Thanks for all the advice so far!
Somehow part of my original post got lost, so some clarification:
- We play the Paizo APs, no time for customizing encounters. NPCs, maps, general background will not be touched.
- Currently lvl 14 but more of a general issue with NPC difficulty vs monster difficulty.
- We play 1/week, so sot much spare time to customize encounters too much. But I already saw that some quick fixes are possible.
Terrain:
Yes, this is overlooked easily. High ground, flanking, cover, etc.
But the PCs can use this, too. SO I consider this a tie.
Equipment:
OMG. Tanglefoot bag is a killer. My DEX based fighter will hate you for proposing this ;)And it targets flat footed, not REF. Even better..
Buffing
Yes, cheap buffs. Aid, Bless, Divine Favor. On Higer levels Heroism, Blessing of fervor, haste.
Often NPCs do not have access to this stuff, but either adding a low level supporting Cleric or a potion could do the trick.
Flexibility
Oh yes, my BBEG with just a sword in his equipment looked bad when he failed his REF vs Grease. Game over.
Monster vs class NPC
Generally yes, But currently no solution
Building "exotic" chars
I love that, too. There are so many options that are "meh" for PCs as they do not scale beyond a certain level or are redundant in a PC party. But for NPCs there are quite some options. Just consider Vital Strike, a perfect NPC feat on low levels.
Templates
Advanced is my favorite template. Simple to add (quick rules). covers almost everything without changing the flavor of a monster or NPC. And "only" CR+1. Compared to 1 more level in the NPC class (also CR+1), this is quite a difference
Adding mooks
Yes, clear. Solid point.
Changing the balance of action economy, giving target priority conflicts, targeting the weak PCs to distract them from buffing the aprty and forcing the melle guys to focus on protecting the cleric/wizard.
Crowd control
Same as terrain. PCs have access, too. But generally a game changer, as this is also one of the strong options for wizard PCs. Can end a fight in 1 rd. I remember killing a bunch of 6 golems with low level pit spells.
Gear:
Yes, thats what I was looking at.
small but effective items
Big6
Mithtal Buckler +1
...
Dran