Kortash Khain

Dread Pharoah's page

8 posts. Alias of Archpaladin Pardieu.


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Ithnaar wrote:
Dread Pharoah wrote:
So I hear, the dex to damage for any finesse weapon would be very nice for this. But its a new book and I am still going over it. Would it be hard to learn quickly?

"Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll."

Great bonus for the close-in knife fighting part, but ranged damage gets no bonus from this ability.

I noticed that, I was hoping for Focused shot to add some Int to damage so a moderate Str and moderate Int might make up for both being less then the Dex focus. That way he can do the ranged thing but be more focused on the up close fighting style.


Yeah he told me he was considering the Kasatha for this build, if he takes Multiweapon Fighting I can see him using four daggers in a turn as a Unchained Knife Master could be really damaging.


Imbicatus wrote:
Dread Pharoah wrote:

Rogue is an option, but the problem with the rogue is its a Rogue it is almost always lacking in damage output and makes the class a hindrance in an open fight, sure it skill monkeys but its not much good outside that from my experience with rogues.

Flying Blade has promise I agree, Ranger of course, Slayer is still new to me so I don't know it very well.

Unchained rogue is much better in this regard.

So I hear, the dex to damage for any finesse weapon would be very nice for this. But its a new book and I am still going over it. Would it be hard to learn quickly?


Rogue is an option, but the problem with the rogue is its a Rogue it is almost always lacking in damage output and makes the class a hindrance in an open fight, sure it skill monkeys but its not much good outside that from my experience with rogues.

Flying Blade has promise I agree, Ranger of course, Slayer is still new to me so I don't know it very well.


Ok so my friend wants to make a character who specializes in using a knife, well many knives really but basically an expert in hiding the knives all over his body and able to use them with great effect. This includes throwing them over a distance, using them to attack at close range/sneak attack maybe, but overall a knife fighter who focuses on acrobatics and stealth.

Essentially he wanted to make an Apache styled knife fighter, quick and agile and deadly accurate with his smaller blade.

He sees his character as a former carnival Knife Show entertainer who has taken to adventuring to escape the life in the carnival. He said he is not above spell casting, but he would rather like to be able to use tricks.

I thought a Ranger with the Skirmisher archetype to trade in spells for tricks but not sure what combat style would work best with that? How to build a character focused on that style of play and he is not very good at character creation and I typically make his profile sheets (He works a lot and I have some downtime so I help out.)


I am asking if anyone has ever, and why would you. I didn't say let someone start one at level 1.


Its CR +3 on a base race, why would a Mummy have a Mummy Template applied to it when most of these clearly state Living creatures or strictly forbid undead.
So if your CR as a human is 1/3 and you add +3 its 3 1/3 CR which makes you a CR 3 rating.

That is all I meant by it.


Has anyone ever let a player play a Mummy in their campaign, if so what kind and how did it go? Why did you let them play the Mummy?

I know of a handful kinds of Mummys
1. Savage Species pg 187 Mummy Monster class (13 character levels, CR 3)
2. Dragon Mag 300; CR 2 Here
3. Mummified Creature Template Savage Species pg 126 Here
4. Dune (Desert) Mummy CR 3 Here
5. Dread Mummy CR 3 Here

I think out of those the general agreement is CR 3 fits the Mummy pretty well. But some of those are insanely powerful, look at the Dread Mummy with its spell like abilities.