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Dr. Mavrik "Drift" Drix's page

134 posts. Organized Play character for Agent Eclipse.


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Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

Thanks for the great game as always Ewok!

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

"Hey, I like a nice reputation of making all parties happy. Shall we let Philt make sure he serves time and take the stone back to our handler?" The doctor suggests as they head back still ready in case other Talbot fanatics show up.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

Taking 10 on Medicine for First-Aid.

The doctor quickly moves over to Talbot and pulls out his medical supplies.

"You don't get the easy way out. Not this time." he says while working to stabilize the man.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

Move Action and Standard Action: Overcharge Attack.

"When you steal your pension you should expect the collector's to come looking for it. Stand down before this ends painfully for you. Not worth dying over." Drift says giving chase and keeping his rifle powered up.

Drift, status! Battery at 75%. Structural integrity sufficient. Good!

A. Laser Rifle: 1d20 + 3 + 1 + 1 ⇒ (19) + 3 + 1 + 1 = 24
Damage: 1d8 + 1d6 ⇒ (3) + (2) = 5

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

"You got it, Jan."

Move Action: Guarded Step. Standard Action: Overcharge Attack.

Re-run last script, Drift.

The weapon begins to hum once again as the doctor steps back and pivots to face Talbot. He quickly fires of a blast.

A. Laser Rifle: 1d20 + 3 + 1 + 1 ⇒ (19) + 3 + 1 + 1 = 24
Damage: 1d8 + 1d6 ⇒ (3) + (1) = 4

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

Overcharge Mechanic Trick. 3x Charge for 1d6 Bonus Damage.

Drift, run overclock procedures on Weapon 1. We are taking this one down, NOW!

The doctor aims his rifle at the thug in orange as the charge readouts begin to flicker. The weapon rattles with the power inhibitors being disabled for the shot.

A. Laser Rifle: 1d20 + 3 + 1 + 1 + 1 ⇒ (17) + 3 + 1 + 1 + 1 = 23
Damage: 1d8 + 1d6 ⇒ (6) + (2) = 8

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

Move Action to Track Orange. Standard Action to Attack.

A. Laser Rifle: 1d20 + 3 + 1 + 1 + 1 ⇒ (3) + 3 + 1 + 1 + 1 = 9
Damage: 1d8 ⇒ 2

Seeing Tog go down shook the doctor's aim apparently.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

"If we are speaking technically, no, we are here for what you stole. However that doesn't mean you haven't upset some other powerful people along the way. So how would you like to handle this, Talbot?" he says with a business tone still holding his rifle but at rest.

Diplomacy: 1d20 ⇒ 18

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

"So do we want to take bets if these miners are as crazy as that Shohbad?" Drift adds after informing the others.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

Engineering (Traps): 1d20 + 14 ⇒ (5) + 14 = 19

"You really know your stuff Flex. Let's get this taken apart before it hurts someone."

With the knowledge that traps are present he volunteers to look ahead as well.

Stealth: 1d20 + 7 ⇒ (13) + 7 = 20

"Let me make sure that is our only trap up ahead. I'll whistle if we have trouble." he says at a near whisper.

Sneaking past after disabling the trap.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

"Who wants to take point? I feel this is going to get violent either way...that last fan was almost a cultist." he says keeping his rifle up.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

"Yeah, let's not add another group of angry patrons for holding up the service here any longer." Drix says while picking up what he can and making sure there will be no further deaths.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

"I tend to improve healthy patients instead of saving dying ones but I can try." the doctor says pulling out his medical supplies from one of the cargo pockets.

First Aid DC15: Take 10 for 17. Stabalized.

Treating Deadly Wounds DC is far away from me being able to heal more than 1 till I get more ranks and an Advanced Medkit, sadly.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

"Third time? Does that mean I am going to miss again?" Drix asks out loud while firing at the Shohbad once again.

We aren't going to miss. Overclock routines, NOW!

Overcharge Weapon.
A. Laser Rifle: 1d20 + 3 + 2 + 1 ⇒ (11) + 3 + 2 + 1 = 17
Damage: 1d8 + 1d6 ⇒ (3) + (4) = 7

Charge Tally: 4

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

Move Action to Begin Combat Tracking on the Shohbad. Standard Action to attack.

Drift, track the big one. Begin combat routines.

"Let's make this quick before the bar gets damaged."

A. Laser Rifle: 1d20 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10
Damage: 1d8 ⇒ 1

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

"The laser barrier is starting to make sense. Philt, can your boys help us deal with this as a measure of the arrangement?" Drift asks pulling out his rifle in case it gets violent.

Drift, stop tracking his men. We have new targets. Rude, yelling targets.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

"He is a former associate that stole an item while departing our organization. We merely want to retrieve said item. We respectfully request the same information from you? To avoid any conflicts and to learn of ways we can cooperate." Drift says taking on his professional tone.

Diplomacy: 1d20 ⇒ 15

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

"They have my attention. Abadar means business and I am willing to bet it involves Talbot." Drift says quietly to the others motioning he thinks they should hear the shirren out. Plus he has had an encounter with him before although I believe that it happens after this as far as the timeline goes. Lol.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Drift, combat tracking on the vesk closest to us.

Walking in the doctor notices the barrier and the gathering on the other side. He leaves it for later and speaks to the bartender.

"I appreciate the offer. Most people keep their good fortunes out of reach of others. Is that the VIP on the other side of the barrier?" he asks rather bluntly.

Diplomacy: 1d20 ⇒ 5

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

Profession (Cybertech): 1d20 + 12 ⇒ (5) + 12 = 17

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

"I don't drink but I agree that bars always make a job easier. Shall we head inside to find someone with a wet whistle to answer our questions?" Drift adds with a smile walking with Flex.

Drift, prepare combat subroutines in case of any rough business.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

Aye, I am back and working on catching up to everything including the ones I am running or soon to run as Session 2 has crept up very quickly with the site instability.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

Diplomacy (Aid): 1d20 ⇒ 15

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

People are less my expertise compared to the technology around them or in them.

"Alright which of you smooth talkers want to lead us in? I will see if I can pull up a map of the area to find pawn brokers or other places he may have tried to offset some of that fake gold!" Drift proposes while he looks for a computer to access be it on the ship or dockside.

Computers: 1d20 + 8 ⇒ (13) + 8 = 21 Looking for any information on the layout or businesses here, even news if this planet has something that resembles that.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

"Oh, this is going to be something else. He likely has the whole planet after him with fake gold if not a portion of the system by now. Finding him is going to be pretty easy. Shall we?" Drift says perking up at the new information knowing that this trick will have implications on the planet.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

"Retrieval, easy. Doing it in a fairly lawless place, easier. However do you know if he has any connections or predicaments we should be wary of? What are we walking into on Akiton?" he questions the Venture-Captain.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

The doctor finally realizes he did not properly introduce himself after the others do so.

"Dr. Mavrik Drix but since you aren't seeing me about cybernetics you can call me Drift if you prefer, quicker in a tight situation at least." he adds to the group and then turns to Jan.

"If the Starfinders are good for one thing it is prompt payment and mostly legal work." he says with a smile.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

The doctor arrives in his preferred outfit of black fatigues that comfortably carry his various tools. However unlike your typical medical professional he carries a rifle on his back and surveys his surroundings with a calculating eye (a cybernetic one at that).

When he is told to wait he nods quietly and takes his seat.

"Drift, begin auto-recording routines." he says quietly before turning to his new associates.

"Did any of you receive more than the usual ever so urgent summons?" he questions the others not introducing himself however it appears his name-tag is still attached to his chest: Dr. Mavrik Drix, Cybernetic Specialist.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

Space western does sound fun and the red text scared me...I thought I was banned or something!

And yes, rest in peace Firefly....or come back from the ashes because we miss you (actually probably don't as I don't trust reboots/comebacks these days).

Acquisitives

Agent_Eclipse
Dr. Mavrik "Drift" Drix
Mechanic (Ecocortex) 2
Day Job: Pending after I apply my last Chronicle.

Have you played or GM'd this scenario before?: Nope.

He just leveled so gotta do some housekeeping on him.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

"One of those missions where it doesn't feel very successful but we are alive. I am interested in getting more info on those augmentations though..." Drift after the debriefing with a contemplative look on his face. His cybernetic eye begins to flash with data.

Drift begin note. The adverse side effects of these augmentations might be something to look into. Similar effect may be source of memory loss. Drift end note.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

"Should have let the ooze get them." Drift mumbles to himself in frustration as he was busy looking the room over for a computer or anything else to evidence the situation but now there is a fleeing criminal.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

Seeing that the group is going to move up to engage Drift gets closer and prepares to fire if it comes through the doorway.

"Try and draw it out into the open."

Move then Standard to Ready and Attack if it enters my field of vision.

Readied Attack:

Attack: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Damage: 1d8 ⇒ 5

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

"This is not good. That ooze is likely going to go after Theskell before it comes after us." Drift says aiming his rifle down the hallway for whatever comes out of that back room.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

"You got it!" Drift says getting another chance to take out a threat but with Theskell out of sight he locks on to Vrisken.

Lock on Drift.

T. Acid Dart Rifle: 1d20 + 3 + 1 + 1 ⇒ (10) + 3 + 1 + 1 = 15
Damage: 1d8 + 4d6 ⇒ (5) + (3, 2, 6, 2) = 18

These rolls have been rough.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

I am having terrible attack rolls but you remind of a tengu named Kahwen with the unfortunate bad luck of falling a lot.

There is indeed a withdraw action, luckily.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

Drift rounds the couch trying to get a shot of on the fleeing man.

T. Acid Dart Rifle: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage: 1d8 ⇒ 4

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

When the combat starts the doctor rushes in to assist his allies.

"I would have preferred a peaceful exchange. For your sake. Let us handle this quick before we get injured ourselves." he calls out while firing a dart at Theskell.

T. Acid Dart Rifle: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Damage: 1d8 ⇒ 7

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

"An ooze? Great...ALL undead are a threat so we need to work together to take care of them. So don't shoot me..." Drift calls into the house before entering.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

Drift rests with the others before creeping up and trying to unlock the door once again.

"Distract them if possible so I don't get blasted" he whispers while creeping up.

Engineering: 1d20 + 10 ⇒ (14) + 10 = 24

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

Reflex 10: 1d20 + 5 ⇒ (10) + 5 = 15

Drift has some flash backs to when he had to deal with electrified serpents as he attempts to dodge most of the blast.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

T. Acid Dart Rifle: 1d20 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11
Damage: 1d8 ⇒ 1

Drift calls out while firing at the zombie with red clothing.

"Let us in before someone else gets hurt out here."

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

"All the augments in the world still won't stop telepathy giving me the chills" adds Drift while stepping back to try the door behind him.

Engineering (Lock)?: 1d20 + 10 ⇒ (7) + 10 = 17

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

The doctor flinches as the zombie strikes out and Remi but sighs in relief when she dodges.

"Quick moves let's quickly dispatch this one." he adds while switching his combat tracking to his new target.

Move to begin Tracking Purple
Acid Dart Rifle@Purple: 1d20 + 3 + 1 + 1 ⇒ (10) + 3 + 1 + 1 = 15
Damage: 1d8 ⇒ 5

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

"Contact behind. We can't get surrounded." Drift says turning back and firing.

Acid Dart Rifle: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Damage: 1d8 ⇒ 2

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

Drift steps up and provides covering fire for his ally. Targeting Green

T. Acid Dart Rifle: 1d20 + 3 + 1 + 1 ⇒ (15) + 3 + 1 + 1 = 20
Damage: 1d8 ⇒ 4

"Looks like we are moving!"

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

"This is a far more advantageous position but we should still be careful." Drift whispers while ramping up his targeting to track the closest zombie (Green). He moves up alongside Zez'ka.

Stealth: 1d20 + 7 ⇒ (19) + 7 = 26

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

Reflex: 1d20 + 5 ⇒ (11) + 5 = 16

As the shot hits the target Drift finally lets a smile cross his face but it only lasts a second as he notices the augment overloading. He turns away from the blast but it still ends shocks down his backside.

He moves up to assist the others but they quickly examine the room and crack the computer. He can't help but laugh.

These guys are something else! I almost feel like an extra augment myself...

Looking to be useful he helps Remi with the firewall.

Aid Another (Computers): 1d20 + 8 ⇒ (17) + 8 = 25

"Looks like you got this but try using that port as well."

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

Sorry for being afk the past two days. I went out of town and my laptop decided to quit on me.

Acquisitives

N Male Human (Cyberborn) Mechanic 2 | SP: 6/6 HP: 10/10 | RP: 3/4 | EAC: 14 KAC:15 AC vs CM:23 | F:0 R:5 W:2 | Init: 3 | Speed 30ft | Engineering Re-Roll: 1/1 | Active Conditions: | Ammo Count: 12/20 Charges.
Skills:
Computers: 8 | Engineering: 10/14 | Life Science: 9 | Medicine: 7 | Perception: 6 | Piloting: 7 | Profession (Cybernetics): 11 | Stealth: 7

It seems my tracking is malfunctioning. I have never missed shots like this before. There is a life on the line it is time to concentrate.

The doctor holds steady with urging from Xenal to continue trying. He takes a deep breath and fires on the release.

T. Acid Dart Rifle: 1d20 + 3 + 1 + 1 + 1 ⇒ (12) + 3 + 1 + 1 + 1 = 18
Damage: 1d8 ⇒ 8

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