ok how about middle ground yes for Incorporeal An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. But not for Damage reduction. Some monsters are vulnerable to magic weapons. Any weapon with at least a +1 magical enhancement bonus on attack and damage rolls overcomes the damage reduction of these monsters.
I'm just going off the first line of Supernatural Abilities Supernatural Abilities (Su) Supernatural abilities are magical but not spell-like. Monks unarmed strike specifies that it counts as magic because it is not inherently magic so it has to to be considered magic Extraordinary Abilities (Ex) Extraordinary abilities are non-magical.
Quick question... Does a lvl 1 warpriest sacred weapon count as magical? The description sounds like it, but it doesn't say it... I know no bonuses till 4th level but is it magic, can it hit an allip for half damage? At 1st level, weapons wielded by a warpriest are charged with the power of his faith Sounds like magic A dagger that normally does 1d4 points of damage now does 1d6 points of damage Acts like magic
I believe she is but my hero lab disagrees. first of Archives of Nethys list her as PFS legal http://www.archivesofnethys.com/DeityDisplay.aspx?ItemName=Feronia second on this page under additional resources http://paizo.com/pathfindersociety/additionalResources Pathfinder Campaign Setting: Inner Sea Gods "Gods: all of the gods listed in the appendix are legal choices except daemon harbingers, great old ones, infernal dukes, malebranche, nascent demon lords, orc deities, outer gods, qlippoth lords, and whore queens. A PC may worship a dead deity, but such gods grant no spells or other benefits" She doesn't fall into any of these excluded categories, so I believe here to be legal.. Can someone please confirm?
Ok so I'm all ready to accept that I can only play a core race or a Kirsune, Nagaji, Tengu or Wayang. But then I read a little farther and
"Additional Class and race options from resources like the Pathfinder RPG Advanced Player's Guide, Pathfinder RPG Ultimate Magic, Pathfinder RPG Ultimate Combat, Pathfinder RPG Advanced Race Guild, and Pathfinder Campaign Setting: The Inner Sea World Guild are generally available with few or no alterations," So what are the additional Race options from these resources? I feel like it was pretty clear before this statement but after it I'm confused. |