About Dr. Mech Coy
Doctor Mech Coy
Acrobatics +6, Athletics +0, Bluff +3, Computers +5, Culture +5, Diplomacy +9, Disguise +3, Engineering +7, Intimidate +3, Life Science +2, Medicine +7 +1d6, Perception +5, Physical Science +7, Piloting +8, Profession (Doctor) (Int) +7, Sense Motive +6 +1d6, Stealth +2, Survival +0
Starship-Combat Version of Skills
Feats Medical Expert, Great Fortitude
Healing Circuit: In addition to being constructs and thus able to benefit from spells like make whole, SROs count as living creatures for the purposes of magic healing effects that work on living creatures, though the number of Hit Points restored in such cases is halved. A character must use the Engineering skill to perform the tasks of the Medicine skill on SROs. SROs also heal naturally over time as living creatures do, and can benefit from magic or technology that can bring constructs back from the dead, as well as effects that normally can't (such as raise dead).
Integrated Equipment: An SRO has an internal, integrated standard datajack and comm unit. If an SRO is helpless, these can be removed or destroyed without damaging the SRO. They can be replaced or upgraded for the normal price of this equipment. An SRO has an additional built-in cybernetic component with an item level no greater than half the SRO's character level (minimum item level 1). Each time the SRO gains a level, they can swap out this piece of equipment at no additional cost to represent internal reconfigurations. These pieces of equipment don't count against the systems in which an SRO can install cybernetics.
Built in Hide-away limb: Standard.
Robotic: SROs are immune to bleed, disease, death effects, poison, nonlethal damage, and sleep effects unless those effects specify they affect constructs. SROs can be affected by effects or spells that normally target only humanoids, but receive a +4 racial bonus to saving throws against such effects. SROs can eat and drink, though they don't need to, and they must recharge their internal batteries by entering an off-line mode that is similar to sleep for 8 hours every day. SROs do not breathe or suffer the normal environmental effects of being in a vacuum.
Combat Gear Survival Knife, Ominous Static Arc Pistol, Called Tactical Semi-auto Pistol
Inspiring Boost (Ex) 9 Stamina
Expanded Attunement (Ex)
Expertise Talents (Inspired Medic)
Acrobatics +6 = +1 rank +3 class +2 Dex
Computers 5 = +1 rank +3 class +1 Int
Culture +5 = +1 rank +3 class +1 Int
Diplomacy +9 = 3 ranks +3 class +3 Cha
Engineering +7 = 3 ranks +3 class +1 Int
Life Science +2 = 1 ranks +1 Int
Medicine +7 +1d6 = 3 ranks +3 class +1 Int +Expertise
Perception +5 = 2 ranks +3 class +0 Wis
Physical Science +7 = 3 ranks +3 class +1 Int
Piloting +8 = 3 ranks +3 class +2 Dex
Profession (Doctor) +7 = 3 ranks +3 class +1 Int
Sense Motive +6 +1d6 = 3 ranks +3 class +0 Wis +Expertise
Sleight of Hand +2
All My Boons:
Duskmire Allegiance (Ally Boon): Gnolls.
Manifold Host Champion
Promotional Reroll (Messenger bag)
First Contact Step-In
In the Vehicle Training
Star Monster Slayer
Star Sugar Heart Love!!!
Will tend to use non-lethal damage by default unless Undead or Construct.
If someone has just been injured, get within 30’ and use Inspiring Boost as a Standard action to restore 9 stamina. Can only do it once per person, can do it again once they have done a ten minute rest.
Ominous Static Arc Pistol, 50’ range, crit: Intimidate or Arc 2, Stun, 10 shots per battery
Called Tactical Semi-Auto Pistol, 30’ range, Analog, 9 rounds
Survival Knife, Operative
[dice=Medicine]d20 +7 +1d6 [/dice]
SFS # 707
Mech Coy was part of the SRO community trapped on a deserted outpost. The whole community was saved by a group of Starfinder’s.
Since their rescue, they have studied medicine for healing organics and received a medical license. Now they want to do what they can to keep the member’s of missions they go on alive and healthy. They also know how to heal their own kind.