Dr. Wholmes |
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The party should be able to:
1. Kick in the door
i.e. a fighter type with high strength and big boots
2. Kill the monster
while the monster concentrates on the fighter, the mage prepares for the lethal spell to gate the monster to oblivion
3. Loot the room and take the treasure
can we spell rogue
4. Rescue the princess
Someone with high charisma and no obsession (that means no paladins or sorcerers) leaving only a bard to fill the final slotI wanna take this moment to thank Steve Jackson for the creation of Munchkin that so accurately describes the course of adventure that we should follow
Kill the princess
Kick the room and rescue the treasure
Take the monster
Loot the dooror some other combination
In a published adventure for Rolemaster, ICE put in some seemingly innocuous flavor text about a pair of large mithril doors. As soon as the descriptive words were out of my mouth, I knew I'd made a dreadful mistake. The party immediately abandoned any pretense of caring about the adventure and focused solely on the acquisition and marketing of the immense wealth represented by those precious, precious, precious metal-clad doors. Loot the door, indeed.
As for answering the thread's question.. considering the idea is to go nuts, 80s Arnie-style.. Pluck out any 4 characters from The Expendables and call it a good day to die harder with lethal weapons.