Kirrian

Draylan Core Gossamar's page

67 posts. Organized Play character for gossamar4.


Full Name

Draylan Gossamar (core)

Race

Human

Classes/Levels

Bard/1: HP (10/10): AC (16/touch=13/flat=14): Saves (Fort=1/Ref=4/Will=2): Initiative +6: Perception +4: Sense Motive +0

Gender

Male

Size

medium

Age

19

Alignment

Neutral Good

Languages

Common, Draconic, Elven

Strength 10
Dexterity 15
Constitution 12
Intelligence 14
Wisdom 11
Charisma 16

About Draylan Core Gossamar

***

Background:

Offense:
Initiative = +6

CMB = +0

Melee
Morning Star = 0 (1d8)
Shield bash = 0 (2d4+5/x3)

Ranged
Short Bow = +2 (1d6)

Defense:
HP = 10

AC(Touch) = 16(12)

Fortitude = 1
Reflex = 4
Will = 2

CMD = 12

Spells:
0-Level
Dancing Lights
Daze
Detect Magic
Read Magic

1-Level 3/day
Cure Light Wounds
Grease

Bard Features:
Bardic Performance (16 rounds/day): A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.

Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.

At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action.

Each bardic performance has audible components, visual components, or both.

If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and many such performances are language dependent (as noted in the description). A deaf bard has a 20% chance to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components.

If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.

Skills:
Acrobatics = 6 (2+1+3)
Appraise = (2+0+3)
Bluff = 7 (3+1+3)
Climb = (0+0+3)
Diplomacy = 7 (3+1+3)
Disguise = (3+0+3)
Escape Artist = (2+0+3)
Intimidate = 7 (3+1+3)
Knowledge: Arcana = 6 (2+1+3)
Knowledge: Local = 6 (2+1+3)
Linguistics = (2+0+3)
Perception = 4 (0+1+3)
Perform: Oratory = 7 (3+1+3)
Sense Motive = 4 (0+1+3)
Sleight of Hand = (2+0+3)
Spellcraft = (2+0+3)
Stealth = (2+0+3)
Use Magic Device = (3+0+3)

Feats:
Extra Performance: You can use bardic performance for 6 additional rounds per day.

Improved Initiative: You get a +4 bonus on initiative checks.

Equipment:
Armor = Studded Leather Armor
Armor = Light Shield

Weapon = Morning Star
Weapon = Short Bow

Magic Item = Wand of Cure Light Wounds (50 charges)

Backpack
--Bedroll
--Case (map/scroll)
--Chalk (1 piece)
--Flint & steel
--Hammer
--Ink pen & Ink
--Manacles
--Marbles
--Mirror
--Paper
--Pouch, Belt
--Rations, Trail
--Rope, 50'
--Signal Whistle
--Water skin

Traits:
PFS

Reactionary (combat): You gain a +2 trait bonus on initiative checks.

Maestro of the Society (Social): The skills of Golarion’s greatest musicians are at your fingertips, thanks to the vast treasure trove of musical knowledge in the vaults beneath the Grand Lodge in Absalom. Studying this knowledge gives you the ability to use your bardic performance an additional 3 rounds per day. 7 rounds + 3 (trait)