Darellus Fex

Dr. Johnathan Leucrotta-Hix's page

16 posts. Organized Play character for Great Green God.


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Scarab Sages

Technically, I think you can play it once with a single 2nd level character (in both CORE and standard play modes).

Scarab Sages

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Male Human Wizard (School of Post-Mortem Communications) 1 | hp 7 | AC 11 T 11 FF 10 | CMD 11 | F +1 R +1 W +2 | Spd 30' | Init +1 | Kn(Arc, Dun, His, Pla, Rel) +8, Perc +0, Scrft +8 |
rorek55 wrote:
I mean, in PF evil and good are hard set in some things. Summoning undead is evil.

"Ahem! I couldn't help but overhear. To be fair, I was standing unseen, just outside your window, in the middle of a starless night, with a big curvy knife hidden behind my back, but there it is regardless."

Scarab Sages

Male Human Wizard (School of Post-Mortem Communications) 1 | hp 7 | AC 11 T 11 FF 10 | CMD 11 | F +1 R +1 W +2 | Spd 30' | Init +1 | Kn(Arc, Dun, His, Pla, Rel) +8, Perc +0, Scrft +8 |

"It's not necromancy!"

Actually his family name is "Hicks", but when you practice the black arts you have to take any opportunity you can to squeeze an "X" into your name.

Scarab Sages

"I got 99 Problems, and a Lich is One!"

Bring out your dead! Or, well, your nearly-dead. Undead big bads feature at the end (or caramel center) of every scenario!

Plus, it makes the filking easier. ;)

Scarab Sages

Male Human Wizard (School of Post-Mortem Communications) 1 | hp 7 | AC 11 T 11 FF 10 | CMD 11 | F +1 R +1 W +2 | Spd 30' | Init +1 | Kn(Arc, Dun, His, Pla, Rel) +8, Perc +0, Scrft +8 |

Doctor Hix smiles, and points to his little skull ring, which Poppo later explains allows Hix to act "evil" and break the rules "within academy statutes."

Scarab Sages

Male Human Wizard (School of Post-Mortem Communications) 1 | hp 7 | AC 11 T 11 FF 10 | CMD 11 | F +1 R +1 W +2 | Spd 30' | Init +1 | Kn(Arc, Dun, His, Pla, Rel) +8, Perc +0, Scrft +8 |

The door to the lab opens. Doctor Hix is there. "Excuse me, but did someone say 'Necro-you-know-what?'"

Scarab Sages

Male Human Wizard (School of Post-Mortem Communications) 1 | hp 7 | AC 11 T 11 FF 10 | CMD 11 | F +1 R +1 W +2 | Spd 30' | Init +1 | Kn(Arc, Dun, His, Pla, Rel) +8, Perc +0, Scrft +8 |

The party eventually returns to the Academy that evening (via the Guts) to prepare for the following day.

Professor Hix watches them arrive from the door of his subterranean office and smiles at them evilly before sliding back inside.

Scarab Sages

Male Human Wizard (School of Post-Mortem Communications) 1 | hp 7 | AC 11 T 11 FF 10 | CMD 11 | F +1 R +1 W +2 | Spd 30' | Init +1 | Kn(Arc, Dun, His, Pla, Rel) +8, Perc +0, Scrft +8 |
Aiden Richter wrote:

When they are stopped, Aiden glances at the gnome. If this man was a problem, they would have to kill him. "Doctor Hix, a pleasure. If you'll excuse us though, we have more fish deliveries to make. Unless you're interested in the catch of the day? We have an excellent price on sturgeon. Or perhaps you're more of a carp man?"

The man looks at the party suspiciously. "I see."

Hix taps the side of his nose and smiles evilly. "Be seeing you."

Scarab Sages

Male Human Wizard (School of Post-Mortem Communications) 1 | hp 7 | AC 11 T 11 FF 10 | CMD 11 | F +1 R +1 W +2 | Spd 30' | Init +1 | Kn(Arc, Dun, His, Pla, Rel) +8, Perc +0, Scrft +8 |

"Sorry old man. College statues and all." The man turns to the party. "Hello, I'm Doctor Hix, Professor in Post-Mortem Communication, DThau, Impissimus Holder of the Silver Skull."

Scarab Sages

Male Human Wizard (School of Post-Mortem Communications) 1 | hp 7 | AC 11 T 11 FF 10 | CMD 11 | F +1 R +1 W +2 | Spd 30' | Init +1 | Kn(Arc, Dun, His, Pla, Rel) +8, Perc +0, Scrft +8 |

Prof. Poppo nervously hurries them along through a maze of doors, and passages until they run into a patch of darkened corridor that doesn't reveal itself to the lantern and then very slowly the dark fades and man can be seen standing there.

"Up and about Professor Poppo? Does this mean you are feeling well enough to join us for Sunday practice?"

Scarab Sages

Male Human Wizard (School of Post-Mortem Communications) 1 | hp 7 | AC 11 T 11 FF 10 | CMD 11 | F +1 R +1 W +2 | Spd 30' | Init +1 | Kn(Arc, Dun, His, Pla, Rel) +8, Perc +0, Scrft +8 |
GM Hmm wrote:

The banning of archetypes is a complex thing in PFS. There’s a number of reasons why archetypes may be disallowed.

  • They don’t fit in with the Pathfinder Society Setting.

  • Their flavor is evil. See Vivisectionist Alchemist.
....

"Not at all like me, or the people (or things) in my department."

Scarab Sages

Male Human Wizard (School of Post-Mortem Communications) 1 | hp 7 | AC 11 T 11 FF 10 | CMD 11 | F +1 R +1 W +2 | Spd 30' | Init +1 | Kn(Arc, Dun, His, Pla, Rel) +8, Perc +0, Scrft +8 |

"Well! I never." The man swirls his cape and exits the cafe in a huff.

Scarab Sages

Male Human Wizard (School of Post-Mortem Communications) 1 | hp 7 | AC 11 T 11 FF 10 | CMD 11 | F +1 R +1 W +2 | Spd 30' | Init +1 | Kn(Arc, Dun, His, Pla, Rel) +8, Perc +0, Scrft +8 |

"'I' sir? 'Who am I?' I am Professor Johnathan Hicks (though I pronounce it 'Hix' because it sounds cooler), Head of the Department of Post-Mortem Communications at Lepidstadt University. I have a doctorate in Post-Mortem Communication, I'm a DThau alum, and am an Impissimus Holder of the Silver Skull (third class). That is who I am, sir!"

dice dice baby:
1d20 ⇒ 15

Fomalhaut:
While he's looming on the bookshelf wall behind their table, Fomalhaut notices a leather-bound journal with a handful of daisies sticking out of it on the top shelf.

Scarab Sages

Male Human Wizard (School of Post-Mortem Communications) 1 | hp 7 | AC 11 T 11 FF 10 | CMD 11 | F +1 R +1 W +2 | Spd 30' | Init +1 | Kn(Arc, Dun, His, Pla, Rel) +8, Perc +0, Scrft +8 |

"Worthwhile!" Sputters the man. "Worthwhile! Why I'll have you know-"

And the tirade begins.

Scarab Sages

Male Human Wizard (School of Post-Mortem Communications) 1 | hp 7 | AC 11 T 11 FF 10 | CMD 11 | F +1 R +1 W +2 | Spd 30' | Init +1 | Kn(Arc, Dun, His, Pla, Rel) +8, Perc +0, Scrft +8 |

The pale professorial man in the black turtle neck and cape strides purposefully the two steps it takes to get to you table. "So I suppose you could do better, eh?"

Scarab Sages

Male Human Wizard (School of Post-Mortem Communications) 1 | hp 7 | AC 11 T 11 FF 10 | CMD 11 | F +1 R +1 W +2 | Spd 30' | Init +1 | Kn(Arc, Dun, His, Pla, Rel) +8, Perc +0, Scrft +8 |

A pasty-looking man in dark clothes and a black cape takes to the small stage and begins a short reading.

"Ahem."

Make one knowledge check and open all the spoilers below that apply to the result.

Knowledge (local) DC 12+:
The man is Dr. Johnathan Leucrotta-Hix. He is apparently involved as an actor and writer in the local theater community.

Knowledge (local) DC 17+:
He is also a professor at a local magical college where he heads the Department of Post-Mortem Communications.

His reading (You can open this one for free, if you dare....):
The Night Before Game Day
With apologies to Clement Clarke Moore

'Twas the night before Game Day, when all through the house
not a creature was stirring, not even a mouse.
The minis on the mantle had been painted with care,
in hopes that St. Jacobs soon would be there.

The children were nestled all snug in their beds,
while visions of adventure played in their heads.
And Mama with her fighter, and my redeemed Darkfire Adept,
had just stolen into the lair of that false Razmiran sect.

When out on the roof there arose such a clatter,
I sprang from the couch to see what was the matter.
Away to the window I flew like CW's Flash,
tore open the shutter, and threw up the sash.

The moon on the breast of the new-fallen snow
gave the lustre of midday to objects below,
when, what to my wondering eyes should into view dance,
but a miniature sleigh and eight writers who freelance!

With a haggard editor, fresh from an all-nighter,
I knew in a moment it must be Wes Schneider!
More rapid than eagles, his coursers they came,
and he whistled and shouted and called them by name:

"Now Tim! Now Amber!
Now, Greg and Russell!
On, Richard! On, Nick!
On, John and Michael!
To the top of the porch!
To the top of the wall!
Now dash away! Dash away!
Dash away all!"

As dry leaves that before the wind elemental fly,
when they meet with an obstacle, mount to the sky
so up to the house-top the coursers they flew,
with the sleigh full of gamer swag, and audio dramas too.

And then, craning my ear to the roof perpendicular
I could hear the heavy tread boots of each contributor.
As I drew in my head and was turning around,
down the chimney Young Wes came with a bound.

He was dressed all in fake fur, for they are not overfond
of that sort of thing in blue Washington's progressive Redmond.
A bundle of books he had flung on his back,
and he looked like a peddling librarian opening his pack.

His eyes--how they twinkled! His dimples, how merry!
His cheeks were like roses, his nose like a cherry!
His droll little mouth was drawn up like a bow,
and the beard on his chin was in need of a mow.
The stump of a pipe he held tight in his teeth,
and the smoke it encircled his head like a wreath.
He looked a bit high, and slightly less then regal,
but that's what you get in a State where pot is half-legal.

His character, a multi-class ninja, pirate, half-dinosaur elf,
its huge Hero Lab™ sheet made me laugh, in spite of myself.
With a wink of his eye and a flip of his thumb
he showed me the new archetype that was yet to come.

He spoke not a word, but went straight to his editing work,
and corrected our character sheets, even Bill's the rules jerk.
And laying his finger aside of his nose,
and giving a nod, up the chimney he rose.

He sprang to his sleigh, to his team gave a whistle,
And away they all flew like the down of a thistle.
But I heard him exclaim, 'ere he drove out of sight,

"Happy Game Day to all, and to all a good game night!"