Consortium Agent

Dr. Cyrill Collingsworth III's page

15 posts. Alias of Marlin Belt.


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Moving precisely to the edge to the cliff Cyrill does some quick calculations. Mass. We need solid anchor, lacking a sufficient I will have to do. He drinks a potion of enlarge person and prepares to lower a rope. "Gentlemen, a rope is on the way. I highly recommend grabbing at your convenience!" Cyrill will plant himself as best he can making use of his dramatically increased weight (should be around 800 lbs) to anchor the rope.


hmmm, the boards still seem slow, but at least they are working

Cyrill will move to the right, eyeing the target carefully. When within 10' of the target his elbow and shoulder sickenly pop of his sockets as his arms lengthens to more than twice its length, his fist taking the shape of a hammer. [ dice=tohit] 1d20+2; 2d6+3 [/dice]


"The whiff of fire always seems to take the backbone out of these miscreants!"
Throw a fire bomb hit: 1d20 + 1 ⇒ (17) + 1 = 181d6 + 4 ⇒ (6) + 4 = 10


Cyrill is distractedly studying a blood sample (presumably his) when the summons arrives. "I have just started to work! I don't even have my lab in anything resembling a usable fashion. He further mutters, "how am I do any work with these interruptions...". With clear irritation, he puts down his work and prepares to meet with Captain Hestram.


Cyrill will get to work on getting a lab setup and cleaning up the backyard for various plants and...ummm...things.


"I would also suggest that we invest is some healing. It would be such a waste if anyone were to die prematurely for lack of a few healing potions."


"Well this is very interesting! I was hoping to get a better understanding of what the serum did to everyone. It certainly was painful for me as seems to have made my body more...pliant. Curious."

Cyrill will examine his room and house and is interested in the best place to setup a temporary laboratory.

"Mr. Breakmarrow, your transformation has given me some ideas. The main one is that I think you could be bigger still. At least temporarily. What say you. I'm pretty sure we should see no long term serious side effects from my potions..."


Hrimnagel Avaldamon wrote:

Cool, Grommuk

Hey Cyrill & Argor! Reading your avatars, I can't find your Evolutions. What I am missing? I found Argor's Ability Increase and Skilled, but not which ability or skill.

cheers

Should be there. I took the extra evolution feat for 4 evolution points. Improved Reach [1pt], natural armour +2 [1pt], reach[1pt], slam [1pt].

I'm doing a plastic man idea. My hide is toughened like rubber and I can expand my fist into a hammer as well stretch my arm. Me bashy bashy too. Though not as well as Mr. Breakmarrow I'm afraid.


Dr. Cyrill Collingworth is a tall lanky man, with a hair line starting to recde and a hint of grey. His trademark, leather coat is covered with weathered stains and singe marks from experiments gone terribly wrong...or terribly right. His eyes burn with intesity and arrogance and a dissmissiveness of those who do not the wit to see past their noses. His hawk like features seem to suggest he views everything as something study, examine and possibly dissect.

Cyrill was fascinated. For his 'failure' they are going to reward him! For continuing and willful flagrant disobedience you will never a pathfinder! So the masters said. Experimenting on initiates, unauthorized chemicals, illegal research. for an organization that says they value information and research, it seems very ironic that the would punish me for doing exactly what I should be doing. But you still may be of use to us. Since you are so eager to experiment on others and yourself. Perhaps you can help us, for a change, with our research…. The opportunity to study the effects of this strange serum is one of the greatest opportunities of his career. And they thought they were punishing him. Amusing.

We need to keep meticulous notes on the effect of the serum. I want everyone to tell me how the serum seems to be affecting them? And describe the sensation as best you can? As a Doctor, I can't really help you unless you are totally honest with me.

With a sense of curiosity, Cyrill is fairly bursting with eagerness to inject his serum. Its always better to test things on mice or cats first but this seems such a tempting offer. Cyrill expertly injects himself (and he would happily inject anyone else if they need the help) with the serum but nothing happens at first. well it always takes a few minutes for these thing…..AAAAAGGGGGGGGGG. Cryill collapses, as his skin strangely undulates. His entire body writhes in odd spasms as his skin darkens and hardens, his body contorts in unnatural and impossible ways. His screams of pain are soul searing. Fortunately its over in a few minutes.
When its over, he carefully sits up. Hmmm, interesting. .

If possible he will take notes on duration, effects and other qualitative aspects of others transformation. There is no point taking this serum if we don't gather as much information about the transformation as possible.


Dr. Collingsworth spells are
1st level: Enlarge Person, cure light wounds

As an initiate, Dr. Collingworth was quite terrible. He would have been punished quite often. Much of his interaction would be looking for volunteers for a variety of new 'drugs' he was testing.

While interested in Magic he is more focused on what we would consider biochemistry. I could see some conflicted tension between Argor. One the one hand, both are interested arcane stuff and Cyrill is much more athletic. But he isn't a jock, so we should be ok.


I don't have moral fiber! Honest....


I will happily provide healing!

Disclaimer: May cause dry throat, elongation of the thorax, difficulty in urination, some constipation, irritability, sleep walking, dizziness, unusual glandular growths, silly walks. Consult with your doctor before consuming...and probably afterwards.


My Alchemist has some healing....the only issue he needs to take the extra discovery so other people can use them...or make lots of cure light wounds potions. Not a terrible price at 25 gp each.


Darkvision is normally automatic with Eidolons, hence no need to have it as evolution option. For us, it is a little different of course. Is it reasonable to propose that Darkvision is a 1 point evolution and perhaps Evasion is a 1 or 2 point evolution?


DM Jelani wrote:
Marlin Belt wrote:
Just a quick question for character gen. Can a character have a flaw? In a dark campaign it seems rather appropriate to have flawed hero types.
Yes, drawbacks are fine, and you can take a third trait if you do.

Cool. Now I just need to find that drawback that represents one of those somewhat arrogant professors we all have occasionaly had to endure. I don't think this will be a problem for party dynamics, as long as no one is my student. But you had better call me Dr. Collingsworth.