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![]() Fighter. Fighters get so many feats they can go any which way. I like to take in two levels of Rogue to boost Refl saves, grant Evasion, and give two dice of sneak attack on Flank (take the feat that gives an extra die of SA). Also take the feat that gives you Flank if the opponent is up against a wall. ![]()
![]() I played a two-handed Fighter in plate, who took two levels of Rogue at 7th and 8th level. And Accomplished Sneak Attacker, so he had 2d6 + Str mod + 2d6 sneak attack on his greatsword. Plus Evasion. He also took in Boots of Elven Kind & a Vest of Escape to get +5 to his Acrobatics and Escape Artist. ![]()
![]() The chart shows going from +1 weapon to +1 striking weapon to +2 striking weapon... without stopping at +2 weapon. Is the +2 weapon priced the same as the +1 striking weapon? 'cause it looks like if you have to follow the progression in the CRB, nobody in PFS will ever have the money for a +3 weapon. ![]()
![]() I played this adventure at level 3-4 on Sunday. It was fun, but there were some of oddities observed. 1. The difficulties of convincing the Council members seemed quite high for level 3/4 characters. Also, the skills/abilities seemed a bit abstruse. I understand the desire to include a broad swath of skills, but many of them seemed unusual. Unless you have a bard in the party, what is the chance that anyone has Perform/Oratory? Even with a bard, the Perform (Musical Instrument/Dance) skills might be selected instead.
2. No listing of how many charges the stone used to fix something (as mentioned above). We were expecting something like: Mending = 1 charge, Make Whole = 2 charges. 3. In the Maze area, we wanted to repair the ceiling so the Caretakers wouldn't be endangered, but apparently this was not possible? 4. We were not particularly surprised to have to fight the Guardian and the one lightning dog on the way out (4 player adjustment). We were kind of surprised the dog never evinced any lightning, though. 5. We tried to give a rough sketch of where the dangerous ceilings were in the Maze to the Caretakers on our way out, but they wouldn't even talk to us. Just 'we got this, go away'. ![]()
![]() Titus strongjaw wrote:
I am not sure I understand the question: did you pull the 2 of Diamonds twice? ![]()
![]() Globetrotter wrote:
I have played in a scenario or two where failing all the social rolls would definitely cost one (or both) of the prestige points/goals. (Both being a case where you didn't get enough info and thus the combats then don't lead you to towards the goals.) It could be your judge was taking it easy on you. While there are goals in PFS scenarios to get prestige points, the real goal is for everyone to have a good time. |