Alurad Sorizan

Doran Ramiro's page

47 posts. Alias of natloz.


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Here is Doran Ramiro with the corrected stats. All that's left is gold and shopping.

wealth: 4d6 ⇒ (5, 2, 4, 3) = 14*10 + 800 = 940


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Indeed, Doran will still be here.


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Doran bolsters himself and his allies with the power of Abadar once again keeping the orcs from his healing mercies.

channel energy 1d6 ⇒ 3


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

reflex save...: 1d20 - 1 ⇒ (10) - 1 = 9

Doran can't get out of the way in take and is burned quite badly. He calls on Abadar to heal some of his and his companions wounds.

channel energy: 1d6 ⇒ 3

Use selective channel to exclude the orcs.


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Doran commands one of the orcs coming up the stairs to flee, hoping that will give his companions time to deal with the spellcasting orc.

DC 14 Will save or move away from me as quickly as possible provoking aoo's as normal


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

initiative: 1d20 - 1 ⇒ (7) - 1 = 6

Doran stands guard on the ground floor when he hears the roar from upstairs. Unfortunately his old joints are slow to react.


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Attempting to heal some of the damage they've taken, Doran moves towards the two warriors and calls on Abadar's aid.

Move 15 ft west. Channel energy, use selective channel to exclude the orcs caught in the burst.

channel: 1d6 ⇒ 6


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

In a desperate act to avoid more damage, Doran uses his morningstar on the orc in front of him.

Attack: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
damage: 1d8 + 1 ⇒ (5) + 1 = 6


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Are you? I didn't realise that... cancel the delay, move to be between Zinar and the orcs. I would also like to actually be placed on the map too.

Checking again, Doran notices that Zinar picked a fight with two orcs and moves to prevent their counterattack.

Totoal defense, ac 21 till next round.


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Seeing his companions holding fast, Doran waits to see of he needs to assist anyone in particular.

delay


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Assuming blue is still standing...

Doran moves up to assist Zardu with his target. He states to the orc in a strong and slightly off tone voice "COWER!".

Use law domain ability: As per the Command spell - Blue Orc has to make a DC 14 Will save or fall prone on his next action.


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Indeed


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Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

As the battle begins, Doran calls on Abadar to guide his companions blows.

Cast bless. Not sure of everyone's locations but all allies within 50 ft get +1 to attacks and saves vs fear.


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Was there more setup to be done?


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

"That sounds like a good plan Rav."


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

"That sounds like a fine plan lad. One that would serve the Saltscales quite well I think."

diplomacy: assist: 1d20 + 7 ⇒ (14) + 7 = 21


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Doran moves to check out the injured sailor.

heal: 1d20 + 3 ⇒ (3) + 3 = 6

"I'm not sure about what the head trauma but I can heal the outer physical wounds at least. I may be able to help your injured warriors as well if they'll allow me as additional thanks for helping this sailor."

If allowed, I'll use a channel to patch everyone up.

channel: 1d6 ⇒ 3


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Doran looks on curiously as the coins change hands.


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Doran looks to his companions and mutters, "Anyone know what they're saying?" He then holds out his hands to his sides so as to not appear threatening and grins sheepishly.


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

"Indeed, the longer we wait, the worse off they'll be."

Perception: 1d20 + 8 ⇒ (1) + 8 = 9


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

"I can help on the water issue as well (create water orison). I may be able to help fix those water barrels and whatever else could be pieced back together (meding orison). Fixing things takes time though, time that probably would be better spent with us searching."


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Doran tries to keep an eye on the halfling woman to point out her location for the others but the wind blows spray in his face making it hard to see.

perception: 1d20 + 8 ⇒ (1) + 8 = 9


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Seeing he can be of some use, Dorran grabs some ropes. "Our employer went overboard!"

Str check: 1d20 + 1 ⇒ (11) + 1 = 12


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

perception: 1d20 + 8 ⇒ (16) + 8 = 24


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Fort save: 1d20 + 5 ⇒ (20) + 5 = 25

Its destiny I guess.


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

"Whatever caused the storm, it's almost upon us." Looking to the captain, "I will help however I can but I don't have much experience with sailing. Perhaps I can aid with my magic instead?"


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Doran goes around to the crew to make sure no one was hurt and provides aid if necessary. After that he gets some rest before the new day comes.

just hanging out long term


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Doran stands in shock as he watches one hobgoblin backstab the other. Once they've retreated, "Those were some bloodthirsty creatures killing their own like that. It was a short lived ambush though. Good work with those seige weapons fellas!"


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Doran moves as close as he can to the dazed runner while staying on the ship and issues a command laced with magic. "Approach!" To his colleagues, "Let's see if we can't get a prisoner."

Movement and using domain power to affect the creature per command. DC 14 will save to resist


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

What kind of action would it be to extinguish the arrows in the deck? And can I get next to one of those arrows and still be within 30ft of the smoldering rope?

Doran uses his enhanced speed to move about the deck working as fire brigade. He first gets close enough to the burning rope to say a prayer to Abadar to provide water to extinguish the threat. The water rains down soaking the rope and the budding fire. "Take them out lads! I'll keep the fires at bay!"

Whatever movement is necessary and cast create water (4 gallons worth) over the rope.


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Doran casts another spell to empower his strikes and moves to an obvious bording point to help keep the hobgoblins at bay.

Cast divine favor and move.


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Hearing the twang of bowstrings, Doran calls for the blessing of Abadar to help him move across the deck. Cast Longstrider

Init: 1d20 - 1 ⇒ (18) - 1 = 17


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

I'd like to cast longstrider if it looks like action is imminent. How big is this ship that 50ft radius wouldn't affect everyone? I know positions aren't really concrete at the moment.


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Doran nudges Zinar as his orbs light up a wolf creature. "Looks like we were correct to be wary. Prepare yourself mage." He then pays special attention to any signs of underwater threats.


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Doran stands with Zinar to lend his not inconsiderable powers of perception as lookout. "That's a neat trick there lad, I used to know some creatures that could do something similar back in the day."

Perception: 1d20 + 9 ⇒ (7) + 9 = 16


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Doran attends the walkthrough of the ship but is just excited to be getting out of town again. He spends his free time on deck staying out of the way as best he can.


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

"Perhaps those would be better questions for the captain? Thank you my dear for escorting us to the ship. Safe travels back to your offices. Now let's see if we can't find that captain."

Did we actually get told the name of the captain?


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Doran looks over the contract using his keen sense for leagalese making sure there aren't any loopholes in the fine print that may be less than desirable. Finding nothing out of place he takes a quill, looking around for any disagreement, and signs the parchment. "It looks fine to me." With a nod he heads for the door.


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Doran grins slightly at Rav then turns to Dhanne, "As my companions have said. We are the group tasked with protecting your shipment. Any information you can give us as to what we are guarding would be of immense help. It's much easier to make preparations when we know what may be coming after us."

diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Doran is about to select a cake when the goblin devours them all. He wrinkles his face a little before shrugging and pouring some ale. "Perhaps it will rain, perhaps not. All I know is being on the road is better than being stuck inside."


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

An armor made with noqual would be nice I think

"Indeed, we shall meet again at noon."


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Are the fancy metals only for the people that went on the last quest?


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Doran seems to take a shine to the goblin. "You seem to be able to grasp many concepts quickly but you don't know what a dock is? I think a person should be judged on their own merits but others may not. I'd gladly take you to see the ships and the docks to help you learn and to serve as a go between for anyone who may give you trouble. Most of your kind aren't nearly as sociable as you are. All this is once you've gathered any tools you think you may need of course."

So rav doesn't know about ships and docks but he knows about vulcanized rubber?


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

The is a voice from outside the door. "You sure this is the right place? Ok then." The door opens and an older gentleman possibly in his late 50s walks in. "Colwyn! I've finally found... oh, there are others here. Allow me to introduce myself. Doran Ramiro, man of Abadar, at your service. The man has a close shaved beard with white streaks in it and long salt and pepper hair. He's got a sturdy metal shield and heavy breastplate. A morningstar hangs from his waist.


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

As Mabry finds him, "Finally, someone with some direction. Have you come to show me to Mister Binderhook? Then by all means, after you." he follows after the servant with a lighter step than one would imagine with all his heavy equipment.


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Doran wanders the halls of the compound with no particular destination in mind besides where his wandering feet take him. He exchangeds pleasantries with passersby but makes no effort for real conversation.

Colwin is supposed to be around here somewhere... I'm sure I'll find him soon enough


Human Cleric 2 HP:13/13 AC:17/9/17 Fort:3 Ref:-1 Will:8 Current effects:

Hello everyone, looks like I'll be joining you on this grand adventure sometime soonish.