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M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
![]() Val is appalled at the demon's killing of helpless prisoners, but he tries to remain cool. He steps forward, and draws a bead on the green leech. Using Desna's Fervor, his hands flash supernaturally fast to fetch more arrows...If the first hit(s) take it down, remaining hits go to Red leech Current conditions: Belt, Divine Favor; net effect +4 hit +4 damage. If the leech has the Demon subtype, please add +1 damage per hit (boon) Attack: 1d20 + 14 + 4 ⇒ (3) + 14 + 4 = 21
Attack: 1d20 + 9 + 4 ⇒ (18) + 9 + 4 = 31
Attack, BoF: 1d20 + 14 + 4 ⇒ (20) + 14 + 4 = 38 <---threat!!
Crit Confirm: 1d20 + 14 + 4 ⇒ (4) + 14 + 4 = 22
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M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
![]() Sorry all, I was delayed. Y'all done good without me so far... fort save: 1d20 + 14 ⇒ (15) + 14 = 29 No AOO as I had now out--but not even necessary! Taking +2 to hit/AC from BoF Val is about to sway away the annoying tiny demon, but it disappears under Tysi's barrage and he gives her a fist pump in thanks. He then locks eyes with the big demon. I know your kind's ways...AND YOU WILL NOT ESCAPE!! He points, and a greenish Ray fires out to strike the demon... Dimensional Anchor
I really hope that's enuff... ![]()
M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
![]() ROUND 1 since i tecnically go before Balik, he should still be affected by this...and I don't know where Ozak ended up so I'll try to get him, but DM you'll have to rule whether it works DEMON!! You can't quell Desna's chaotic spirit with your foul magics!! Chaotic good yo Val gives the quasit a contemptuous glare as he steps back next to Hal. He is heedless of the beastie's AOO, trusting his armor... quasit AoO: 1d20 + 7 ⇒ (14) + 7 = 21 ...which does in fact turn the blow aside. The cleric grins fiercely at the demon. Let me show you how it's done... Cast Blessing of Fervor. Only one I'm not sure of is Ozak... Kal, get those swarms. I'll handle these little blighters (after I give Big Ugly a surprise). Everyone else..BRING THAT DEMON DOWN!! ![]()
M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
![]() Val laughs. If all the young ladies were ships on the ocean, I'd be the waves and I'd show em the motion! we don't mean to despoil your home, sir. We are after the demons in an attempt to save the elves they are harrying. Perhaps you know a shortcut to the battle now raging? diplomacy: 1d20 + 12 ⇒ (16) + 12 = 28 ![]()
M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
![]() Val's eyes go flat at the sight of hated demons. His eyes never leave them as he withdraws an oil of Bless Weapon. He then touches Hal and a brief flash of light erupts. Recieve Desna's Luck! <--that's Bit of Luck for ya ![]()
M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
![]() In Elven...It would be my honor to bear this belt, this token of your leader, and hopefully give it back to him! unless someone else will benefit more... I've also got a "scenario-specific goodies" spoiler on my profile so I'll note all the stuff they gave us, does that work for everyone? ![]()
M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
![]() Val quickly neutralizes the venom, then takes out a wand to heal the Dex damage... Lesser resto: 1d4 ⇒ 1
Then, he gestures that everyone injured, gather 'round channel: 7d6 ⇒ (2, 3, 1, 4, 3, 1, 1) = 15 <--worst channel EVARRRRR
Plus 2 hits from CLW wand CLWx2: 2d8 + 2 ⇒ (2, 5) + 2 = 9 ![]()
M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
![]() I'll take the hit--but please note that my round 1 action had me move south, closer to the elves. I was unable to move pogs on my phone Fort: 1d20 + 13 ⇒ (9) + 13 = 22 <--I somehow doubt this will be enough...at least I have Neutralize Poison prepped! ![]()
M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
![]() Diplomacy: 1d20 + 12 ⇒ (20) + 12 = 32 <--finally the bot has mercy!! How DARE you accuse ME of blasphemy!! I am Desna's faithful servant and you SHALL know the truth!! Having moved closer to the new group, Val is near enough that the anger and righteous indignation in his eyes is clear...and they can almost feel the heat of the cleric's power... im willing to make this my round 2 standard, if necessary --just lemme know ![]()
M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
![]() Balik Ulfenssen wrote:
don't forget to add Val's channel of 30...that took place after the trample! ![]()
M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
![]() ROUND 1 Val desperately attempts to dodge the beast... ref: 1d20 + 9 ⇒ (16) + 9 = 25 And cannot. He's badly injured...and thinks this might be a way to convince the elves of their sincerity... In Elven he cries out DESNA'S BLESSING ON MY ALLIES!! as he channels to heal (excluding Bug Boy) being sure to Cather the elves in the "blast" channel: 7d6 ⇒ (5, 4, 5, 4, 5, 5, 2) = 30 spread out!! he moves south toward the elves, hoping to convince them with words of healing failed ![]()
M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
![]() We shall find your lost force, General, and bring back who we may Does anyone want to coordinate spell preparation? Also, someone tell me who is a good target for Bit of Luck, where you roll 2 d20's for every d20 roll in a round and take the best... ![]()
M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
![]() Val speaks respectfully in perfect Elven (having been raised by elves, he's quite comfortable...) General, I beseech you, reconsider. You know that your characterization of the Society is really a caricature; while there are those Pathfinders whose goal is treasure, as a whole we are a positive force in this world. I myself fought at the Siege of the Diamond City with many Society members, who saved many innocent lives while fighting back the demon scourge there at the onset of the Worldwound...problems. You also know that the Queen is honor-bound to return the favor of our Venture Captain. Is his request really so onerous that your reaction is entirely fair? Going for a combination of "you're helping the good guys" with a small dose of shaming, and as much name-dropping as I can manage Diplomacy: 1d20 + 12 ⇒ (6) + 12 = 18 ![]()
M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
![]() Varian Jeggare...isn't he the one who invented those scroll "shuffle-books" that he's so fond of? The newcomer wasn't particularly stealthy, but simply walked in as the Master of Spells had started his spiel so you didn't notice him. A human, in weather worn blues-and-greens, and a twinkle in his eye. He wears the Starknife of Desna over a brilliant silvery breastplate (mithral). He has a very serviceable bow slung on his shoulder. Zey, this all sounds...too easy. Simply delivering a message, and babysitting some rangers? This sounds very simple for as seasoned a group as this. What are you not telling us? ![]()
M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
![]() thaaasts RIGHT! Val takes a moment to look around and be sure the threats are gone, and check on the injured: channel to heal: 7d6 ⇒ (1, 1, 3, 2, 1, 3, 1) = 12 Lesser Resto on Ali: 1d4 ⇒ 3
lets get these disks... Is there anything that can be done for the corpses? Removed from the profane altar/shrine at least? ![]()
M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
![]() ROUND 2 Not for long, Ali! Val contemptuously dodges the Shadow, and fixes the abominations with a cold, righteous stare. He brings forth his Starknife and shoves it into the near one's shadow-face GET THEE DOWN!! channel to harm: 7d6 ⇒ (4, 6, 5, 6, 2, 2, 5) = 30 <--whoa. Hot rolls!! ![]()
M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
![]() Val closes his eyes, and holds forth his Starknife, which glows with white-blue radiance, eerie in the dark water. He scans the wreck, and his hand wielding the holy symbol stops suddenly. Bow section, near the ocean floor. Bottom deck. Shall we? ![]()
M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
![]() Mentally Val tells the party i prepared Locate Object specifically for this reason... Cast Locate Object. I'm hoping the description of the Plates is enough to give me s reading... spellcraft: 1d20 + 4 ⇒ (16) + 4 = 20 this is a magically Desecrated area. I don't have the means to counter it. I would bet those Plates are at least partly to blame... ![]()
M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
![]() Alie Saechel wrote: I Assumed Val was divvying up the water breathing spell between all of us as it should last us all a couple of hours. Am I right about that? Indeed. Spell is 2 hours per level, divided evenly among all recipients. That's 200 minutes for each of us. If we come close to that, I'll cast it again. For everyone's convenience, please refresh your memories on underwater combat... |