Seltyiel

Dragash Arliden's page

133 posts. Alias of Davachido.


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Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

That's fine, couldn't do much with my internet situation really. I'll try to read what happened when it does eventually return but thanks guys, see you around the boards.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Still no damn net, at this point I'll just say when I get it if we haven't tpk by then. The constant repair dates are all lies.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

I'm still out of action since my internet is delayed again. Though by the sounds of the discussion we might be headed to a lose state.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

By later I mean the 19th, that's when the repair guys comes round. Feel free to bot me for that time, have fun guys!


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Sorry internet is shot for a bit so not me till later.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

I can't move myself at the moment since I won't have a computer till the 19th.

Dragash heals himself further then moved up joining the rest of the group.

healing: 1d8 + 1 ⇒ (1) + 1 = 2


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Dragash throws a single bomb at Nalan and then rushes around the corner out of field of vision of the large creature once more.

touch attack: 1d20 + 12 + 1 + 2 ⇒ (5) + 12 + 1 + 2 = 20
damage: 5d6 + 8 + 2 ⇒ (1, 4, 4, 2, 3) + 8 + 2 = 24 Fire damage

DC 21 Reflex save or be rooted to the ground.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Well I'm not dead from that.

Dragash coats another arrow, last one for now and heals himself so he is not on the brink of death in the safety of his invisibility.

healing: 1d8 + 1 ⇒ (8) + 1 = 9


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Dragash drinks a potion and moves away from the creature.

Drink a potion of invisibility and move away, this provokes. Is there move map further down? I would be walking further south than is currently available.

If I go down from the AoO just leave me there till later, I'm still moving house so it's been difficult to post.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Dragash coats another arrow and moves up drawing his bow. Double move needed to get there, I've only just entered his threatened square and not moving more for now.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Dragash moves up swigs a potion then coats an arrow for later.

Potion of heroism, move up, coat arrow.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Dragash sighs annoyed that the thing got away. "Shall we go back to town then? We know that the emissary is attacking a town to the north of the crash location at dawn and I can't think of many that are around here. I'd rather not let the town get destroyed."


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Dragash takes a step forward, away from where they teleported and lobs several bombs at the creature carrying the captain. He's making sure not to catch any of his compatriots in the blast but the captain will get caught too. Dragash does not think that the delibating effects of his bombs will cause any issue to this pair so throws frost bombs instead.

2nd range increment, TWF/rapidshot/haste, touch attacks

touch attack: 1d20 + 17 - 2 - 4 ⇒ (9) + 17 - 2 - 4 = 20
touch attack: 1d20 + 17 - 2 - 4 ⇒ (11) + 17 - 2 - 4 = 22
touch attack: 1d20 + 17 - 2 - 4 ⇒ (18) + 17 - 2 - 4 = 29
touch attack: 1d20 + 17 - 2 - 4 ⇒ (3) + 17 - 2 - 4 = 14
touch attack: 1d20 + 12 - 2 - 4 ⇒ (15) + 12 - 2 - 4 = 21

I'm going to guess the 14 misses, all the others are likely hits. So scatter for the one that misses. scatter: 1d8 ⇒ 1 Falls between us and them

damage on Xill: 20d6 + 28 ⇒ (3, 3, 2, 5, 5, 4, 4, 5, 5, 6, 1, 2, 2, 1, 1, 1, 2, 1, 3, 6) + 28 = 90 cold damage, 4 hits for if he has resistances to cold

The blind captain must take 4 reflex saves DC21, each fail he takes 12 cold, each pass he takes 6 cold.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Really, he ran away? That is a very anti-climatic fight I must say, why did he not just run away from the start if that was his goal? Was that the last encounter in here other than the harrow-swapping Zerisi was planning?

Dragash shrugs "Well it clearly was not trying to stop us despite the possession likely knowing that we have info about the emissary now. Anyone know how to track something through teleportation?"


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

will save: 1d20 + 6 ⇒ (20) + 6 = 26

I'm guessing Will is in the room adjacent to the enemy and not adjacent to me right?

Dragash not deterred by the wave of repulsion rushes into the room throwing a bomb to try to blind the possessed captain. Dragash arcs the bomb so it won't hit Will or the surrounding furnishings (precise bomb). Move 60 ft due to haste, throw a bomb.

touch attack: 1d20 + 18 ⇒ (6) + 18 = 24
damage: 5d6 + 8 ⇒ (3, 1, 2, 4, 2) + 8 = 20

DC 21 fort or be blinded.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Oh no, this is bad

Dragash takes a swig of a prepared double extract, containing two of his defensive extracts. Shield + Channel Vigor

Then he moves against the wall to break line of sight, hoping that the creature that is inhabiting the captain has to close in on them to fight.

+4 shield AC, haste and immunity to magic missile. Stats have been changed in the stat block to accommodate this, shield 9min, haste 9 rounds.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

"So the orrery, that device with planets on it over there? We give him the planets we have and let him track the emissary? That your plan?" Dragash asks Zerisi.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

arcana: 1d20 + 19 ⇒ (18) + 19 = 37

What in the world, that's some Lirgen copies! The place isn't even called that anymore What are they doing here, pricey stuff...

Dragash attention is drawn to the conversation and Zerisi's attempts at acting.

Wait, so this man or.. creature, is actually an adversary of the emissary. Wait sky-sailors? There are more of these groups in teams enough to have a name?

Dragash waits to hear what Zerisi has planned for this conversation and what he is attempting to do.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Will post tomorrow, in process of moving so lots of things everywhere.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Dragash peers in as well, trying to figure out what that strange creature is.

k:planes: 1d20 + 10 ⇒ (19) + 10 = 29

Dragash whispers I do wonder what can affect such a bizarre creature or if it is aggressive like the rest.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

"So does this insinuate that this group made it to the stars and back? They would go as far to bind a demon? That is quite a quest to blast off into space." Dragash looks around and has a think.

"I have a feeling we haven't met this Gelviel Zorriah or seen him yet. The two outside might have been villagers mutated or guards on board the ship, and we know that the Vrock demon was bound here now. Should we continue to look for Gelviel's body? The emissary might be inhabiting it."


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Dragash takes a moment realising that the statues are more than just decoration. Quickly thinking he realises his blinding bombs are likely not going to work with something without actual eyes, he throws a couple of bombs to the north one trying to pin it down with entangle.

2 entangling bombs.
touch attack: 1d20 + 15 ⇒ (19) + 15 = 34
touch attack: 1d20 + 15 ⇒ (15) + 15 = 30

Fire damage: 5d6 + 8 ⇒ (6, 6, 6, 6, 6) + 8 = 38 <- Dem 6s!
Fire damage: 5d6 + 8 ⇒ (3, 6, 5, 6, 3) + 8 = 31

Two DC 21 reflex checks on the north statue or become entangled and stuck to the floor. I'm ignoring the squares around the bed and cabinet so I don't set anything on fire by accident. (Precise bombs)

Dragash then steps back giving Will the room to sweep across if necessary. "Thanks big guy.

Dragash then tries to figure out if these are living objects or if someone animated them.

Arcana: 1d20 + 19 ⇒ (8) + 19 = 27


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Dragash looks somewhat stunned and speechless at the archer statues. What? If this is an alien ship why are there... elven statues? What in the world? Does this mean.. this ship originated from Golarion? Can't be..

"Er.. Well. Dragash says while baffled by the statues. "This appears to be a bedroom, cosy isn't it? Maybe whoever used it left something behind. Let's have a quick look before going on!

Dragash searches the room to distract himself.

perception: 1d20 + 12 ⇒ (18) + 12 = 30


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

"Heh, I guess I should but.. I don't feel all that accomplished. Maybe once I add something to the grand knowledge of the archives perhaps I'd feel I earned that." Dragash fumbles a little, he too noticed that he is referring to races in strange ways.

I need to remember not to do that, too in the .. habit.

"Let's clear the place first indeed, I don't want anything sneaking up on us... despite that last few things not being all that stealthy."

Dragash follows Will and waits for him to open the door.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

"The demon, a Vrock, has large telekinesis abilities that it used to move the ships engine. Fascinating, I wonder if you could...no no, bad idea, but maybe copying the interior of this ship the Elves could make some new advances in water or air travel with the aid of Wizards." Dragash muses at the role the Vrock played on this ship, slowly forgetting where he actually is.

He shakes his head becoming aware again. "There's another door here, should we investigate what's beyond it?" The sounds of the fight likely alerted anything in there so Dragash throws caution away and approaches the door listening, signally to Will to approach as he had more honed sense than he did.

perception: 1d20 + 12 ⇒ (5) + 12 = 17


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Dragash leans back looking into the room.

"Is it over?" He asks cautiously. Seeing the others kill the demon he walks into the room. "What is a demon doing here anyway?"

Dragash tries to identify the corpse now that there isn't much of threat of combat.

kn(planes): 1d20 + 10 ⇒ (14) + 10 = 24


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

fort save, DC 21: 1d20 + 13 ⇒ (18) + 13 = 31

Round 2, top of the round.
Dragash clenches his eyes shut and clutches his ears as the shriek fills the room. After a brief moment, Dragash squints open his eyes realizing the moment has passed and begins to act once more. He is hoping that now it is blind for a minute and glued to the floor it'll make things easier for Will.

Dragash tries a few more bombs, ice bombs this time. On a target much easier to hit.

touch attack: 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28
touch attack: 1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 31
touch attack: 1d20 + 10 - 4 ⇒ (12) + 10 - 4 = 18
Should be aiming for AC 10 thereabouts now so all should hit.

confirm: 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12 hah no confirm though.

damage: 5d6 + 8 ⇒ (5, 4, 6, 6, 5) + 8 = 34 cold damage
damage: 5d6 + 8 ⇒ (6, 3, 4, 6, 3) + 8 = 30 cold damage
damage: 5d6 + 8 ⇒ (6, 5, 6, 3, 3) + 8 = 31 cold damage

+1 damage on each if Zerisi's card buff is running.
Dragash then steps around the corner out of any possible line of fire, added benefit, the demon shouldn't be able to see him anymore.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

"I doubt we have any questions that thing could answer!" Dragash says as he removes a few of his bombs and lobs them at the creature.

The creature has cover as Will is in the way so I've take -4 to my attack roll.

touch attack (blind): 1d20 + 11 + 2 + 2 - 4 ⇒ (19) + 11 + 2 + 2 - 4 = 30
touch attack (tanglefoot): 1d20 + 11 + 2 + 2 - 4 ⇒ (12) + 11 + 2 + 2 - 4 = 23
touch attack (blind): 1d20 + 7 + 2 + 2 - 4 ⇒ (5) + 7 + 2 + 2 - 4 = 12

damage: 5d6 + 8 ⇒ (4, 3, 3, 4, 5) + 8 = 27 fire damage
damage: 5d6 + 8 ⇒ (5, 6, 4, 3, 5) + 8 = 31 fire damage
damage: 5d6 + 8 ⇒ (1, 2, 1, 6, 5) + 8 = 23 fire damage

He's a demon so bound to have resistances. Though if they hit, in order: DC 21 Fort > Ref > Fort. For Blind (1min) > entangled (stuck to floor) > blind (1min).

If that last one misses, the scatter is scatter: 1d8 ⇒ 4. I've put an arrow to the direction. If that is a wall next to him it splashes and he has to make a reflex DC 21 for half damage and a fort DC 21 to be dazzled.

If that area is open space the bomb just flies away harmlessly.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Dragash drinks an extract anticipating further battle in this place. Dragash relieves at least the potions from the corpses, enough for one potion each in case they need them.

Dragash says in a low whisper to Will. "Sense anything past the door? Should we get ready again?" Dragash asks, expecting the worst.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Round 2

Dragash coats one last arrow then fires off a volley against the one that Zerisi targetted to make use of his card abilities. I'm guessing it's not the one Rosa is attacking as I don't see buffs to her attacks?

attack: 1d20 + 11 + 1 + 1 + 2 + 1 - 2 ⇒ (9) + 11 + 1 + 1 + 2 + 1 - 2 = 23
attack: 1d20 + 11 + 1 + 1 + 2 + 1 - 2 ⇒ (11) + 11 + 1 + 1 + 2 + 1 - 2 = 25
attack: 1d20 + 6 + 1 + 1 + 2 + 1 - 2 ⇒ (19) + 6 + 1 + 1 + 2 + 1 - 2 = 28

damage 1: 1d8 + 1d6 + 1 + 1 + 7 + 1 ⇒ (3) + (1) + 1 + 1 + 7 + 1 = 14
damage 2: 1d8 + 1d6 + 1 + 1 + 7 + 1 ⇒ (6) + (5) + 1 + 1 + 7 + 1 = 21
damage 3: 1d8 + 1d6 + 1 + 1 + 7 + 1 ⇒ (4) + (4) + 1 + 1 + 7 + 1 = 18
Part of the attack is piercing(1d8+3), part is fire (1d6+7). Total damage: 53


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

With the arrows he prepared returning to being inert, Dragash throws a bomb at the one rhino he can see and prepares two more arrows. The bottom rhino

touch attack: 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 19
damage: 5d6 + 7 ⇒ (6, 4, 3, 1, 3) + 7 = 24
DC 21 Reflex for entangled and stuck to the floor.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

How long has it been since the vultures? I'm guessing not long. It will determine what I do next.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Dragash coats two arrows with acid then drinks his mutagen. No reason to waste bombs on just birds.

Mutagen and 2 arrows gain +1d6+7 acid damage.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Dragash waits for Hector to return before they begin descending into the crater. While they wait he prepares a potion he might need.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

"Well that's basically confirmed now. We should probably depart as soon as we are able!"

Dragash states rearing to go.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

"That is a somewhat brief and curt overview. There is more Dal my friend but we will need to confirm that for ourselves and get back to you. The crash site as you guessed from the beginning might have the answers we've been seeking." Dragash says, adding to the conversation.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

"That's all well and good about the Dominion, but wiping out a whole cult is a tall order for 4 people." Dragash starts cautiously. "Shouldn't we be focusing on the more manageable task of stopping the emissary? If the emissary is dealt with wouldn't the Dominion have no more reason to be around here?" Dragash asks.

"Your order can deal with the rest of them in due course but we aren't some military group with just the 4 of us here."

Dragash focuses on their next step. "Though it seems the crash site should be our focus if that is indeed where the emissary is. We'll be able to stop the Dominion activity, bring stability back to the region and likely find out if Dalviss's suspicions are right. Though, that might be true already if the meteor was carrying an emissary since he believed it was a ship."


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

To answer the ooc in the gameplay thread, there was a map linked earlier in the gameplay thread here: Dalviss's Map

So when I assumed teleporting away I thought we'd all go back to the mine then head due south to the crash site. Have I got that wrong?

With regards to the funnel though the bonus applies to half-elfs, so you'd find out I wasn't a half-elf. :P


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

It mixes two different splash weapons together into a single splash weapon with both effects as per the first line.

It specifies holy or unholy water as well since the DC is different. Normally it's DC 25 for any 2 splash weapons but if you add in any un/holy it's DC 30.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Dragash makes a new batch of extracts and his mutagen in the morning. He goes for breakfast early, catching up with Dalviss on old times before Will gets there, he departs with the man when they're both ready. It is likely just before dawn breaks as they need a small bit of travel to meet up with the others.

I don't have much to do in Duskpawn, I assume we'll go to the crash site next but we need to meet back up at the cave otherwise the teleport will go off?

Assume what I posted is happening after whatever the other two do at the embassy the previous night.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

I think I'm good, just the hybridization funnel (sorry got the name wrong the first time, the one that mixes splash weapons is the one I'm after, 200gp) and some alchemist fire/acid. I can concoct some mixed vials out of them so I can coat a blade or arrow with 1d6 fire + 1d6 acid + 7, 1d6 fire the turn after. Might be useful to add to Will's weapon if I have a spare swift action and I'm next to him.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Dragash already knew that Will was a man of little words, though they came from similar military backgrounds they grew into different men. He just nods to Will in thanks and rides with him. Once they are back they continue to exchange few words before they go to rest in Dalviss's inn once more.

Being quite so close to Dragash after the ride, Will does notice that Dragash feels bigger than he appears. At least bulkier than Will would expect for an Elf.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Rosa ninja posted before me, so assume she is being grabbed, though I don't think she is going to be co-operative after being taken to some hell chapel? I don't know what the intention is there, she was trying to tell me something as the fight broke out. I've edited the post to reflect the difference now.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

"If you headed off, Rosa, I could do with an admixture funnel and some vials. Might be useful, I haven't run out of bombs yet but it's only a matter of time. I'm not sure what you are intention with the bat creature but let's find out what she was trying to point at before you take her off." Dragash says as Rosa prepares to leave.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

I was just going by the basic check without any special things since it's a craft check a week unless you use the daily modifier. It's still dumb though, I can make something like that in a lab in something like 10 minutes at my office. (It's a chemistry lab before you ask)

Regardless of that, it's likely not worth my time to make something for 1d6/1d6 fire damage in 3 days. Better just give the crafting material to someone in trade for some alchemist fire/acid to coat arrows with.

Edit: Updated the loot list as well, since I didn't here any objections to anything people have claimed. I've also updated your sword Zerisi, sorry I remember people talking about selling it, I must've read that one wrong.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

That's cool, it just means I prepare extracts, mutagen and wait for them to get back. Since taking a week to craft a single alchemist fire is just dumb.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Well I'm waiting for answer on can I use spontaneous alchemy and are you allowing the teleport? I mean I'm fine with the plan but I don't know if it's happening or not.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

Hah, if only I could brew alchemical items in an evening. I can stay in the cave sure but it takes a week for any crafting check well at least to make something, rushing it still takes quite a while unless we use spontaneous alchemy or unchained crafting.

If GM ark allows it I'll make some cool items from the alchemy manual since then the items take 10min - 1 hour per item, which means I can do some during the evening. Otherwise, it's a week per alchemist fire, I love the crafting rules really. :/


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

There were two left in the pile from the last set after you took yours Will. So there are 9 left at the moment, 8 now that you've taken one. I'll just add a list at the bottom as a reminder?

I could use the quiver, kind of wish it could store ingredients in there but storing a bow+arrows is rather cool!

I'll put a ?name next to anything people have claimed and I'll just wait to see if there are any objections from anyone else then I'll clear it.


Elf, Alchemist | HP 10/75 | Bombs 5/20 | 1st 6/7 | 2nd 6/6 | 3rd 2/5 | AC 22, Touch 15, Flatfoot 17, CMD 25 | Fort +13, Ref +16, Will +6 | Init +15 | Perception +12, Darkvision 60 feet | Loot pile
Venjorwile:
Sage Scorpion | HP 37/37 (fast healing 5) | AC 20, Touch 15, Flatfoot 17, CMD 13 (25 vs trip) | Fort +6, Ref +9, Will +2 | Init +3 | Perception +8, Darkvision 60 feet

"I don't doubt it Zerisi but I thought that they had trapped the others down the far end of the cave. Though I'm glad she didn't do lasting damage to anyone. Hopefully, the book will offer more answers and to be fair, she's the only one I've actually killed before we had the chance to talk so far." Dragash says, he knew Zerisi was right even though a cult leader would likely be raving but they might still offer some info little as it may be. "Ey.. wait, Rosa can you speak with the dead? It might a way to talk to her." Dragash had seen the speak with dead spell and it seemed right up Rosa's alley.

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