Swan Maiden

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Been looking over the options and there seem to be no available spider option in 2nd edition, would that be a later option i wonder?

I know you could easily just refluff the scorpion to work out the same deal, but i have always prefered something that is written down and a option no matter the table i play on.

Its kind of weird that its missing as a option in my opinion.


Well now that we had a look on how items and alchemy have been reworked to work better in PF2E i started to wonder how the effects of gunpowder items would work both in crafting and mechanically in combat/encounter.

With Gunpowder items i mean vaguely around everything using gunpowder or "explosives" per say, like Grenades, Bombs, Guns, Firework and the like, and maybe some of the items that "work as" gunpowder, maybe something similar to the "Warplock Rifles" the Skaven use in Warhammer Fantasy.

Will we be able to see any of these items in the first releases of PF2E or would we need to see a expansion before we will see the resurfacing of firearm weaponry? At least i hope reworking the firearm system to be more compelling and less than a pain then 1E is considered.


So i have been wondering on how to make Sun Wukong as a character in D&D Pathfinder, and i must admit i am not even sure where to start and how to improve the aspects around the quarterstaff as a weapon.

I have 4 classes i were considering to make the usage effective and yet flavorful, but i list them from ease of build to flavor:

Fighter - For the amount of feats
Ranger - For the amount of feats and maybe some bypassing of requirements
Brawler - A mix of the fighter and the monk in style
Monk - The most fluffy, but i honestly have no idea how to make one proper and how to reap rewards from the monk progression with a weapon.

There is some Quarterstaff feats avaliable, but i dont think they will be that effective by the time you reach it, though rather flavorful. Like the "Whirlwind trip" you can get with quarterstaffs.

Any idea how to make a proper Sun Wukong with the current avaliable material?


I have been thinking lately around the action system they are going to introduce to PF2 reducing the "types" of actions down to the two types of "Actions" and "Reactions". I must admit i really like the sound of this system and then i started thinking of the possibilities and maybe issues around this.

Forexample in the terms of the feat "Combat Reflexes", will this feat even be a part of PF2E or maybe it will be as easy as "You get a extra reaction" type of feat. And granted there will be features that can add more actions to spesific things like blocking with a shield, or features that reduce the actions like quicken metamagic, or adding actions like a extra action used for movements.

Could this also possibly open for "Multi-action" monsters that might have weaker attacks/actions, but more than just the standard 3? How will the action pool work with dual whielding? Will that add a extra action for the off-hand attack, or will it be two attacks for every action?

So many questions, and so much playspace to theorycraft.


Now with the advent of archtypes and classes galore there is some classes that have fallen on the wayside and mostly become obsolete with a few exceptions: the Prestige classes.

So the question is: What are the exception to the "bad" which is prestige classes?

My personal favorite have to be the Winter Witch and the Evangelist prestige classes due to their inherent ability to progress their previous class. ( Winter Witch continue to get their Hexes and Spells at a reasonable rate, while Evangelist only lose out on a single level while gaining all the features of their parent class among with some goodies.)

And i guess the Dragon Disciple is still pretty awesome.


I am poking at yet another concept these days where i am now trying to make pairs of characters that have the theme of being Thematically opposite and yet together.

Currently i am thinking of a Oracle of Life with a Oracle of Bones (Life&Death) But i am meeting the wall when it comes to how i actually want this setup to get down.

Despite that, i would like to hear if theres any other fancy combinations out there that could fit the theme, like Cold VS Fire wizards or Metal VS Nature.

I will put up whatever i manage to come up with eventually, but i am a bit dry on the writing front right now. ^^;


On The offical SRD it says that the mesmerist gets spells known long before they actually get spell-slots to cast them.

What does that mean anyway? Pretty sure you dont get spell slots early even with a high caster stat for this, so have the designers just used different standards in progression for the spell slots and the spells known?


Well apparently there is this thing that is called "familiars" around that i never actually saw that deeply into as anything but a "worse animal companion" and i have seen claims that this is not the case.

So for me who is unfamiliar with the whole familiar concept what is it that makes these little critters good for anything but a few extra skillpoints and a companion you can talk with to appear less crazy than most people?

So yeah, what i would like to know is the gameplay and tactics around them, how to keep them alive and not have them suck in any situation that is combat?


So theres a theme i have been poking at for ages now that i wanted to see work, but i think i miss a few things that could work out.

I want to have a spellcaster that gains cool effects and some benefits for using spells of the cold descriptor and/or is ice themed in some way or another.

At the moment i have been poking at something like the winter witch:

Witch ( Winter Witch Archtype ) + Oracle Variant archtype then into Winter witch prestige when i can.

The point is that i want to use the variant multiclassing to pick up the "freezing spell" revelation from the oracle waves mystery to add the chance of slow.
And some fancy use of the Rime metamagic feat.

But its here i grind to a halt as i most likely have to use the spell research system to gain more frost themed spells... or is there maybe a better class combination to go through with this theme?


I have two questions about animal companions:

Does the purpose you train them for count against their trick count?

Do every point in intelligence give 3 tricks, or is it just the first two?


Now heres a concept i wanted to try out in pathfinder for ages is a mobility based lance/spear user that doesnt use a mount, so basically its to try to recreate the Dragoon class from the FF series but i have hit a bump in the road here...

So i thought aswell to make it a challenge in addition to ask for advice on how to get this up and running.

My ideas so far mostly revolves around using a fighter archtype of Dragoon, Two-Handed Fighter or Weapon master and just go all out on the focus of the spear types.

But i havent found a proper way of adding the whole "jump" mechanic that Dragoons have as their signature move.


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In my current concept is to try to make a Bard with the dervish dancer archtype that focuses on use of the dueling sword.
I need a way to get the exotic prof for the sword, plus getting the other fancy stuff like dueling mastery and slashing grace.
So far in my research i have come up with this set up:

Human lvl 5

Bard lvl 1 for the favored class bonus later on
Feats: Dueling Sword Prof, Weapon Finesse

Fighter lvl 2 and 3: Slashing Grace, Quick Draw, Weapon Focus: Dueling sword.

Bard lvl 4 and 5: Dueling Mastery.

The point is that i would like to find a way to gain prof. in the dueling sword that is not a feat, then i will have the set-up ready by level 3 instead of 5.


So i have this idea to put together a Mystic Theurge who will for the most part specialize in the usage of ice spells ( Put in your reference to Frozen, Ice witches, and similar )

So far i only gotten to the point that i would use the cleric "trick" with Trickery domain to get this class as fast as possible and then put in the Ice subdomain for the theme.

Then my arcane class would be the Wizard with a elemental specialization with cold, sadly this is a 3rd party homebrew for the most part ( link: http://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/3rd-part y-publisher-arcane-schools/super-genius-games---arcane-schools/cold )

And for feats i only picked up the "Rim" metamagic for the theme, but otherwise i am kind of stuck...

Would it be cheaper statwise to go for Oracle who goes for the "child of winter" and the Sorcerer with the Bolearn bloodline, but i dont know how i could make progress towards the Mystic Theurge without being at least lvl 9 before i even start taking levels in there.

Any ideas?