Priest of Pharasma

Dor'heana Carva'hal--Val PFS's page

205 posts. Organized Play character for Bofus Beerswizzler.


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Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Never did my day job...

Profession (Sailor): 1d20 + 15 ⇒ (6) + 15 = 21

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
Halbarad of Arbor wrote:
Thanks for running, S, and thanks for playing, everyone! Val, I'll see you at Eyes.

I see what you did there (heh, *see* what I did there??)

:-)

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

In retrospect I did, in fact, crit with that arrow, due to Bless Weapon!

Nice work everyone

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Seeing how silver-tongued Ozak is, Val simply removes the Belt he's borrowed and hands it to the elf leader, letting actions speak for him

I can't fail a Dilomacy check to aid, so Ozak has a 36 :-)

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Val is appalled at the demon's killing of helpless prisoners, but he tries to remain cool. He steps forward, and draws a bead on the green leech. Using Desna's Fervor, his hands flash supernaturally fast to fetch more arrows...If the first hit(s) take it down, remaining hits go to Red leech

Current conditions: Belt, Divine Favor; net effect +4 hit +4 damage. If the leech has the Demon subtype, please add +1 damage per hit (boon)

Attack: 1d20 + 14 + 4 ⇒ (3) + 14 + 4 = 21
Damage: 1d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17

Attack: 1d20 + 9 + 4 ⇒ (18) + 9 + 4 = 31
Damage: 1d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17

Attack, BoF: 1d20 + 14 + 4 ⇒ (20) + 14 + 4 = 38 <---threat!!
Damage: 1d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14

Crit Confirm: 1d20 + 14 + 4 ⇒ (4) + 14 + 4 = 22
Crit Damage: 2d8 + 10 + 8 ⇒ (4, 7) + 10 + 8 = 29

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Sorry all, I was delayed. Y'all done good without me so far...

fort save: 1d20 + 14 ⇒ (15) + 14 = 29

No AOO as I had now out--but not even necessary!

Taking +2 to hit/AC from BoF

Val is about to sway away the annoying tiny demon, but it disappears under Tysi's barrage and he gives her a fist pump in thanks. He then locks eyes with the big demon. I know your kind's ways...AND YOU WILL NOT ESCAPE!!

He points, and a greenish Ray fires out to strike the demon...

Dimensional Anchor
SR: 1d20 + 10 ⇒ (15) + 10 = 25
Ranged touch: 1d20 + 12 ⇒ (13) + 12 = 25

I really hope that's enuff...

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

ROUND 1

since i tecnically go before Balik, he should still be affected by this...and I don't know where Ozak ended up so I'll try to get him, but DM you'll have to rule whether it works

DEMON!! You can't quell Desna's chaotic spirit with your foul magics!! Chaotic good yo

Val gives the quasit a contemptuous glare as he steps back next to Hal. He is heedless of the beastie's AOO, trusting his armor...

quasit AoO: 1d20 + 7 ⇒ (14) + 7 = 21

...which does in fact turn the blow aside. The cleric grins fiercely at the demon. Let me show you how it's done...

Cast Blessing of Fervor. Only one I'm not sure of is Ozak...

Kal, get those swarms. I'll handle these little blighters (after I give Big Ugly a surprise). Everyone else..BRING THAT DEMON DOWN!!

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

make sure you all wait for my first spell before moving too far...I'll grant us desna's blessing

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Val will cast Divine Favor, and use another oil of Bless Weapon on his bow.

Let's go!!

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

If we can gain even a moment or two before closing, for short-term buffs, that...would be good. :-) If not, we'll make do.

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Any word on what this "big man" is, my virile friend?

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

That puts me at a 32 currently (tx

Anyone need healing? I'd have offered a channel retroactively

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Val laughs. If all the young ladies were ships on the ocean, I'd be the waves and I'd show em the motion!

we don't mean to despoil your home, sir. We are after the demons in an attempt to save the elves they are harrying. Perhaps you know a shortcut to the battle now raging?

diplomacy: 1d20 + 12 ⇒ (16) + 12 = 28

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Val fires 2 good aligned arrows at the remaining demon

attack: 1d20 + 15 ⇒ (5) + 15 = 20
damage: 1d8 + 5 ⇒ (8) + 5 = 13

attack: 1d20 + 10 ⇒ (13) + 10 = 23
damage: 1d8 + 5 ⇒ (5) + 5 = 10

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Val uses the Oil of Bless Weapon on his bow, and gets ready to start shooting himself (not actually "shooting himself" of course)

standard action to use oil.

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Val's eyes go flat at the sight of hated demons. His eyes never leave them as he withdraws an oil of Bless Weapon. He then touches Hal and a brief flash of light erupts. Recieve Desna's Luck! <--that's Bit of Luck for ya

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

well, what the vrock...

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Lets search this place

Val assists someone...

perception: 1d20 + 6 ⇒ (13) + 6 = 19

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

survival: 1d20 + 5 ⇒ (12) + 5 = 17

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

know:planes: 1d20 + 4 ⇒ (18) + 4 = 22

Val casts Fly on himself to avoid the briars. is everyone covered re: movement? I can use up some resources to help if necessary...

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

In Elven...It would be my honor to bear this belt, this token of your leader, and hopefully give it back to him! unless someone else will benefit more...

I've also got a "scenario-specific goodies" spoiler on my profile so I'll note all the stuff they gave us, does that work for everyone?

Liberty's Edge

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M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

This place makes Cambodia look like Kansas

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Val quickly neutralizes the venom, then takes out a wand to heal the Dex damage...

Lesser resto: 1d4 ⇒ 1
Lesser resto: 1d4 ⇒ 4

Then, he gestures that everyone injured, gather 'round

channel: 7d6 ⇒ (2, 3, 1, 4, 3, 1, 1) = 15 <--worst channel EVARRRRR
channel: 7d6 ⇒ (2, 2, 2, 2, 1, 1, 4) = 14 <--LOL STAND CORRECTED!!

Plus 2 hits from CLW wand

CLWx2: 2d8 + 2 ⇒ (2, 5) + 2 = 9

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Crunch: I take it Val is still poisoned? I was going to cast Neutralize Poison on my next action, before anything else happened...please let me know if I get it off before any more Dex damage

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

I can't move pog on phone...if someone wants to move me adjacent to elves before I do it in an hour, feel free! And tx for the heal...(and that's a Cure Mod...make sure you don't dock yourself a CSW!!)

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Bug goes first. If he tramples, I'm dead (I thought I was closer to the elves...)

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

I'll take the hit--but please note that my round 1 action had me move south, closer to the elves. I was unable to move pogs on my phone

Fort: 1d20 + 13 ⇒ (9) + 13 = 22 <--I somehow doubt this will be enough...at least I have Neutralize Poison prepped!

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Diplomacy: 1d20 + 12 ⇒ (20) + 12 = 32 <--finally the bot has mercy!!

How DARE you accuse ME of blasphemy!! I am Desna's faithful servant and you SHALL know the truth!!

Having moved closer to the new group, Val is near enough that the anger and righteous indignation in his eyes is clear...and they can almost feel the heat of the cleric's power...

im willing to make this my round 2 standard, if necessary --just lemme know

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
Balik Ulfenssen wrote:

Balik sees the great bug trampling down on him and sighs. He elects to dive out of the way

[dice=Reflex]1d20+10 Welp, thank gawd for improved evasion!

HP 64/89

don't forget to add Val's channel of 30...that took place after the trample!

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

ROUND 1

Val desperately attempts to dodge the beast...

ref: 1d20 + 9 ⇒ (16) + 9 = 25

And cannot. He's badly injured...and thinks this might be a way to convince the elves of their sincerity...

In Elven he cries out DESNA'S BLESSING ON MY ALLIES!! as he channels to heal (excluding Bug Boy) being sure to Cather the elves in the "blast"

channel: 7d6 ⇒ (5, 4, 5, 4, 5, 5, 2) = 30

spread out!! he moves south toward the elves, hoping to convince them with words of healing failed

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

my prepped spells are on my profile under the SPELLS spoiler

i must beg your forgiveness, Hal, for not recalling your specific character...I've got a mind like a steel sieve ...

Im ready...

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

We shall find your lost force, General, and bring back who we may

Does anyone want to coordinate spell preparation? Also, someone tell me who is a good target for Bit of Luck, where you roll 2 d20's for every d20 roll in a round and take the best...

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Val speaks respectfully in perfect Elven (having been raised by elves, he's quite comfortable...)

General, I beseech you, reconsider. You know that your characterization of the Society is really a caricature; while there are those Pathfinders whose goal is treasure, as a whole we are a positive force in this world. I myself fought at the Siege of the Diamond City with many Society members, who saved many innocent lives while fighting back the demon scourge there at the onset of the Worldwound...problems.

You also know that the Queen is honor-bound to return the favor of our Venture Captain. Is his request really so onerous that your reaction is entirely fair?

Going for a combination of "you're helping the good guys" with a small dose of shaming, and as much name-dropping as I can manage

Diplomacy: 1d20 + 12 ⇒ (6) + 12 = 18

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Varian Jeggare...isn't he the one who invented those scroll "shuffle-books" that he's so fond of?

The newcomer wasn't particularly stealthy, but simply walked in as the Master of Spells had started his spiel so you didn't notice him. A human, in weather worn blues-and-greens, and a twinkle in his eye. He wears the Starknife of Desna over a brilliant silvery breastplate (mithral). He has a very serviceable bow slung on his shoulder.

Zey, this all sounds...too easy. Simply delivering a message, and babysitting some rangers? This sounds very simple for as seasoned a group as this. What are you not telling us?

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

done and done. thanks again for a spiffy adventure--and Psycho, i'll see you in Torch!!

oh...and I'm ticking a 'freed a captive' box on my sheet yo

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

+1 everyone! :-)

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Grab the chest (hehe or the booty) and disks, and BEGONE forthwith!!

Liberty's Edge

1 person marked this as a favorite.
M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Small recompense for teaching me some humility on that ship, Stormtamer!

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Grab tube but don't open in water!

Anyone want to do anything else before surfacing?

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Heh. I posted before the 2nd mollusk appeared!

Then get those disks by gum...

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

thaaasts RIGHT!

Val takes a moment to look around and be sure the threats are gone, and check on the injured:

channel to heal: 7d6 ⇒ (1, 1, 3, 2, 1, 3, 1) = 12

Lesser Resto on Ali: 1d4 ⇒ 3
Use Pearl of Power 2 to recall it, then use another round!
Lesser Resto on Ali: 1d4 ⇒ 1

lets get these disks...

Is there anything that can be done for the corpses? Removed from the profane altar/shrine at least?

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

ROUND 2

Not for long, Ali!

Val contemptuously dodges the Shadow, and fixes the abominations with a cold, righteous stare. He brings forth his Starknife and shoves it into the near one's shadow-face

GET THEE DOWN!!

channel to harm: 7d6 ⇒ (4, 6, 5, 6, 2, 2, 5) = 30 <--whoa. Hot rolls!!

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
Drax-the-Destroyer wrote:


Wow, dice. Just wow.

off topic:
if it makes you feel any better...in a recent tabletop game with DMS, I rolled a 2 on a d100. It caused a 35,000 gp item to explode
Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

ROUND 1

Even though this is but one foe, Val recognizes the danger. He calls forth Desna's blessings with a Prayer.

dont forget that affects saves, skills , hit, and weapon damage!

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

i say we get what we came for. If we want to explore the rest after, fine...but this is really disturbing...

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Val closes his eyes, and holds forth his Starknife, which glows with white-blue radiance, eerie in the dark water. He scans the wreck, and his hand wielding the holy symbol stops suddenly.

Bow section, near the ocean floor. Bottom deck. Shall we?

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Mentally Val tells the party i prepared Locate Object specifically for this reason...

Cast Locate Object. I'm hoping the description of the Plates is enough to give me s reading...

spellcraft: 1d20 + 4 ⇒ (16) + 4 = 20

this is a magically Desecrated area. I don't have the means to counter it. I would bet those Plates are at least partly to blame...

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

Fendal had cast Freedon of Movement on Drax--he's covered too

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

i purchased a 2nd scroll of Slipstream if that's necessary to use. I've also got Freedom of Movement prepped...

Val follows Drax aft. Bow is out

Liberty's Edge

M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
Alie Saechel wrote:
I Assumed Val was divvying up the water breathing spell between all of us as it should last us all a couple of hours. Am I right about that?

Indeed. Spell is 2 hours per level, divided evenly among all recipients. That's 200 minutes for each of us. If we come close to that, I'll cast it again.

For everyone's convenience, please refresh your memories on underwater combat...

look for Underwater Combat