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I started running with some back issues I had managed to get hold of before getting the HC. Subsequently that meant that by the time I got the hardcover we were already half way through flood season.

They started the AP as 2nd level characters as I ran a short mini adventure for the party first as two of the players were new to the game and wanted to get to grip with the basics.


Thanks guys, some great ideas there. I shall try the god visiting thing. A nice bit of gentle persuasion there :P


OK the party I run for currently consists of:

Dwarf fighter 7
human paladin 7
half elf ranger 6
human cleric 6

A standard party setup, without a magic user.

So far they have been moping the floor with anything that looks the wrong way at them. At the start of Zenith Trajectory the paladin charged the fiendish umber hulk on his warhorse, in just a pair of trousers! (he had been working in the blacksmiths that morning.)
The combat lasted 4 rounds and resulted in one dead umber hulk.

I thought they were going to walk through the whole adventure once again until they met gottrod. (Hookfaces son, I think thats his name.)

The dwarf and the ranger legged it leaving the paladin to square up to the dragon. It wasn't long before he was very poorly and needing rapid clerical assistance. The combat drew on eventually ending in the dragon being killed.

They then went to face the hydra, who i thought would be more challenging then the dragon. it was dead inside 3 rounds. (frustrating really after all the prep I had done on him.)

They are currently running away from bhal hamatung after the outsider took the cleric down to minus 35 HP.

Now, the cleric player cant decided if he wants to be resurrected. the paladin and the ranger players have said that if they cant resurect the cleric then there characters will retire and the paladin player will come back as a mage and the ranger as a cleric and the cleric player as a rouge no doubt (cos thats what he always plays.)

It would be nice to have a balanced party but how the hell am i supposed to keep continuity up if every time one of them dies they all decide to retire and come back as different characters.

I want the players to enjoy the game, and to do what ever they want but i think there running the risk of spoiling the campaign here. Ive put a lot of effort and money into this AP and to see it kind of derailed like this is irritating.

Any one experience anything similar or got any advice?


My party has been chewing through the AP with ease (Up until entering bhal where there currently running and swimming for there lives.) and now I know why. I couldn't see any problems with there levels and powers and have spent many a night going through each character sheet making sure the maths was correct.

I didn't realize that the AP was design for the edition before 3.5
Thanks for cluing me in.


Thanks guys.
My friend has the monster manual at the mo, so 0i couldn't check.
Panic over. ta.


My party are about to leave cauldron to go to crazy Jarred's, i have noticed however that the dragon uses his flyby attack.

What is the flyby attack?? I cant find the rules for it anywhere.

Can someone point me in the right direction please?


My party are in the malachite fortress at the moment. They have found some of the keys but not all of them.

they didnt need them any way as they forced the gnome locksmith to come with them and he has been opening all the doors.