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Draknafiend's page

Organized Play Member. 18 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.


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Un like others dex to damage feats unchained rogue's finesse training does not state you.have to have an open hand in order to use it. Does this mean if I take a light weapon like dagger, kurik or Drow razor I can use two and get dex on primary and .5 dex on off hand?

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Pathfinder society scenario #04-10 feast of sigils has a way to receive a +2 profain bonuses to one stat...

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Haha I thought the superset 3 was an exponent raised to the 3 power not a foot note.

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How much does it cost to have an NPC put a permanent reduce person on you? I'm coming up with 48,500gp? Reduce person lvl 1 claims lvl1 = 1x1x1000=1000gp permanency spell lvl 5 caster lvl 9 = (5x9)x1000 = 45,000 plus 2,500 material components?

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How much does it cost to have an NPC put a permanent reduce person on you?

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it is magic it just does not qualify for DR or incorporeal?

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does casting magic weapon on a weapon make it magic?

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so sounds like if it doesn't have a +1 enhancement bonus its not magic?

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ok how about middle ground yes for Incorporeal

An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities.

But not for Damage reduction.

Some monsters are vulnerable to magic weapons. Any weapon with at least a +1 magical enhancement bonus on attack and damage rolls overcomes the damage reduction of these monsters.

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I'm just going off the first line of Supernatural Abilities

Supernatural Abilities (Su)

Supernatural abilities are magical but not spell-like.

Monks unarmed strike specifies that it counts as magic because it is not inherently magic so it has to to be considered magic

Extraordinary Abilities (Ex)

Extraordinary abilities are non-magical.

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Quick question... Does a lvl 1 warpriest sacred weapon count as magical? The description sounds like it, but it doesn't say it... I know no bonuses till 4th level but is it magic, can it hit an allip for half damage?

At 1st level, weapons wielded by a warpriest are charged with the power of his faith

Sounds like magic

A dagger that normally does 1d4 points of damage now does 1d6 points of damage

Acts like magic

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Will post on a new thread so can be found thanks

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Quick question... Does a lvl 1 warpriest sacred weapon count as magical? The discription sounds like it, but it doesn't say it... I know no bonuses till 4th level but is it magic, can it hit an allip for half damage?

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someone is selling Racial boons on Ebay.

http://www.ebay.com/itm/Pathfinder-Pathfinder-Society-Boon-aasimar-race-boo n-/272500137166?hash=item3f72461cce:g:GuAAAOSwImRYYsne

is that allowed? is it ethical? what is RAW and what are your feelings?

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Does Wyroot weapons not deal damage on a crit?

"The root of the wyrwood tree has a peculiar quality. When a weapon constructed of wyroot confirms a critical hit, it absorbs some of the life force of the creature hit. The creature hit is unharmed and the wyroot weapon gains 1 life point."

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I have posted on Hero lab message board see if we can get it fixed thanks for the confirmation

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I believe she is but my hero lab disagrees.

first of Archives of Nethys list her as PFS legal

http://www.archivesofnethys.com/DeityDisplay.aspx?ItemName=Feronia

second on this page under additional resources

http://paizo.com/pathfindersociety/additionalResources

Pathfinder Campaign Setting: Inner Sea Gods

"Gods: all of the gods listed in the appendix are legal choices except daemon harbingers, great old ones, infernal dukes, malebranche, nascent demon lords, orc deities, outer gods, qlippoth lords, and whore queens. A PC may worship a dead deity, but such gods grant no spells or other benefits"

She doesn't fall into any of these excluded categories, so I believe here to be legal..

Can someone please confirm?

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Ok so I'm all ready to accept that I can only play a core race or a Kirsune, Nagaji, Tengu or Wayang. But then I read a little farther and
it says this.

"Additional Class and race options from resources like the Pathfinder RPG Advanced Player's Guide, Pathfinder RPG Ultimate Magic, Pathfinder RPG Ultimate Combat, Pathfinder RPG Advanced Race Guild, and Pathfinder Campaign Setting: The Inner Sea World Guild are generally available with few or no alterations,"

So what are the additional Race options from these resources? I feel like it was pretty clear before this statement but after it I'm confused.