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Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Sorry, RL has been crazy the last week or two. Things are calming down now and I'm hoping to have gameplay posts up tomorrow. ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() "That sounds like the most welcome rain I've heard of in a very long time," Dorgrum says with a grin as he claims a plate of the delicious looking breakfast. He plops down on a bench next to his teammates and digs in with little regard for decorum. He's more than halfway through eating before he looks up to inquire, "d'ya think we should head out right away so we get the rain while we're in th'woods, or should we wait 'til it starts to go and hope it lasts a good while?" ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() "I understand its time for some sleep," Dorgrum answers as he finishes his drink. "Maybe the witch will visit us in our dreams with some insights." ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Before we go to sleep, can whoever’s least awful at diplomacy try to get a rough location for the witch out of him? A conversation with her would be helpful I suspect. I tried asking him a couple times and got nothing but assurances it wasn’t her (which I’m perfectly willing to believe), but maybe someone with better than -1 diplomacy could get something? ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() I'm getting ready to leave for my week of camping- like I said before, I'll try to post from my phone when electricity and cell signal allow but please feel free to bot me if needed. ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Hey everyone, just a quick heads up- I'll be camping Aug 6th through 12th. I'm going to be in a cabin with a bed, but no electricity. I'll do my best to make short posts whenever I go in to town for supplies, but I won't have any reliable means of charging my phone so it may be kind of hit or miss. Please, feel free to bot me if necessary. ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() I did not win the lottery, so...
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Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() "No, no," Dorgrum assures the barkeep, "we're still planning to check out the woods. Our human... acquaintance can't see in the dark so we're going to wait until morning and then head out there. Do you have any idea where in the woods this evil has taken root? Or, maybe, where we could find the Witch? If she's been protecting the town, she might have some idea where to look for the true source of the troubles?" ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() A big part of me is very "eat the rich" positive, but I also just bought a powerball (lottery) ticket that could potentially be worth a billion dollars, so a small part of me is like, "whoa, let's reserve judgment until after the drawing" lol. ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Dorgrum approaches the barkeep while waiting for his food. "Excuse me," he says as politely as he's able, "do you know where the man who was rambling earlier got off to?" ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Dorgrum stops dead in his tracks at the human's question, a befuddled look overtaking his face. "It's just... black when I close my eyes, as I assume it is for you... I don't see color in the darkness, only black and white, and shades of gray... I suppose, if there were some interesting pattern on the inside of my eyelids, I might be able to see it? Or maybe not... it would be so close I'd only see a tiny bit of it, and probably couldn't tell there was a pattern? I've never thought about it before..." When Mr Pickles mentions dinner, the dwarf begins walking again, but he seems distracted and is winking and blinking a lot. "Yes, food sounds good... Let's get some food." ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Dorgrum continues to search through the carriage while he listens to his companions. "Can you really not see anything at all in the dark?" he asks Ethel with earnest curiosity. "I always assumed humans must be able to see something, just poorly..." "Ok, so I'll make searching my default exploration activity and right now I'll investigate the carriage more thoroughly? And, since those are all secret rolls, I'll roll nothing for it? ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() "Should we search the carriage before we go?" Dorgrum asks earnestly. "I don't know if it would count as stealing if we took any of their stuff from inside, but maybe there might be some kind of... clue, or something... another paper doll like the man at the tavern had, or a rune carved into the wood that we could ask people about?" He pauses for a moment in case there are any strong objection, and then (assuming there aren't) begins his inspection. Is taking 10 or taking 20 a thing in 2ed? If so, I'll do that (taking time to take 20 if possible, taking 10 if not), and if they aren't let me know and I'll make another terrible roll, lol. ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() "I suppose we could think of it that way," Dorgrum answers with some reticence. "Although, I'm not entirely sure we should be happy with our results. If it weren't for somebody else's work we wouldn't have stopped the carriage at all." He sighs slightly and then looks around. "I don't know anything about magic... do you think what happened could have been caused from far off or would the witch have to have been close enough to see it happen?" lookng for anyone out of place, or to notice someone who was watching but has disappeared already?
of course... smh ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Dorgrum pulls his dagger and frantically joins in trying to cut the remaining horses free. "We didn't do that!" he exclaims to the goblin. "We were trying to calm them down and get people off of and out of the carriage... I don't even have the first idea how someone could do something like that, muchless why..." well, the witch stories seem more likely now... I wonder if maybe they helped her with their charity work so she helped them now in return... ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Hey everyone, I’m really sorry for falling silent without any notice! Last week I returned to normal/full-time work and it’s proved a bit more challenging than expected. I continue to recover well, but after being on the computer a lot at work (and all the little ways you use your shoulder throughout the day without really even thinking about it when you're not laid up at home recovering), I haven't been up to getting back on it afterwards to post. I’m getting to the point where I should be able to post during breaks and after work with some regularity again soon. And, I’m actually off tomorrow, so I’ll catch up on reading posts and get a post up in gameplay then. Thank you for your patience and understanding! ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Without any better options, Dorgrum frantically one more time to calm the horses. nature: 1d20 + 5 ⇒ (2) + 5 = 7
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Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() "An excellent suggestion," Dorgrum calls back to the gnoll. He raises an eyebrow in pleasant surprise at the quality of the music wafting from Pickle's lute and does his best to make calming noises and gestures toward the animals. nature: 1d20 + 5 ⇒ (9) + 5 = 14 drat. Is aiding another a thing in 2e? If so, is it something my companion can attempt? For expedience sake, I'll leave a roll and if it can't actually help you can ignore the roll. assist: 1d20 + 1 ⇒ (11) + 1 = 12 ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Lol- I misread the door opening post and for one brief, glorious moment thought that Pickles was talking to a pink-haired gnoll! "Those smell delicious!" Dorgrum calls back to the brightly colored gnome as he chases after his companions. Once out of earshot of the baker, he adds to Ethel, "don't bonk too quickly, there's always a chance he may have stumbled onto some understanding of the truth behind the sick man's ramblings." or, maybe, he just caught whatever was ailing that human and in a few hours he'll be running the same fever... better keep an eye on that, and perhaps a little distance between me and him... ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Believing the doll to have upset the unwell man, Dorgrum accepts the piece of paper from Ethel, commits its cryptic message to memory, then crumples it up and tosses it into the fire. Once they've moved away from Quentin he asks, "should we ask some of the locals about the 'iron cave' while we're still in town? If its a real place, it might be near the hill and we could save ourselves a trip out there?" ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Dorgrum cocks his head and leans closer to the broken man, first examining his dirt smeared face and then the hands the dirt came from. lore (mining): 1d20 + 3 ⇒ (19) + 3 = 22
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Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Dorgrum carefully observes the strange man as he talks. hmm... all that sweat could be a sign of fever, maybe what seems like madness to most might really be illness... if that's the case, what he has could be related to whatever was going on with that white-haired guy... that would mean its somehow contagious... is there a contagious illness that could cause fevers or cold-sweats, and madness... medicine: 1d20 + 5 ⇒ (3) + 5 = 8 edit: lol ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Sorry that took so long! I'm mostly off the drugs now and easing back into the daily grind by working mostly remotely. I'm about to read through the posts I missed and make a post myself (unless someone botted me already, which would be totally understandable). It might take a day or two to catch up on all my games but I should be back to regular posting by the end of the week. ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Dorgrum frowns as the scholar walks away. "I'm afraid this kind of investigation may not be a strength of ours..." he mutters in response to Ethel's question. "What if we just give up on trying to talk to people? We could just go to whatever the styrges attack people and wait there to kill them? If there is a witch or something behind the attacks I'm sure they'll confront us once we've killed enough of their minions..." "Or, we could offer to hire ourselves out as guards and wait for someone who knows more than us to hire us?" ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Thanks for the understanding! Trying to type one-handed on my phone has proven infeasible, and sitting at the computer gets pretty uncomfortable pretty quick. Still, I don't want to leave anyone hanging for too long, so I'm trying to start making a few posts each day. I think i should have one here today. ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() sorry its taking so long to get a post up- between being in a haze from the drugs and just being out of it from the wildly erratic sleep schedule that the swings between pain and highness cause I haven't really been able to write coherent posts. i'm done with one the meds now, and my brain seems a bit clearer, so I'm hoping i might be able to post tomorrow or Sunday (but, like i said before, please feel free to bot me if you need to). Thanks for your patience and understanding. ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Sorry, I was hoping to get one more gameplay post up but I’m in the hospital now getting all my pre-op shots and whatnot. I’ll try to post something on Monday. ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Dorgrum crouches to pet the happy puppers. "No need to apologize, Haru Kwon," he replies, "Peaches is always welcome to come for a pet." "I'm Dorgrum, this is Ethel and Mister Pickles. We're here to help with the stirges, and possibly the witch, if there is one. Am I right in guessing you're here for the same?" Sorry, I was sure I posted on Monday... I don't know if it got eaten, or if I got sidetracked and never hit submit? ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() That does help, thank you. Although, I think in the last example it should actually be: 1. axe- no MAP
Right? (I think, iirc, that flurry reduces the penalty to -3 normally and -2 for agile?) ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() I have a question about multiple attack penalties... my bite has the agile quality which reduces the multi-attack penalty, but I'm unclear on how that works when combined with attack from weapons without that (like my axe). Does in affect the penalty for any attacks that follow it (so a bite followed by an axe swing would give the axe -3), or does it affect attacks with the bite regardless of what came before (so axe/axe/bite would be no penalty/-5/-6)? ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() "Uh... thank you?" Dorgrum replies as he begins backing out of the room at the man's shooing. "One thing though," he continues, "that sounds like a giant mosquito... was the giant mosquito a witch, or was there a witch with the giant mosquito?" At Ethel's words he nods and answers, "Yeah, a trip to the hill sounds like a good place to start." ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Sorry for falling silent for a few days there- work this week was insane trying to get everything set up for the couple weeks I'll be out of my surgery. It's all done now and I should have a ton of time for posting next week, until the surgery on Friday. I probably won't post at all next weekend but I'm hoping that by Monday I'll be able to post one-handed, lol. I will be high (on the prescribed pain medication) but hopefully you won't be able to tell (or if you can hopefully it'll be funny and not disruptive). I'll have a game play post up tomorrow. ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Dorgrum--who still has a badger head--smiles at the old lady and cheerily offers, "Hello, Missus Lyons, thank you for having us. We were hoping you could tell us a little bit about the misquitos, and stirges, and possibly the mosiquito witch, please?" ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Lol, nobody wants to be the one to fail that roll. I'm honestly not even 100% sure how to roll it... I think an untrained diplomacy check is just an even roll, subtracting your negative charisma modifier, right? Can we try occultism untrained? (My +0 Int is an improvement from my -1 Cha) Dorgrum furrows his brow as he considers the strange man's strange words. "I think you've mistaken us for other people... even though that seems unlikely given our unique appearance..." Hoping to test out whether the man might be seeing some kind of illusion, the dwarf transforms to his badgerheaded self and watches for a reaction. ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() As long as we're talking about potential interruptions, I'll be having surgery on the 28th. I don't anticipate being out of commission for very long but, depending on how strong the pain meds are, my posting may be spotty for the first few days afterwards. ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() ”Excellent suggestion, Pickle…” is that right? it doesn’t sound quite right… Pickles? Mister Pickle, maybe… are they a mister? I don’t really know how to tell with a gnoll… ”Is it alright to call you Pickle? Or do you have another nickname you prefer? PT, maybe?” ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Dorgrum downs the last of his beet juice and hands the empty mug back to the gnome. "Thank you," he offers with a smile as he stands as well. "One thing though, before we leave- who is Mrs. Lyons and why is it so significant that she thinks there's a problem? Does she have some kind of expertise with problems?" ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() I'm back too! Sorry for the delay, I was just too burnt out yesterday to write anything. Thanks for the list, Ethel. Do any of us have any people skills? I've got none, and my Charisma modifier is -1 so it's not like I'm even alright using them untrained. I could try to track people who disappeared in the woods or maybe the cat/cattle, if you want, but someone else would have to take point on pretty much any other lead. ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() ”I never studied religion at all,” Dorgrum answers with a shrug in between big gulps of sweet, hardy beet juice. “Would knowing if cultists are involved help us find the stirges, or kill them?” he asks earnestly. ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() "Some beet juice would be great," Dorgrum answers cheerily. "I always knew you could trust a gnome to appreciate the value of pulling food up from the dirt. Thank you. Besides, something sweet to sip on won't slow down our conversation about the stirges any, will it?" The dwarf follows the gnome inside and takes whatever seat she might have to offer. ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() GM Axolotl wrote: Thanks for letting us know, Dorgrum. Are you an accountant? :D Good guess, but no. I work at a church. ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Dorgrum looks up at Ethel and blinks slowly as his mind begins to clear from the strange transition. “Alive… yes…” he mutters grinding his boots into the ground. “That actually really wasn’t bad at all, although it is nice to have solid ground beneath my feat again.” The dwarf adjusts his pack and makes sure his weapons are still where they belong then nods and says, “lead the way.” ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Hey, this is pretty much the busiest week of the year for me at work, so I apologize for falling behind right away. I should be back to regular posting on Monday or (next) Tuesday, and I’ll try to get a few posts in between now and then. I do have discord (I got it for the chat in another game) but I rarely use it. If someone posts a link to a server or whatever for this game I’ll join it and try to participate. ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Dorgrum nods with satisfaction at the elf's answer. "Trees must be softer than I thought, then, because it seems like getting pulled through one would hurt, but you two are the elves, you'd know more about trees than I would. So, when do we leave?" ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Its a magic tree- it can connect with any kind of tree the caster designates. (There, Handwavium applied, lol.) ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() ”A gnome named Galia, and we were sent by Smine. Got it,” Dorgrum answers almost confidently as he looks through his new healer’s tools. With his 2 gold (and, I assume, the rest from the others) left on the table, he begins stowing tools and bandages in various pockets. ”Does it hurt to travel through trees?” he asks one of the elves when he finally looks up again. ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() Dorgrum fishes out two gold coins and sighs. "It seems I don't have enough for the healer's tools," he remarks. Looking to his two traveling companions he somewhat tentatively proposes, "I'd be glad to use them on either of you if you get hurt, if, by chance, you happen to have a little spare coin to help purchase them?" ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() I'm really not worried about getting paid back for something that's going to benefit the whole party. Pickle might feel differently, but 2/2/1 is fine with me. ![]()
Pathbuilder Character Sheet | HP 23/23 | AC 18 | F +8, R +6, W +5 | perception (darkvision) +7, sense motive +2 (ut) | active effects: --
![]() I have the medicine skill but I forgot/didn’t realize that I needed healer’s tools to really use it. I have 2 gold left, but a quick srd search looked like the basic kit is 5g, maybe?
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