Dervish

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16 posts. Organized Play character for Sir Belmont the Valiant.


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Grand Lodge

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A good suggestion, but the last time I actually did this, I was also working on the Step Up chain of feats, so Fighter levels were a must.

Grand Lodge

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Fighter. Fighters get so many feats they can go any which way.

I like to take in two levels of Rogue to boost Refl saves, grant Evasion, and give two dice of sneak attack on Flank (take the feat that gives an extra die of SA). Also take the feat that gives you Flank if the opponent is up against a wall.

Grand Lodge

I played a two-handed Fighter in plate, who took two levels of Rogue at 7th and 8th level. And Accomplished Sneak Attacker, so he had 2d6 + Str mod + 2d6 sneak attack on his greatsword. Plus Evasion.

He also took in Boots of Elven Kind & a Vest of Escape to get +5 to his Acrobatics and Escape Artist.

Grand Lodge 1/5

The chart shows going from +1 weapon to +1 striking weapon to +2 striking weapon... without stopping at +2 weapon. Is the +2 weapon priced the same as the +1 striking weapon?

'cause it looks like if you have to follow the progression in the CRB, nobody in PFS will ever have the money for a +3 weapon.

Grand Lodge

25,000 for a Ring of Evasion.
5,000 for a diamond; the material component for a Raise Dead spell
... or 10,000 diamond for a Resurrection.
4,000 worth of diamond dust, so party members will cast Stone Skin or Restoration on you.

Grand Lodge 1/5

I played this adventure at level 3-4 on Sunday. It was fun, but there were some of oddities observed.

1. The difficulties of convincing the Council members seemed quite high for level 3/4 characters. Also, the skills/abilities seemed a bit abstruse. I understand the desire to include a broad swath of skills, but many of them seemed unusual. Unless you have a bard in the party, what is the chance that anyone has Perform/Oratory? Even with a bard, the Perform (Musical Instrument/Dance) skills might be selected instead.
Maybe it was just our party, but this part seemed very difficult.

2. No listing of how many charges the stone used to fix something (as mentioned above). We were expecting something like: Mending = 1 charge, Make Whole = 2 charges.

3. In the Maze area, we wanted to repair the ceiling so the Caretakers wouldn't be endangered, but apparently this was not possible?

4. We were not particularly surprised to have to fight the Guardian and the one lightning dog on the way out (4 player adjustment). We were kind of surprised the dog never evinced any lightning, though.

5. We tried to give a rough sketch of where the dangerous ceilings were in the Maze to the Caretakers on our way out, but they wouldn't even talk to us. Just 'we got this, go away'.

Grand Lodge

So what? They are still affected by the armor penalties.

Grand Lodge

See if your GM will allow you to play a Hobgoblin; +2 Dex & +2 Con!

Grand Lodge

The CRD says the greatsword is 8 lbs... a breastplate is 30 lbs and full plate is 50 lbs. Don't sweat it.

Grand Lodge

Perhaps a slayer or ranger with a breastplate at lower levels. Then mithral plate, which is treated as medium armor for most functions. Ask your judge if this will allow ranger style combat.

Also note that mithral plate is expensive. You'll be running around in the breastplate for quite a while.

Grand Lodge

Cold Iron Morningstar, as it's both B & P.

Extra lantern Oil and/or Alchemical Fire, depending on how much money you found.

A net.

Grand Lodge

Go standard fighter with full plate, an Earth Breaker, and Boots of Flying. Use the ocasional potion/scroll of flying until you get the boots.

Grand Lodge 1/5

If you are playing PFS, you can always run a pre-gen to fill in a gap in the PFS party composition, then use the credit to start your character at ~650 gp.

Grand Lodge

Titus strongjaw wrote:

So gm has characters pull from the deck of many things my pc pulls out the two of diamonds card do th effects stack or do i just forgo the secound lvl do to how the text of the card works. Im lookin for so expeirienced gm help since there is no rule on the effects of the cards for those who dont know here is the card text

-Defeat the next monster you meet to gain one level-

In depth
-Comet: The character must single-handedly defeat the next hostile monster or monsters encountered, or the benefit is lost. If successful, the character gains enough XP to attain the next experience level.-

I am not sure I understand the question: did you pull the 2 of Diamonds twice?

Grand Lodge 1/5

Globetrotter wrote:

...

I suppose I meant challenging in a combat sense and not the role play side. Since I have not experienced many PFS adventures I have yet to experience a penalty for failure. When I played the only other scenario, we failed all the social rolls and still went on the mission. I am uncertain what we would have gained by making the rolls.

I have played in a scenario or two where failing all the social rolls would definitely cost one (or both) of the prestige points/goals. (Both being a case where you didn't get enough info and thus the combats then don't lead you to towards the goals.)

It could be your judge was taking it easy on you. While there are goals in PFS scenarios to get prestige points, the real goal is for everyone to have a good time.

Grand Lodge

Dragonborn3 wrote:
The obvious class would be bard. The next step up would be a Bard/Cavalier/Battle Herald.

At what level would you recommend switching from Bard to Cavalier?