset Hand

Drelm wrote:

Hand: Aid, Divine Insight, Alchemist's Suit (acq), Feather of Maat (market), Glorious Warhammer,

Displayed: Magic Chain Mail,
Deck: 8 Discard: 5 Buried: 0
Hero Points: 1
Box reroll used: No
NOTES:
Available Support: Use Blessings as needed
Divine Insight gives 2d6 to a check vs. Barrier

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods, Cure, Spear of the Watchful Guardian (Loot), Sands of the Hour, Holy Symbol, Pearl of Wisdom
Recharged: Chain Mail (Core),
Discard Pile: Blessing of Iomedae, Priest of Pharasma, Holy Light, Prayer, Chakram (Acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([x]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Turn 11. Drelm
Blessing of Bastet

Start of Turn
Stay at Catacombs
Free explore

Trapped Locker:

MM
Barrier B
Traits:
Cache
Lock
Trap
Basic
To Defeat:
Dexterity
Disable 9
OR Strength
Melee 11
If defeated, add 1 random armor from the box to your hand.
If undefeated, discard the top 1d4-1 cards from your deck; you may banish this barrier.

CtD Disable 9: 1d10 + 3 + 1d10 + 4 ⇒ (10) + 3 + (10) + 4 = 27 Banished
Draw new Armor
Alchemist's Suit:

MM
Armor 2
Traits:
Clothing
Light Armor
Alchemical
To Acquire:
Constitution
Fortitude
Intelligence
Craft 7
Discard to reduce Acid, Cold, Combat, Electricity or Poison damage dealt to you by 3; then you may search your deck for a card that has the Alchemical trait and put it in your hand.
If proficient with light armors, bury this card to reduce Acid, Cold, Combat, or Electricity damage dealt to you to 0. You may succeed at an Intelligence or Craft 9 check to recharge this armor instead.

Display Magic Chain Mail
End Turn
Discard Chakram and Reset Hand

Drelm wrote:

Hand: Chain Mail (Core), Divine Insight, Alchemist's Suit (acq), Feather of Maat (market), Glorious Warhammer,

Displayed: Magic Chain Mail,
Deck: 8 Discard: 5 Buried: 0
Hero Points: 1
Box reroll used: No
NOTES:
Available Support: Use Blessings as needed
Divine Insight gives 2d6 to a check vs. Barrier

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sands of the Hour, Holy Symbol, Spear of the Watchful Guardian (Loot), Aid, Pearl of Wisdom, Blessing of the Gods, Cure
Recharged:
Discard Pile: Blessing of Iomedae, Priest of Pharasma, Holy Light, Prayer, Chakram (Acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([x]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.

Upkeep:
Catacombs #1 Banished
Random Armor Alchemist's Suit Drawn


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Turn 6: Drelm
The Hour is Blessing of the Ancients

Start of Turn
Free Explore

Skeletal Jackal:

MM
Monster B
Traits:
Undead
Skeleton
Basic
To Defeat:
Combat 8
The Skeletal Jackal is immune to the Cold, Mental, and Poison traits.
If the check to defeat the Skeletal Jackal has the Piercing or Slashing trait, the difficulty is increased by 3.

Reveal Glorious Warhammer

CtD Combat 8: 1d10 + 2 + 1d8 + 1 ⇒ (9) + 2 + (2) + 1 = 14 Defeated and Banished

Discard Prayer to examine and may explore

Shrieking Plant:

MM
Barrier 1
Traits:
Trigger
Obstacle
Plant
Elite
To Defeat:
Wisdom
Stealth
Perception
Survival 8
When you examine this card, succeed at a Stealth or Survival 9 check; otherwise, the Shrieky Plant is undefeated.
If undefeated, examine the top 3 cards of your location deck and encounter the first monster examined. Then banish the Shrieky Plant.

No chance vs Trigger.
So examine top three cards
Bonecrasher Hyeanmaster
Javelin of Lightning
Tekenu
Trigger Have to encounter him.

Bonecrusher Hyenamaster:

MM
Monster B
Traits:
Trigger
Gnoll
Basic
To Defeat:
Combat 9
THEN Combat 9
When you examine this card, encounter it; its difficulty to defeat is increased by 3.

Reveal Glorious Warhammer

CtD Combat 12+3: 1d10 + 2 + 1d8 + 1 ⇒ (9) + 2 + (3) + 1 = 15 Defeated and Banished

Shrieky Plant also Banished due to defeat of Bonemaster

End Turn

Drelm wrote:

Hand: Chakram (Acq), Divine Insight, Magic Chain Mail, Feather of Maat (market), Glorious Warhammer,

Displayed:
Deck: 8 Discard: 4 Buried: 0
Hero Points: 1
Box reroll used: No
NOTES:
Available Support: Use Blessings as needed
Divine Insight gives 2d6 to a check vs. Barrier

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Holy Symbol, Spear of the Watchful Guardian (Loot), Cure, Chain Mail (Core), Pearl of Wisdom, Aid, Blessing of the Gods, Sands of the Hour
Recharged:
Discard Pile: Blessing of Iomedae, Priest of Pharasma, Holy Light, Prayer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([x]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Turn 1: Drelm
The Hour is Blessing of Ra

Start of Turn
At the start of the first turn of the scenario, each character summons and encounters the henchman Silver Chain Smugglers.

Silver Chain Smuggler:

Henchman
Type: Monster
Traits: Human Rogue
To Defeat: Combat 12
Before you act, each other character at your location must summon and encounter the Silver Chain Smuggler. Before you act, succeed at a Stealth or Diplomacy 5 check or you are dealt 1 Poison damage. After you act, if your check to defeat did not have the Attack trait, examine the top card of your location. If it is a boon, banish it. If defeated, you may immediately attempt to close the location this henchman came from.

BYA succeed at an impossible check or take 1 poison damage - Discard Blessing of iomedae
Cast Holy Light

CtD Combat 12: 1d8 + 4 + 2d6 ⇒ (3) + 4 + (1, 3) = 11 No hurt in loosing so discard Priest of Pharasma

Free explore

Chakram:

MM
Weapon B
Traits:
Knife
Ranged
Slashing
Elite
To Acquire:
Dexterity
Ranged 6
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8.
If proficient with weapons, discard this card to ignore a non-villain monster's power that occurs before you act.
When playing another weapon, you may discard this card to add 1d4 to your combat check.

CtA Dex6: 1d6 ⇒ 6 Acquired

Drelm ends his turn.

Drelm attempts to recover all cards in his Recovery pile.
Holy Light: Divine 10: 1d8 + 4 ⇒ (1) + 4 = 5 -> Holy Light discarded.

Drelm resets his hand.

Drelm wrote:

Hand: Chakram (Acq), Divine Insight, Prayer, Feather of Maat (market), Glorious Warhammer,

Displayed:
Deck: 9 Discard: 2 Buried: 0
Hero Points: 1
Box reroll used: No
NOTES:
Available Support: Use Blessings as needed
Divine Insight gives 2d6 to a check vs. Barrier

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods, Cure, Pearl of Wisdom, Aid, Sands of the Hour, Chain Mail (Core), Holy Symbol, Spear of the Watchful Guardian (Loot), Magic Chain Mail
Recharged:
Discard Pile: Blessing of Iomedae, Priest of Pharasma,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([x]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.

Upkeep
Catacombs #1 Acquired


Deckhandler | Drelm | Cleric CD + Divine/Support AP

If Ukuja does Not go to the catacombs then Drelms will go there. Just left it free for him, because I thought it would be his prefered location.


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Drelm starts at he Viziers Hill.

Drelm wrote:

Hand: Priest of Pharasma, Divine Insight, Holy Light, Blessing of Iomedae, Glorious Warhammer,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
Box reroll used: No
NOTES:
Available Support: Use Blessings as needed
Divine Insight gives 2d6 to a check vs. Barrier

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Spear of the Watchful Guardian (Loot), Pearl of Wisdom, Chain Mail (Core), Prayer, Cure, Blessing of the Gods, Aid, Feather of Maat (market), Holy Symbol, Sands of the Hour, Magic Chain Mail
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([x]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Scenario 4-1E: Seaward!

Hero Point:
Saved

XP:
1.4 -> 2.0

Deck Uppgrade:
None

Loot:
Chain Mail --> Armor of Ankhetep

Market:
As always feather of Maat in for the quarterstaff


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Turn 15:Drelm
Blessing of Bastet

Start of Turn
Free explore
Encounter my Sacred Candle

Sacred Candle:

Item
Traits: Magic Object
To Acquire: Wisdom Divine 10
Bury to draw the hour. You may not play this during an encounter.

CtA Divine 10: 1d8 + 4 ⇒ (5) + 4 = 9 Banished There it goes

End of Turn
Display Armors
reset Hand

Drelm wrote:

Hand: Priest of Pharasma, Prayer, Feather of Maat (market), Divine Insight, Glorious Warhammer,

Displayed: Magic Chain Mail, Chain Mail (Core),
Deck: 8 Discard: 3 Buried: 0
Hero Points: 1
Box reroll used: No
NOTES:
Available Support: Use Blessings as needed
Divine Insight gives 2d6 to a check vs. Barrier

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Holy Light, Holy Symbol, Blessing of the Gods, Sacred Candle, Sands of the Hour
Recharged: Aid, Cure,
Discard Pile: Blessing of Iomedae, Blessing of the Ancients (Acq), Spear of the Watchful Guardian (Loot),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([x]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.

Upkeep
Forest #1 (my candle) banished


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Correction:
When you guard a location discard a random card

Card: 1d5 ⇒ 2 Of course the spear

reveal Glorious Warhammer instead

CtD Combat 11+2*1=13: 1d10 + 2 + 1d6 + 1 ⇒ (10) + 2 + (5) + 1 = 18

Still guarded

Drelm wrote:

Hand: Magic Chain Mail, Chain Mail (Core), Divine Insight, Glorious Warhammer,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Hero Points: 1
Box reroll used: No
NOTES:
Available Support: Use Blessings as needed
Divine Insight gives 2d6 to a check vs. Barrier

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Holy Symbol, Holy Light, Feather of Maat (market), Sacred Candle, Priest of Pharasma, Sands of the Hour, Prayer, Blessing of the Gods
Recharged: Aid, Cure,
Discard Pile: Blessing of Iomedae, Blessing of the Ancients (Acq), Spear of the Watchful Guardian (Loot),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([x]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Guarding Towering Obelisk

Encounter Agash
Reveal/recharge Spear of Watchful guardian

CtD Combat 11+2*1=13: 1d10 + 2 + 1d6 + 1 + 1d6 ⇒ (7) + 2 + (6) + 1 + (6) = 22

Towering Obelisk Guarded

Drelm wrote:

Hand: Magic Chain Mail, Chain Mail (Core), Divine Insight, Glorious Warhammer,

Displayed:
Deck: 12 Discard: 2 Buried: 0
Hero Points: 1
Box reroll used: No
NOTES:
Available Support: Use Blessings as needed
Divine Insight gives 2d6 to a check vs. Barrier

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Priest of Pharasma, Feather of Maat (market), Sacred Candle, Blessing of the Gods, Sands of the Hour, Holy Light, Prayer, Holy Symbol
Recharged: Aid, Cure, Spear of the Watchful Guardian (Loot),
Discard Pile: Blessing of Iomedae, Blessing of the Ancients (Acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([x]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Turn 10: Drelm
The Hour is Blessing of Horus

Start of Turn
Free explore

Osirion Ancestor:

MM
Ally B
Traits:
Undead
Ghost
Incorporeal
To Acquire:
Divine
Charisma
Diplomacy 8
Display this card. While displayed, you may recharge this card to examine the top card of your location deck, then put it on the top or bottom of its deck or add 1d6 and the Cold, Magic, and Undead traits to your check against a card that has the Outsider or Undead trait.

CtA Divine 8: 1d8 + 4 ⇒ (3) + 4 = 7 Banished


Discard Prayer to examine then explore

Gnoll Slaver:

None
Henchman 1
Type: Monster
Traits:
Gnoll
Trigger
To Defeat:
Combat 10
When you examine this card, encounter it; the difficulty of the check to defeat is increased by 3.
Before you act, recharge an ally.
If undefeated, search your deck for an ally and bury it.
If defeated, you may immediately attempt to close the location this henchman came from.

No Ally to recharge
reveal Glorious Warhammer
Cast Aid

CtD Combat 10+3=13: 1d10 + 3 + 1d8 + 1 + 1d4 + 1 ⇒ (9) + 3 + (2) + 1 + (2) + 1 = 18 Defeated but no Overkill

Cure in Hand and Sacred Candle not in deck so lets rather not close
Cast Cure to heal oneself

Cards Healed: 1d4 + 1 ⇒ (1) + 1 = 2
Drelm is healed for 2: (Augury (acq), Prayer). Deck shuffled.

Drelm ends his turn.

Drelm attempts to recover all cards in his Recovery pile.
Aid: Divine 8: 1d8 + 4 ⇒ (4) + 4 = 8 -> Aid recharged .
Cure: Divine 8: 1d8 + 4 ⇒ (4) + 4 = 8 -> Cure recharged .

Drelm resets his hand.

Drelm wrote:

Hand: Magic Chain Mail, Spear of the Watchful Guardian (Loot), Chain Mail (Core), Divine Insight, Glorious Warhammer,

Displayed:
Deck: 11 Discard: 2 Buried: 0
Hero Points: 1
Box reroll used: No
NOTES:
Available Support: Use Blessings as needed
Divine Insight gives 2d6 to a check vs. Barrier

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sands of the Hour, Prayer, Blessing of the Gods, Feather of Maat (market), Sacred Candle, Holy Symbol, Holy Light, Priest of Pharasma
Recharged: Aid, Cure,
Discard Pile: Blessing of Iomedae, Blessing of the Ancients (Acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([x]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Turn 5: Drelm
The Hour is Blessing of the Elements

Start of Turn
Free Explore

Emperor Cobra:

MM
Monster B
Traits:
Animal
Poison
Basic
To Defeat:
Stealth 6
OR Combat 8
When the Emperor Cobra would deal damage to you, it deals 1 Poison damage to you instead.
If the check to defeat has the Cold or Fire trait, add 1d8.

Reveal Glorious Warhammer
CtD Combat 8: 1d10 + 2 + 1d8 + 1 ⇒ (4) + 2 + (2) + 1 = 9 Banished and not overshot

Discard Blessing of Ioemedae to explore

Blessing of the Ancients:

MM
Blessing B
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

CtA Divine 3: 1d8 + 4 ⇒ (1) + 4 = 5 Acquired
Discard to explore
Augury:

MM
Spell B
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order at either the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

CtA Divine 6: 1d8 + 4 ⇒ (2) + 4 = 6 Acquired

Cast Augury calling Monster
Baited Jewel Box (barrier), Osirion Ancestor(ally), Falcata (weapon)
Trigger Baited Box and shuffle Sacred Candle into my deck.
No Monster so just shuffle.

Drelm ends his turn.

Drelm attempts to recover all cards in his Recovery pile.
Augury: Divine 8: 1d8 + 4 ⇒ (2) + 4 = 6 -> Augury discarded.

Drelm resets his hand.

Drelm wrote:

Hand: Aid, Prayer, Cure, Divine Insight, Glorious Warhammer,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Hero Points: 1
Box reroll used: No
NOTES:
Available Support: Use Blessings as needed
Divine Insight gives 2d6 to a check vs. Barrier

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Priest of Pharasma, Sacred Candle, Spear of the Watchful Guardian (Loot), Blessing of the Gods, Holy Symbol, Sands of the Hour, Feather of Maat (market), Chain Mail (Core), Holy Light, Magic Chain Mail
Recharged:
Discard Pile: Blessing of Iomedae, Blessing of the Ancients (Acq), Augury (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([x]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.

Upkeep
Towering Obelisk #1 banished
Towering Obelisk #2,3 Acquired


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Drelm will start at the Towering Obelisk

Drelm wrote:

Hand: Sacred Candle, Blessing of Iomedae, Cure, Aid, Glorious Warhammer,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
Box reroll used: No
NOTES:
Available Support: Use Blessings as needed
Aid gives 1d4+# to a check

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sands of the Hour, Spear of the Watchful Guardian (Loot), Holy Symbol, Prayer, Divine Insight, Blessing of the Gods, Feather of Maat (market), Holy Light, Chain Mail (Core,2), Priest of Pharasma, Chain Mail (Core)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([x]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Scenario 4-1D: Trouble Following Directions

Hero Point
Saved

Deck Uppgrade:
What a sorry bunch BTW are we removing the basic and elite boons from the vault to improve the quality of available stuff?
Armor 1: 1d1000 ⇒ 668

boon Roll: 1d20 ⇒ 20 Yippiejeiheia

Market
As always feather of Maat in for the quarterstaff


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Turn 27:Harsk
The Hour is Blessing of the Elements

Start of Turn
At closed location so no damage
Move to Volcanic vents
Encounter Mirage

Mirage:

MM
Villain B
Type: Barrier
Traits:
Trigger
Obstacle
To Defeat:
Wisdom
Perception 7
When you examine this card or encounter the Mirage, if any other location is open, the Mirage is evaded; shuffle it into a random other open location.

Discard Merisiels Blessing of Adabar to bless twice
CtD Wisdom 7: 3d8 + 1 ⇒ (1, 6, 3) + 1 = 11 Defeated - We win


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Offturn
Talke 1 Poison damage discard Burglar's Buckler

Turn 22: Drelm
The Hour is Blessing of the Ancients

Start of Turn
Discard top card of Deck
Divine Insight

Give Flash Freeze to Alase

Free Explore

The Evil Eye:

MM
Barrier B
Traits:
Trigger
Curse
Arcane
Veteran
To Defeat:
Stealth
Knowledge
Arcane
Divine
Diplomacy 6
When you examine this card, suffer a scourge then banish this card.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer a scourge then banish this card.

Divine 6+2*1=8/15: 1d8 + 4 ⇒ (6) + 4 = 10 Success Banished

Trying to close
Take one Poison damage - Discard Blessing of the ancients
Thornscrub closed.

On closing No effect
After Closing heal 1d4+1 cards

Cards healed: 1d4 + 1 ⇒ (3) + 1 = 4
Drelm is healed for 4: (Glorious Warhammer, Blessing of Iomedae, Blessing of Ra (Acq), Blessing of the Ancients (Acq)). Deck shuffled.

End of Turn
Reset Hand
No Cure found hope Alase is still allright

Drelm wrote:

Hand: Spear of the Watchful Guardian (Loot), Holy Light, Sands of the Hour, Holy Symbol, Feather of Maat (market),

Displayed:
Deck: 13 Discard: 3 Buried: 2
Hero Points: 0
Box reroll used: No
NOTES:
Available Support: Use Blessings as needed

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Chain Mail (Core), Glorious Warhammer, Prayer, Blessing of the Gods, Blessing of Iomedae, Cure, Aid, Blessing of the Ancients (Acq), Warhammer
Recharged:
Discard Pile: Mumia Smugglers (Acq), Divine Insight, Burglar's Buckler (Acq),
Buried Pile: Sacred Candle, Priest of Pharasma,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([x]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.

Upkeep
Thronscrub closed
Flash Freeze given to Alase


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Off-Turn
Take one fire damage
Discard Glorious Warhammer

Turn 17: Drelm
The Hour is Liberty's Edge Favor
Draw an ally: Mumia Smugglers

Start of Turn
Discard top card - BotG
Bury Priest of Pharasma to heal

Cards healed: 1d4 + 1 ⇒ (3) + 1 = 4

Drelm is healed for 4: (Blessing of the Ancients (Acq), Divine Insight, Blessing of the Gods, Prayer). Deck shuffled.

Free explore

Burglar's Buckler:

MM
Armor 1
Traits:
Shield
To Acquire:
Constitution
Fortitude
Disable 6
Reveal this card to reduce Combat damage dealt to you by 2. You may play another armor.
Discard this card to reduce Acid, Combat, or Fire damage dealt to you by 4. You may play another armor.
Reveal this card to add 1 die to your Disable check. You may play another armor on this check.

CtA Disable 6: 1d8 + 3 ⇒ (5) + 3 = 8 Acquired

Discard Mumia Smugglers to explore

Lightning Storm:

MM
Barrier C
Traits:
Obstacle
Weather
Electricity
To Defeat:
None
Display this barrier next to the location deck.
While displayed, when you start your turn at this location, roll 1d4. On a 4, banish this barrier. On any other result, you are dealt that amount of Electricity damage; display this barrier next to a random location.

Display next to location
Discard Blessing of Iomedae to explore

Flash Freeze:

MM
Item B
Traits:
Liquid
Cold
Alchemical
Basic
To Acquire:
Intelligence
Craft 5
Banish this card to add 1d12 and the Cold trait to a check by a character at your location that invokes the Construct or Fire traits.
Discard this card to allow a character at your location to add his Strength or Melee skill to his Disable check.

CtA Int 5: 1d6 ⇒ 6 Acquired

End of Turn
Reset Hand

Drelm wrote:

Hand: Spear of the Watchful Guardian (Loot), Burglar's Buckler (Acq), Flash Freeze (Acq), Blessing of the Ancients (Acq), Feather of Maat (market),

Displayed:
Deck: 14 Discard: 4 Buried: 2
Hero Points: 0
Box reroll used: No
NOTES:
Available Support: Use Blessings as needed
Flash Freeze helps againat fire encounters

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sands of the Hour, Prayer, Chain Mail (Core), Cure, Divine Insight, Holy Symbol, Aid, Warhammer, Holy Light, Blessing of the Gods
Recharged:
Discard Pile: Blessing of Ra (Acq), Glorious Warhammer, Mumia Smugglers (Acq), Blessing of Iomedae,
Buried Pile: Sacred Candle, Priest of Pharasma,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([x]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.

Upkeep
Thornscrubs #1,3 Acquired
Thornscrubs #2 Displayed
Random Ally Mumia Smugglers acquired


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Turn 12: Drelm
When the Hour is Blessing of Ra

Start of Turn
Discard Top card of deck Chain Mail
Not interesting in finding the villain prematurely again so move to Thornscrup.
Free explore

Plague Zombie:

MM
Monster 1
Traits:
Undead
Elite
To Defeat:
Combat 11
The Plague Zombie is immune to the Mental and Poison traits.
If undefeated, banish the Plague Zombie, and each character at this location must succeed at a Constitution or Fortitude 6 check or be dealt 1d4 Acid damage.

Cast Unshakable chill
CtD Combat 11: 1d8 + 4 + 1d6 ⇒ (8) + 4 + (6) = 18 Banished,recharge Feather of Maat to reduce by one to avoid new monster

Bury sacred Candle to obtain hour
New Hour is Blessing of Bastet
Discard the Blessing fo Ra to explore

Shock Toad:

MM
Monster B
Traits:
Animal
Electricity
Basic
To Defeat:
Combat 6
The Shock Toad is immune to the Electricity trait.
Before you act, the Shock Toad deals 1 Electricity damage to each character at your location.

BYA take one damage Discard Clinging Venom
reveal Glorious Warhammer

Combat 6: 1d10 + 2 + 1d8 + 1 ⇒ (10) + 2 + (1) + 1 = 14 Banished

Drelm ends his turn.

Drelm attempts to recover all cards in his Recovery pile.
Unshakable Chill (Acq): Divine 8: 1d8 + 4 ⇒ (8) + 4 = 12 -> Unshakable Chill (Acq) recharged .

Drelm resets his hand.

Start of next Turn cast Cure on myself
cards Healed: 1d4 + 1 ⇒ (4) + 1 = 5
Drelm is healed for 5: (Blessing of the Gods, Chain Mail (Core), Sands of the Hour, Holy Symbol, Clinging Venom (Acq)). Deck shuffled.

End of Ukujas Turn recover cure
Divine 8: 1d8 + 4 ⇒ (5) + 4 = 9 Cure recharged .

Drelm wrote:

Hand: Spear of the Watchful Guardian (Loot), Glorious Warhammer, Blessing of Iomedae, Priest of Pharasma,

Displayed:
Deck: 12 Discard: 4 Buried: 1
Hero Points: 0
Box reroll used: No
NOTES:
Available Support: Use Blessings as needed
Use Priest of Pharasma to heal 1d4+1 card

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Feather of Maat (market), Chain Mail (Core), Holy Light, Sands of the Hour, Blessing of the Gods, Holy Symbol, Aid, Warhammer
Recharged: Cure,
Discard Pile: Blessing of the Ancients (Acq), Divine Insight, Prayer, Blessing of Ra (Acq),
Buried Pile: Sacred Candle,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([x]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.

Upkeep
Thornscrub #1,2 banished


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Turn 6: Drelm
The Hour is Blessing of the Ancients

Start of Turn
Discard Top card of Deck (Divine Insight
Leave Porcupine for Ukuja
Move to Volcanic Vents

Free explore

Crystal Stalker:

MM
Monster 1
Traits:
Trigger
Elemental
Outsider
Elite
To Defeat:
Combat 9
When you examine this card, you may discard a card that has the Bludgeoning trait to banish this card; otherwise, encounter it.
If the check to defeat has the Acid trait, add 3.

Reveal Glorious Warhammer
Combat 9: 1d10 + 3 + 1d8 + 1 ⇒ (4) + 3 + (6) + 1 = 14 Banished and not over-deafeated

Discard Prayer to examine and explore

Clinging Venom:

MM
Spell B
Traits:
Magic
Arcane
Divine
Attack
Poison
Elite
To Acquire:
Intelligence
Arcane
Wisdom
Divine 4
For your combat check, discard this card to use your Arcane or Divine skill + 1d8. If the bane is a monster, you may use the result for any additional combat checks to defeat it.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 6 check to recharge this card instead of discarding it.

CtA Divine 4: 1d8 + 3 ⇒ (6) + 3 = 9 Acquired

End Turn
Reset Hand

Drelm wrote:

Hand: Unshakable Chill (Acq), Sacred Candle, Glorious Warhammer, Feather of Maat (market), Clinging Venom (Acq),

Displayed:
Deck: 10 Discard: 6 Buried: 0
Hero Points: 0
Box reroll used: No
NOTES:
Available Support: Use Blessings as needed

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Priest of Pharasma, Holy Light, Blessing of Iomedae, Aid, Cure, Warhammer, Spear of the Watchful Guardian (Loot), Chain Mail (Core)
Recharged:
Discard Pile: Holy Symbol, Sands of the Hour, Blessing of the Ancients (Acq), Blessing of the Gods, Divine Insight, Prayer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([x]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.

Upkeep
Moved to Volcanic Vents
Volcanic Vents#1 banished
Volcanic Vents#2 Acquired


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Turn 2: Drelm
The Hour is Blessing of Horus

Start of Turn
Discard Holy Symbol from deck
Stay at Oasis
Free Explore

The Second Law:

MM
Barrier 1
Traits:
Trigger
Curse
Law
Elite
To Defeat:
None
When you examine this card, encounter it.
Display this card next to the scenario; it is defeated. While displayed, when a barrier is defeated, if your check to defeat exceeds the difficulty by 1d6 or more, each character at that location banishes a card or summons and encounters the henchman Voices of the Spire, then banish this card.

Second Law displayed

Discard Sands of the hour to examine and explore

Blessing of the Ancients:

MM
Blessing C
Traits:
Divine
Basic
To Acquire:
Divine 3
Discard this card to add 1 die to any check.
Discard this card to examine the top card of your location, then you may explore your location.
After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.

CtA Divine 3: 1d8 + 4 ⇒ (5) + 4 = 9 Acquired

Discard to examine and explore

Unshakable Chill:

MM
Spell C
Traits:
Magic
Arcane
Divine
Attack
Cold
Basic
To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
For your combat check, discard this card to use your Arcane or Divine skill + 1d6; if the check is against a monster, ignore any power on that monster that happens after you act.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

CtA Divine 6: 1d8 + 4 ⇒ (3) + 4 = 7 Acquired

Discard BotG to explore

Alchemical Gas:

MM
Barrier B
Traits:
Obstacle
Acid
Elite
To Defeat:
Intelligence
Disable
Craft 7
If undefeated, display this barrier next to the location deck.
If you start your turn at this location, bury a weapon or an armor. Then you may succeed at a Constitution, Fortitude, Intelligence, or Craft 7 check to banish this card.

CtD Disable 7: 1d8 + 2 + 1d8 + 4 ⇒ (6) + 2 + (5) + 4 = 17 Defeated

Defeated by more than 7, shuffle random monster into Location deck
Defeated by more than 1d6 trigger second law
Encounter Voices of the Spire
Reveal Glorious Warhammer

CtD Combat 8+2*1=10: 1d10 + 2 + 1d8 + 1 ⇒ (9) + 2 + (2) + 1 = 14 Defeated

End Turn
Reset Hand

Drelm wrote:

Hand: Unshakable Chill (Acq), Sacred Candle, Glorious Warhammer, Feather of Maat (market), Prayer,

Displayed:
Deck: 10 Discard: 4 Buried: 0
Hero Points: 0
Box reroll used: No
NOTES:
Available Support: Use Blessings as needed

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Iomedae, Cure, Aid, Spear of the Watchful Guardian (Loot), Divine Insight, Warhammer, Priest of Pharasma, Holy Light, Chain Mail (Core)
Recharged:
Discard Pile: Holy Symbol, Sands of the Hour, Blessing of the Ancients (Acq), Blessing of the Gods,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([x]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.

Upkeep
Oasis #1,4 banished
Oasis #2,3 Acquired
Oasis Random MOnster shuffled in.


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Loot:
Quarterstaff --> Spear of Watchful Guardian

Trader
Chain Mail --> Feather of Maat

Drelm starts at the Oasis

Drelm wrote:

Hand: Sands of the Hour, Sacred Candle, Glorious Warhammer, Feather of Maat (market), Blessing of the Gods,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
Box reroll used: No
NOTES:
Available Support: Use Blessings as needed

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Iomedae, Prayer, Warhammer, Divine Insight, Cure, Holy Symbol, Chain Mail (Core), Spear of the Watchful Guardian (Loot), Holy Light, Priest of Pharasma, Aid
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([x]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Ahmotep
Ally 0
Weapon 0

Merisiel
Weapon 1
Weapon 1
Item 1 276
Ally 1

Drelm
Weapon 1
Item 1 900
Armour 1

Alase
Blessing 0
Spell 0

Ukuja
Ally 1

First choices:
Everbody gets there 1st choices
Second Choices Drelm beats Merisiel

@ Merisiel can you use the armour1 in any way?


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Hero Point:
Spent on Power feat
On your check against a card that has the Obstacle ([X] or Trap) trait, you may add your Divine skill.

Deck Upgrades:
Weapon 1: 1d1000 ⇒ 865 Longsword --> Glorious Warhammer
Item 1: 1d1000 ⇒ 900 Pearl of Wisdom --> Sacred Candle
Armour 1: 1d1000 ⇒ 520 Chain Mail --> Magic Chain Mail

I don't think I need any more Level 0 items

Boon roll: 1d20 ⇒ 19

Sunburst Market
Quarterstaff --> Feather of Maat


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Drelm discards the chainmal as electricity damage.

Drelm wrote:

Hand: Spear of the Watchful Guardian (loot), Aid, Holy Light, Divine Insight,

Displayed: Curse of the Ravenous,
Deck: 10 Discard: 3 Buried: 2
Hero Points: 0
Box reroll used: No
NOTES:
Available Support: Aid adds 1d4+1 to a check
Divine Insight adds 2d6 bs Barriers

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Prayer, Sands of the Hour, Osirion History Guide, Chain Mail (Core), Holy Symbol, Feather of Maat (market), Longsword (Core), Cure, Blessing of the Gods, Fire Kukri +1 (Acq)
Recharged:
Discard Pile: Blessing of Iomedae, Warhammer, Chain Mail (Core,2),
Buried Pile: Noxious Bomb, Priest of Pharasma,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Turn 24: Drelm
The Hour is Blessing of Horus

Start of Turn
Free Explore

Corrosive Dagger +1:

MM
Weapon B
Traits:
Knife
Ranged
Piercing
Magic
Elite
To Acquire:
Dexterity
Ranged 7
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+1; you may additionally recharge this card to add another 1d4 and the Acid trait.
When playing another weapon, you may discard this card to add 1d4+1 to your combat check.

CtA Dex 7: 1d6 ⇒ 1 Failed

Still no way to extend my exploration so end Turn
Discard Warhammer

Shuffle Monster into random location
Location: 1d6 ⇒ 6 --> Tarworks

Reset Hand

Drelm wrote:

Hand: Spear of the Watchful Guardian (loot), Aid, Holy Light, Divine Insight, Chain Mail (Core,2),

Displayed: Curse of the Ravenous,
Deck: 10 Discard: 2 Buried: 2
Hero Points: 0
Box reroll used: No
NOTES:
Available Support: Aid adds 1d4+1 to a check
Divine Insight adds 2d6 bs Barriers

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Prayer, Blessing of the Gods, Chain Mail (Core), Cure, Longsword (Core), Fire Kukri +1 (Acq), Holy Symbol, Osirion History Guide, Sands of the Hour, Feather of Maat (market)
Recharged:
Discard Pile: Blessing of Iomedae, Warhammer,
Buried Pile: Noxious Bomb, Priest of Pharasma,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.

Upkeep
Peasants Tomb #1 banished
Random Monster into Location #6


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Turn 19: Drelm
The Hour is Blessing of the Elements

Random Monsters since last Update
Monster #1 at Precious Mine

Start of Turn Free Explore

Bonecrusher Hunter:

MM
Monster B
Traits:
Trigger
Gnoll
Veteran
To Defeat:
Combat 9
When you examine this card, encounter it and increase its difficulty to defeat by 3.
The difficulty to defeat is increased by the scenario's adventure deck number.

Reveal Spear of Watchful guardian
CtD Combat 9+1=10: 1d10 + 2 + 1d6 + 1 ⇒ (4) + 2 + (4) + 1 = 11 Banished without negative consequences

End of turn
Put card into random location

Location: 1d6 ⇒ 2 Quarry our bad luck continues

Reset Hand

Drelm wrote:

Hand: Spear of the Watchful Guardian (loot), Aid, Holy Light, Divine Insight, Warhammer,

Displayed: Curse of the Ravenous,
Deck: 11 Discard: 1 Buried: 2
Hero Points: 0
Box reroll used: No
NOTES:
Available Support: Aid adds 1d4+1 to a check
Divine Insight adds 2d6 bs Barriers

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Kukri +1 (Acq), Blessing of the Gods, Osirion History Guide, Prayer, Longsword (Core), Feather of Maat (market), Cure, Chain Mail (Core), Holy Symbol, Sands of the Hour, Chain Mail (Core,2)
Recharged:
Discard Pile: Blessing of Iomedae,
Buried Pile: Noxious Bomb, Priest of Pharasma,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.

Upkeep
Peasant tombs #1 Bansihed
Random MOnster #2 into Quarry

Random Monsters since last Update
Monster #1 at Precious Mine
Monster #2 at Quarry


Deckhandler | Drelm | Cleric CD + Divine/Support AP

If I am correct in assuming Merisiel shuffled into the wrong location:


Shuffle Monster into random location

Location #1,2,4: 1d3 ⇒ 3 --> Peasants Tombs

Shuffled Monsters since last Update
M1 --> Quarry & Shuffled
M2,3 --> Peasant Tombs & Shuffled
M4 --> Precious Mines & Shuffled


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Turn 14: Drelm
The Hour is Blessing of Abadar

Shuffled Monsters since last Update
M1 --> Quarry & Shuffled
M2 --> Tarworks & Shuffled That was an error, Tarworks where closed, correcting in next post
Peasant Tombs Shuffled


Start of Turn
Free Explore

card: 1d9 ⇒ 9

Yellow Jelly:

MM
Monster B
Traits:
Ooze
Acid
Basic
To Defeat:
Combat 8
The Yellow Jelly is immune to the Electricity, Mental, Poison, Slashing and Piercing traits.
If your check to defeat has the Acid or Cold trait, add 3.
After you act, if the roll exceeds 12, you are dealt 1d4 Acid damage.

Reveal Warhammer
CtD Combat 8: 1d10 + 2 + 1d8 ⇒ (7) + 2 + (7) = 16 Overbanished Checked my old posts Paizo reroll is still available, so use it here.
CtD Combat 8: 9 + 1d8 ⇒ 9 + (8) = 17 Well that did help Banished First Law check
Drelm takes acid damage,
Random Monster #3 into Location because of Adventure Power

Wisdom 17: 1d8 + 8 ⇒ (5) + 8 = 13 Failed, Drelm aquires Curse of the Ravenous First Law Banished
Acid damage: 1d4 ⇒ 4 Discard Everything but the Warhammer

End of Turn,
Shuffle Monster into random location

Location #1,2,4: 1d3 ⇒ 1 --> Precious Mine

Bury Cards from discards
Type: 1d4 ⇒ 4 --> Items , Noxciuos Bomb Buried

reset Hand, Bury Priest of Pharasma on next Turn.
cards Healed: 1d4 + 1 ⇒ (4) + 1 = 5
Drelm is healed for 5: (Cure, Holy Light, Sands of the Hour, Longsword (Core), Fire Kukri +1 (Acq)). Deck shuffled.

Drelm wrote:

Hand: Spear of the Watchful Guardian (loot), Aid, Divine Insight, Warhammer,

Displayed: Curse of the Ravenous,
Deck: 12 Discard: 1 Buried: 2
Hero Points: 0
Box reroll used: No
NOTES:
Available Support: Use Blessings as needed

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Feather of Maat (market), Longsword (Core), Sands of the Hour, Fire Kukri +1 (Acq), Holy Symbol, Prayer, Holy Light, Chain Mail (Core), Cure, Osirion History Guide, Chain Mail (Core,2), Blessing of the Gods
Recharged:
Discard Pile: Blessing of Iomedae,
Buried Pile: Noxious Bomb, Priest of Pharasma,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.

Upkeep
Peasant Tombs #9 Banished
Curse of Ravenous Displayed

Shuffled Monsters since last Update
M1 --> Quarry & Shuffled
M2 --> Tarworks & Shuffled
M3 --> Peasant Tombs & Shuffled
M4 --> Precious Mines & Shuffled


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Random Monster track keeping
Monster #1 shuffled into TArworks
Monster #2 shuffled into quarry
Precious Mine shuffled
First Law and Second Law active

Turn 9: Drelm
The Hour is Blessing of the Elements

Start of Turn
Free Explore

Kohl of Uncanny Discernment:

MM
Item B
Traits:
Accessory
Alchemical
To Acquire:
Intelligence
Perception 6
Reveal this card to add 1d4 to your Perception check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order.

CtA Intelligence 6: 1d6 ⇒ 4 Banished

Discard Blessing of Iomedae to explore

Camel:

MM
Ally C
Traits:
Animal
Mount
Basic
To Acquire:
Wisdom
Survival 7
Bury this card to evade a monster you encounter.
At the end of your turn, discard this card to move.
Discard this card to explore your location. During this exploration, add 1d6 to your Survival checks.

CTA Wisdom 7: 1d8 ⇒ 5 Banished

Drelm ends his turn.

Drelm resets his hand.

Drelm wrote:

Hand: Sands of the Hour, Fire Kukri +1 (Acq), Longsword (Core), Holy Light, Warhammer,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Hero Points: 0
Box reroll used: Yes
NOTES:
Available Support: Use Blessings as needed

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Chain Mail (Core,2), Prayer, Blessing of the Gods, Aid, Spear of the Watchful Guardian (loot), Feather of Maat (market), Priest of Pharasma, Divine Insight, Chain Mail (Core), Holy Symbol
Recharged: Osirion History Guide,
Discard Pile: Noxious Bomb, Cure, Blessing of Iomedae,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.

Shuffle Random Monster #3 into random location
Location no 3: 1d5 ⇒ 2 --> Quarry

Upkeep
Peasant Tombs #2,3 banished
Random monster#3 goes into Quarry

Random Monster track keeping
Monster #1 shuffled into TArworks
Monster #2,3 shuffled into quarry
Precious Mine shuffled
First Law and Second Law active


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Random Monster track keeping
Monster #1 shuffled into Quarry
Monster #2 shuffled into Scorched Ruins Location Closed
Monster #3 shuffled into Precious Mine
Catacombs Shuffled
Monster #4 shuffled into Peasant Tombs


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Random Monster track keeping
Monster #1 shuffled into Quarry
Monster #2 shuffled into Scorched Ruins Location Closed
Monster #3 into Precious Mine
Catacombs Shuffled

Drem tries to hide into a nearby tomb and is immediately Drawn to a nearby Locked box.

Turn 4: Drelm
The Hour is Blessing of Bastet

Alase displays Tonbarse next to Peasant tombs
Free Explore

Baited Jewel Box:

MM
Barrier B
Traits:
Trigger
Cache
Lock
Poison
Veteran
To Defeat:
Disable 6
OR Craft 8
When you examine this card, shuffle a weapon, an armor, or an item from your hand into your location deck.
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated by at least 4, draw an item from the box.
If defeated by less than 4, you are dealt 1d4 Poison damage, then draw 2 items from the box.

Get Fire Kukri +1 from Alase
CTD Disable 7/11/18: 1d10 + 2 ⇒ (5) + 2 = 7 Banished
Poison damage: 1d4 ⇒ 1
Discard chain Mail
draw 2 item Noxious Bomb and Osirion History Guide

Discard Blessing of Iomedae to explore

Spelldagger:

MM
Weapon C
Traits:
Knife
Ranged
Piercing
Magic
Elite
To Acquire:
Dexterity
Ranged
Arcane 4
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+1.
When you play a spell that has the Attack trait, you may discard this card to add 1d4 to your combat check.

CTA Dex 4: 1d6 ⇒ 3 Banished

Cast Cure to avoid discarding too much Autoheal all cards

Drelm ends his turn.
Discard Noxious Bomb.

Drelm attempts to recover all cards in his Recovery pile.
recharge Osirion History guide

Cure: Divine 8: 2d8 + 3 ⇒ (1, 1) + 3 = 5 -> Cure discarded.

Drelm resets his hand.

Drelm wrote:

Hand: Blessing of Iomedae, Fire Kukri +1 (Acq), Longsword (Core), Holy Light, Warhammer,

Displayed:
Deck: 12 Discard: 2 Buried: 0
Hero Points: 0
Box reroll used: Yes
NOTES:
Available Support: Use Blessings as needed

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Prayer, Chain Mail (Core), Blessing of the Gods, Chain Mail (Core,2), Divine Insight, Priest of Pharasma, Sands of the Hour, Holy Symbol, Aid, Spear of the Watchful Guardian (loot), Feather of Maat (market)
Recharged: Osirion History Guide,
Discard Pile: Noxious Bomb, Cure,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.

Shuffle Random Monster #4 into random location
Location no 3: 1d5 ⇒ 3 --> #4 Peasant tombs

Upkeep
Peasant Tombs #1,2 banished
Random item Noxious Bomb and Osirion History Guide Acquired
Random monster#4 goes into Peasant tombs


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Deck Upgrade:
Blessings of Gods out,
Blessing of Iomadea in

Loot:
Quarterstaff out
Spear of Watchful Guardian in

Sunburst Market:
Pearl of Wisdom out
Feather of Maat in

Drelm starts at Peasant Tombs

Drelm wrote:

Hand: Chain Mail (Core), Blessing of Iomedae, Cure, Holy Light, Warhammer,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
Box reroll used: Yes
NOTES:
Available Support: Use Blessings as needed

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Aid, Blessing of the Gods, Priest of Pharasma, Holy Symbol, Longsword (Core), Spear of the Watchful Guardian (loot), Feather of Maat (market), Chain Mail (Core,2), Prayer, Divine Insight, Sands of the Hour
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Loot:
Spear of the Watchful Guardian: 1d1000 ⇒ 614

Trader:
Quarterstaff --> Feather of Maat


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Hero Point:
Skill Feat Wisdom+1

Deck Upgrade:
Blessing B: 1d1000 ⇒ 181 Swapping in Blessing of Iomedae for a clessing of the gods
Armor B: 1d1000 ⇒ 102 Magic Half Plate

Boon?: 1d20 ⇒ 17


Deckhandler | Drelm | Cleric CD + Divine/Support AP

End of Turn Check
Dex 6: 1d6 ⇒ 3
Damage: 1d4 - 1 ⇒ (3) - 1 = 2

Drelm wrote:

Hand: Aid, Chain Mail (Core,2), Sands of the Hour, Chain Mail (Core), Blessing of the Gods,

Displayed:
Deck: 7 Discard: 7 Buried: 0
Hero Points: 0
Box reroll used: Yes
NOTES:
Available Support: Use Blessings as needed

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Holy Symbol, Blessing of the Gods (2), Divine Insight, Holy Light
Recharged: Cure, Pearl of Wisdom, Tussah Silk Coat (Acq),
Discard Pile: Warhammer, Prayer, Chakram (Acq), Priest of Pharasma, Mahga Threefingers, Longsword (Core), Djinni Quarterstaff (Market),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Turn 14:Drelm
The Hour is Blessing of Abadar

Start of Turn
Move to Warehouse
Free explore

The Second Law:

MM
Barrier 1
Traits:
Trigger
Curse
Law
Elite
To Defeat:
None
When you examine this card, encounter it.
Display this card next to the scenario; it is defeated. While displayed, when a barrier is defeated, if your check to defeat exceeds the difficulty by 1d6 or more, each character at that location banishes a card or summons and encounters the henchman Voices of the Spire, then banish this card.

Discard Priest of Pharasma to explore

Mahga Threefingers:

MM
Ally B
Traits:
Half-Orc
Ranger
To Acquire:
Charisma
Diplomacy 8
Recharge this card after rolling the dice on your check to add 3 or subtract 2 from the result.
Discard this card to explore your location.

Recharge Pearl of Wisdom to use wisdom die
Dont think we need 4 blessings so using one of Merisiels

Charisma 8: 2d8 ⇒ (7, 4) = 11 Acquired

Discard to explore

Gnoll Slaver:

None
Henchman 1
Type: Monster
Traits:
Gnoll
Trigger
To Defeat:
Combat 10
When you examine this card, encounter it; the difficulty of the check to defeat is increased by 3.
Before you act, recharge an ally.
If undefeated, search your deck for an ally and bury it.
If defeated, you may immediately attempt to close the location this henchman came from.

No Ally to recharge
reveal Longsword

Combat 10: 1d10 + 2 + 1d8 ⇒ (5) + 2 + (1) = 8 Use Box Reroll
Combat 10: 7 + 1d8 ⇒ 7 + (2) = 9 Recharge Silk Coat, If the discard pile also counts as deck I bury Threefingers, otherwise noone as I have no allies in my deck

End of Turn
Reset Hand

Drelm wrote:

Hand: Djinni Quarterstaff (Market), Chain Mail (Core,2), Longsword (Core), Chain Mail (Core), Blessing of the Gods,

Displayed:
Deck: 9 Discard: 5 Buried: 0
Hero Points: 0
Box reroll used: Yes
NOTES:
Available Support: Use Blessings as needed

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Holy Light, Blessing of the Gods (2), Holy Symbol, Aid, Sands of the Hour, Divine Insight
Recharged: Cure, Pearl of Wisdom, Tussah Silk Coat (Acq),
Discard Pile: Warhammer, Prayer, Chakram (Acq), Priest of Pharasma, Mahga Threefingers,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.

Upkeep
Warehouse #3 Displayed
Warehouse #4 Acquired
Warehouse Shuffled
Second Law displayed
One of Merisiels Blessings used.


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Turn 8:Drelm
The Hour is Blessing of Pharasma

Start of Turn
Move to Quarry
Free explore

Card, Escaped Villain=11: 1d11 ⇒ 9

Tussah Silk Coat:

MM
Armor B
Traits:
Clothing
Light Armor
Basic
To Acquire:
Constitution
Fortitude 4
Recharge to reduce Cold, Combat, Electricity, or Poison damage dealt to you by 2.
Banish this card to reduce Cold, Combat, Electricity, or Poison damage dealt to you to 0. If proficient with light armors, bury it instead.

CtA Constitution 4: 1d6 ⇒ 6 Acquired

Discard Prayer to examine then explore

Card no #9, Escaped Villain=11: 1d10 ⇒ 2

Chakram:

MM
Weapon B
Traits:
Knife
Ranged
Slashing
Elite
To Acquire:
Dexterity
Ranged 6
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8.
If proficient with weapons, discard this card to ignore a non-villain monster's power that occurs before you act.
When playing another weapon, you may discard this card to add 1d4 to your combat check.

CtA Dexterity 6: 1d6 ⇒ 6 Acquired


End of Turn
Examine top card per scenario power

Card no #2,9, Escaped Villain=11: 1d9 ⇒ 1 Icy Longspear +1 (weapon 0)

Discard Chakram Reset Hand

Drelm wrote:

Hand: Djinni Quarterstaff (Market), Tussah Silk Coat (Acq), Longsword (Core), Pearl of Wisdom, Priest of Pharasma,

Displayed:
Deck: 10 Discard: 3 Buried: 0
Hero Points: 0
Box reroll used: No
Undaunted Guardian used 0/3
NOTES:
Available Support: Use Blessings as needed

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods (2), Holy Light, Divine Insight, Sands of the Hour, Chain Mail (Core,2), Holy Symbol, Aid, Chain Mail (Core), Blessing of the Gods
Recharged: Cure,
Discard Pile: Warhammer, Prayer, Chakram (Acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Turn 4: Drelm
The Hour is Blessing of Ra

Start of turn
Free explore @Glass Pavilion

Baited Jewel Box:

MM
Barrier B
Traits:
Trigger
Cache
Lock
Poison
Veteran
To Defeat:
Disable 6
OR Craft 8
When you examine this card, shuffle a weapon, an armor, or an item from your hand into your location deck.
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated by at least 4, draw an item from the box.
If defeated by less than 4, you are dealt 1d4 Poison damage, then draw 2 items from the box.

CtD Disable 6+1=7: 1d8 + 2 ⇒ (3) + 2 = 5 Undefeated shuffle into the Deck

Discard Prayer to examine the explore
card: 1d10 ⇒ 8

Gnoll Slaver:

None
Henchman 1
Type: Monster
Traits:
Gnoll
Trigger
To Defeat:
Combat 10
When you examine this card, encounter it; the difficulty of the check to defeat is increased by 3.
Before you act, recharge an ally.
If undefeated, search your deck for an ally and bury it.
If defeated, you may immediately attempt to close the location this henchman came from.

Trigger, so CtD is increased by 3
Reveal and Reload Longsword
Discard Prayer to bless

CtD Combat 10+3=13: 2d10 + 2 + 1d8 + 1d4 ⇒ (1, 8) + 2 + (8) + (2) = 21 Defeated

Attempt to close
CtC Divine 5+1=6: 1d18 + 3 ⇒ (6) + 3 = 9 Closed

Saving cure from the ranged damage by casting it. Heal both blessings

Drelm ends his turn.

Drelm fought a monster so he takes ranged damage.
Damage: 1d4 - 1 ⇒ (4) - 1 = 3

Drelm attempts to recover all cards in his Recovery pile.
Cure: Divine 8: 1d8 + 3 ⇒ (8) + 3 = 11 -> Cure recharged .

Drelm resets his hand.

Drelm wrote:

Hand: Djinni Quarterstaff (Market), Prayer, Longsword (Core), Pearl of Wisdom, Priest of Pharasma,

Displayed:
Deck: 10 Discard: 1 Buried: 0
Hero Points: 0
Box reroll used: No
Undaunted Guardian used 0/3
NOTES:
Available Support: Use Blessings as needed

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Chain Mail (Core,2), Holy Symbol, Chain Mail (Core), Aid, Divine Insight, Holy Light, Sands of the Hour, Blessing of the Gods (2), Blessing of the Gods
Recharged: Cure,
Discard Pile: Warhammer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.

Upkeep
Glass Pavillon #1 Shuffed in
Glass Pavillon #8 Defeated
Glass Pavillon Closed


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Since Merisiel has yet to obtain a level 1 Item, I would suggest Ahmotep gives up the Ally 1 for her.

Since I have seen that Holy light is a Level B Spell in the class deck I don't really need a spell 1 upgrade for it and could refer to ahmotep for his second choice (spell 1).

but of course thats Ahmoteps decision.


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Take New spell and immediately upgrade:
None --> Holy Light

Drelm will start at the Glass Pavillon

Drelm wrote:

Hand: Prayer, Blessing of the Gods (2), Longsword (Core), Cure, Warhammer,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
Box reroll used: No
Undaunted Guardian used 0/3
NOTES:
Available Support: Use Blessings as needed

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Djinni Quarterstaff (Market), Blessing of the Gods, Priest of Pharasma, Chain Mail (Core), Aid, Holy Symbol, Divine Insight, Chain Mail (Core,2), Sands of the Hour, Pearl of Wisdom, Holy Light
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.


Deckhandler | Drelm | Cleric CD + Divine/Support AP

AH now I understand the sunburst market.

I will upgrade my quarterstaff to a Djinni Quarterstaff at the Market.


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Trader: Sunburst Market unless somebody has a different need

Since there is no weapon 1 that line is invalid so my choices are

Spell 1 --> 316
Armor 1: 1d1000 ⇒ 79


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Deck Upgrade:
Defering in favor of Merisiel and Ukuja since they got no Level 1 so far.

Weapon 1: 1d1000 ⇒ 736
Spell 1: 1d1000 ⇒ 316

Hero Point:
Card feat --> Spell

Boon Roll: 1d20 ⇒ 15


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Turn 13: Drelm
The Hour is Blessing of Nethys

Start of Turn
Free Explore

Caravan Raider:

MM Monster B
Traits: Human Veteran
To Defeat: Stealth 7 OR Combat 9
The difficulty to defeat is increased by the scenario's adventure deck number. If undefeated, the Caravan Raider deals no damage; instead, banish a boon

Reveal Warhammer
CtD Combat 9+1=10: 1d10 + 2 + 1d8 ⇒ (8) + 2 + (1) = 11 Banished and not Annihilated

Discard Sands ofthe Hour to Explore

Osirion Ancestor:

MM
Ally B
Traits:
Undead
Ghost
Incorporeal
To Acquire:
Divine
Charisma
Diplomacy 8
Display this card. While displayed, you may recharge this card to examine the top card of your location deck, then put it on the top or bottom of its deck or add 1d6 and the Cold, Magic, and Undead traits to your check against a card that has the Outsider or Undead trait.

Reveal Holy Symbol
CtA Divine 8: 1d8 + 3 + 1d4 ⇒ (5) + 3 + (1) = 9 Acquired

Attempoting to close the location as I required an Ally
CTC Disable 4+1=5: 1d8 + 2 ⇒ (8) + 2 = 10 Successfully closed

When Closing Summon and Encounter an Item (or weapon or Armor)

Acid Flask:

MM
Item B
Traits:
Liquid
Attack
Acid
Alchemical
Basic
To Acquire:
Intelligence
Craft 5
For your combat check or your check against a barrier, banish this card to use your Disable or Ranged skill + 2d6. If the bane invokes the Acid trait, add another 1d12.

CtA Intelligence 5: 1d6 ⇒ 6 Acquired

Drelm ends his turn.
Display Osirion Ancestor

Drelm attempts to recover all cards in his Recovery pile. (actually Offturn, but I forgot to post at the start of turn.)
Aid: Divine 8: 1d8 + 3 + 1d4 ⇒ (8) + 3 + (2) = 13 -> Aid recharged .

Drelm resets his hand.

"

Drelm wrote:

Hand: Holy Symbol, Quarterstaff (Core), Warhammer, Acid Flask (Acq), Divine Insight,

Displayed: Curse of Vulnerability, Chain Mail (Core,2), Osirion Ancestor (Acq),
Deck: 8 Discard: 4 Buried: 0
Hero Points: 0
Box reroll used: No
Undaunted Guardian used 0/3
NOTES:
Available Support: Divine Insight gives 2d6 vs. barrier
Aid gives 1d4+# to a check

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods (2), Cure, Pearl of Wisdom, Prayer, Priest of Pharasma, Chain Mail (Core)
Recharged: Fire Snake (Given), Aid,
Discard Pile: Longsword (Core), Kafar (Acq), Blessing of the Gods, Sands of the Hour,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.

Upkeep
Warehouse #4 Banished
Warehouse #5 Acquired
Warehouse closed
Random Item #1 acquired


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Turn 8:Drelm
The Hour is Blessing of the Ancients

Move to Warehouse
Free Explore

Compass:

MM
Item B
Traits:
Object
Basic
To Acquire:
Wisdom
Survival 4
Recharge this card to move, then you may examine the top card of your location. You may not use this power during an encounter.
Discard this card to explore your location.

CTA Wisdom 4: 1d8 ⇒ 4 Acquired

Discard Kafar to explore

Guardian Scroll:

MM
Monster 1
Traits:
Construct
Elite
To Defeat:
Stealth 8
OR Combat 11
The Guardian Scroll is immune to the Bludgeoning, Mental, and Poison traits. If the check to defeat has the Fire trait, add 1 die.

Recharge BOTG as copy of Hour
CtD Combat 11: 2d10 ⇒ (7, 10) = 17 Defeated
Discard Compass to explore
Skeletal Jackal:

MM
Monster B
Traits:
Undead
Skeleton
Basic
To Defeat:
Combat 8
The Skeletal Jackal is immune to the Cold, Mental, and Poison traits.
If the check to defeat the Skeletal Jackal has the Piercing or Slashing trait, the difficulty is increased by 3.

Reveal Warhammer
CtD Combat 8: 1d10 + 2 + 1d8 ⇒ (4) + 2 + (7) = 13 Defeated

End Turn
reste Hand

Drelm wrote:

Hand: Holy Symbol, Sands of the Hour, Warhammer, Aid, Divine Insight,

Displayed: Curse of Vulnerability, Chain Mail (Core,2),
Deck: 8 Discard: 4 Buried: 0
Hero Points: 0
Box reroll used: No
Undaunted Guardian used 0/3
NOTES:
Available Support: Divine Insight gives 2d6 vs. barrier
Aid gives 1d4+# to a check

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Priest of Pharasma, Prayer, Blessing of the Gods (2), Chain Mail (Core), Cure, Pearl of Wisdom, Quarterstaff (Core)
Recharged: Fire Snake (Given),
Discard Pile: Longsword (Core), Kafar (Acq), Blessing of the Gods, Compass,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.

Upkeep
Warehouse #3 Acquired
WareHouse #4,5 Banished


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Turn 8:Drelm
The Hour is Blessing of the Ancients

Move to Warehouse
Free Explore

Alchemical Gas:

MM
Barrier B
Traits:
Obstacle
Acid
Elite
To Defeat:
Intelligence
Disable
Craft 7
If undefeated, display this barrier next to the location deck.
If you start your turn at this location, bury a weapon or an armor. Then you may succeed at a Constitution, Fortitude, Intelligence, or Craft 7 check to banish this card.

Play BotG to bless
Disable 7: 1d8 + 2 + 1d8 ⇒ (8) + 2 + (3) = 13 Perfectly hit

Discard Kafar to explore

Burglar's Buckler(Armor 1):

MM
Armor 1
Traits:
Shield
To Acquire:
Constitution
Fortitude
Disable 6
Reveal this card to reduce Combat damage dealt to you by 2. You may play another armor.
Discard this card to reduce Acid, Combat, or Fire damage dealt to you by 4. You may play another armor.
Reveal this card to add 1 die to your Disable check. You may play another armor on this check.

Kafars Power applies
CtA Disable 6: 1d8 + 2 + 1d4 ⇒ (7) + 2 + (4) = 13 Acquired

End of Turn
Reset Hand

Drelm wrote:

Hand: Holy Symbol, Burglar's Buckler (Acq), Warhammer, Priest of Pharasma, Divine Insight,

Displayed: Curse of Vulnerability, Chain Mail (Core,2),
Deck: 9 Discard: 3 Buried: 0
Hero Points: 0
Box reroll used: No
Undaunted Guardian used 0/3
NOTES:
Available Support: Divine Insight gives 2d6 vs. barrier
Use Preist when you need local healing

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods (2), Pearl of Wisdom, Chain Mail (Core), Prayer, Aid, Sands of the Hour, Cure, Quarterstaff (Core)
Recharged: Fire Snake (Given),
Discard Pile: Longsword (Core), Blessing of the Gods, Kafar (Acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.

Upkeep
Warehouse #1 Banished
WareHouse #2 Acquired


Deckhandler | Drelm | Cleric CD + Divine/Support AP

Turn 3: Drelm
The Hour is Blessing of the Elements

Start of Turn
Free Explore

Voices of the Spire:

MM
Henchman C
Type: Monster
Traits:
Human
Inquisitor
Veteran
To Defeat:
Combat 8
OR Charisma
Diplomacy 7
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If defeated by a combat check, or if undefeated, suffer scourge Curse of Vulnerability.
If defeated, you may immediately attempt to close the location this henchman came from.

Receive Fire Snake via Tonbarse
Reveal and Discard Longsword
Recharge one of Alases Blessing

Combat 10=8+2*1: 2d10 + 2 + 1d4 ⇒ (7, 2) + 2 + (1) = 12 Defeated by Combat Suffer Curse of Vulnerability

Trying to close Encounter Ally with Charisma as a check to Acquire

Kafar:

MM
Ally B
Traits:
Trigger
Human
Rogue
Aspis
To Acquire:
Wisdom
Charisma
Diplomacy 9
When you examine this card, attempt a Charisma or Diplomacy 4 check to acquire this card. If you fail the check to acquire this card, banish a boon that does not have the Basic trait.
Discard this card to explore your location. Add 1d4 to your Charisma checks and checks to acquire boons during this exploration.

Cast Fire Snake to use divine instead
reveal Holy Symbol
Recharge second of Alases Blessing

CtA Charisma --> Divine 9: 2d8 + 3 + 1d4 ⇒ (1, 5) + 3 + (4) = 13 Acquired and Location closed
On Closing Is a permanent Power so no action necessary.
Move to Warehouse

Drelm ends his turn.
Display Chain Mail

Drelm attempts to recover all cards in his Recovery pile.
Fire Snake (Given): Divine 8: 1d8 + 3 + 1d4 ⇒ (3) + 3 + (3) = 9 -> Fire Snake (Given) recharged .

Drelm resets his hand.

Drelm wrote:

Hand: Holy Symbol, Kafar (Acq), Warhammer, Blessing of the Gods, Divine Insight,

Displayed: Curse of Vulnerability, Chain Mail (Core,2),
Deck: 10 Discard: 1 Buried: 0
Hero Points: 0
Box reroll used: No
Undaunted Guardian used 0/3
NOTES:
Available Support: Divine Insight gives 2d6 vs. barrier

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Prayer, Cure, Priest of Pharasma, Sands of the Hour, Blessing of the Gods (2), Pearl of Wisdom, Aid, Chain Mail (Core), Quarterstaff (Core)
Recharged: Fire Snake (Given),
Discard Pile: Longsword (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: STR+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Disable: WIS+2
Divine: WIS+3
Charisma d6 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you visit a trader, display an additional card on that trader.
On your check against a card that has the Obstacle ([]or Trap) trait, you may add your Divine skill.
[] When you would discard a blessing that has the Abadar ([] or Wadjet) trait to add dice for a check, you may recharge it instead.

Upkeep
Somikng Den #3 banished
Smoking Den Closed
Random Ally #1 Kafar Acquired
Both Blessings of Alase recharged
Firesnake of Alase taken.

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