Judge Trabe

Dr. Wholmes's page

Goblin Squad Member. 15 posts. No reviews. No lists. No wishlists.



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Snowleopard wrote:

The party should be able to:

1. Kick in the door
i.e. a fighter type with high strength and big boots
2. Kill the monster
while the monster concentrates on the fighter, the mage prepares for the lethal spell to gate the monster to oblivion
3. Loot the room and take the treasure
can we spell rogue
4. Rescue the princess
Someone with high charisma and no obsession (that means no paladins or sorcerers) leaving only a bard to fill the final slot

I wanna take this moment to thank Steve Jackson for the creation of Munchkin that so accurately describes the course of adventure that we should follow

Kill the princess
Kick the room and rescue the treasure
Take the monster
Loot the door

or some other combination

In a published adventure for Rolemaster, ICE put in some seemingly innocuous flavor text about a pair of large mithril doors. As soon as the descriptive words were out of my mouth, I knew I'd made a dreadful mistake. The party immediately abandoned any pretense of caring about the adventure and focused solely on the acquisition and marketing of the immense wealth represented by those precious, precious, precious metal-clad doors. Loot the door, indeed.

As for answering the thread's question.. considering the idea is to go nuts, 80s Arnie-style.. Pluck out any 4 characters from The Expendables and call it a good day to die harder with lethal weapons.


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(In honor of The Quite-big-but-not-BIG Bad )

11) An imposing, armor-clad knight blocking a narrow path, forbidding anyone to pass.

12) A man with a duck on his head. The man is utterly oblivious to the fact that there is a duck on his head, and appears otherwise completely normal, even friendly. He simply cannot be made to acknowledge the fact that there is a duck on his head.

13) A man with a gregarious grin, floppy hat, and rather long scarf is sitting by the stream, fishing. He is accompanied by a scantily clad barbarian woman and a small golem, shaped like a dog.


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Some consideration should be given to the animating force. If animated by a neutral force, such as "generic magic animus", it would stand to reason that they could be treated by the animator like a robot or computer with an extremely simple operating system. A greater latitude in directions might be reasonable if the animus were "Good" or "Evil" magic, especially of a divine nature. It might be reasonable that the overall intents of such a force might lend a basic inclination towards appropriate actions on the part of the animated. It would certainly be within the tropes of the genre for an evil cleric to be able to tell his animated minions, even were they of a 'mindless' type, to "Go thou, my unholy troops and bugger my foes most enthusiastically!" Well, maybe not literally, but I do try not to overthink such things in my games.


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I just checked out the UPS shipping costs on their own website www.ups.com. Looks like all grumpy feelings should be directed towards the UPS directly. Cross-country shipping on a 2lb object, 5 day ground rate, was still $15.