Doomdigger's page

Organized Play Member. 336 posts. No reviews. No lists. No wishlists. 70 Organized Play characters. 3 aliases.


Grand Lodge

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I have not read every update on this thread but did someone tell us why the Ultimate Intrigue book with the Vigilante is not on the PRD rules list of major book references, I know the pregen is represented but I'm just telling people it is not linked there but I don't know why. Only one person in our club plays a Vigilante, and I know his secret...."Paprika!"

Grand Lodge

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They use "Fey-zers" of course!

Grand Lodge

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SCP 682 was good.

Like a Lab experiment that went "terribly terribly" wrong.

It's a straight Green Dragon...you could say Green Dragon or Swamp Dragon-kin.

If you boasted the gas or tail slap was not a dragon,any of the spell use or spell-like ability makes it a dragon even more.

If you had water breathing and Deathrolls it would be more Gator.

I'm reminded of the Manticore, if it mates with other creatures the results vary...this plus that equals Dire Lion.

I would go far away from the "See you later and After-while"...silliness.

"Dark Eater"

"Marsh Mouth"

"Dweller"

I also would go aberrant versus dino- terrible lizards and Jurassic descriptors are overplayed, or just played out.

Good Luck!!!

3/5

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This game sucked!

3/5

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Kudos to Secane
Your creativity is awesome.

I too went for a Demiplane quasi-real effect.

The PCs approached a beautiful set of clothes washers in a glistening pool,just before the temple entrance, frolicking and folding robes, and unable to talk until a certain short time frame elapsed. They were described as a Halfling and Human having awesomely high charisma but with distinctly deformed and mutilated hands.

Finally able to talk, they offer the party robes.

Right at the door the Gnome admits he's evil and stares creepily at the party's hands. He claims to be on a pilgramage to become a better more enlightened soul, he apologizes for his past actions and hopes to attone with the help of the leader.

My party was weirded out, faction missions were completed two steps in, and then I lead them right into a sermon. We had full temple maps printed out and I filled the chapel area will a lot of minis for effect.

The leader preaches that the Pathfinders will not respect the rules, they will steal, and they should be assisted in any way possible so they can be out of the temple as soon as possible.

After the mass briefings the party explores trying to do faction missions.

I had the training room master old and asleep, and like thai chi, I hinted that the exercises could be mimiced but the guy was narcoleptically dosing off.

The party hated the Gnome, he lead them into the Garden and the trap missed, so the whole temple thought a player was the chosen one.It was so bad- so funny- so lucky.

The forbidden areas traps are devestating.

During the meal service none of my party ate. The other table tried to deliver food to the leader which is not allowed and it was softballed for them.

My party never went into the haunted area, the Gnome freaked them not to really rest, they did the temple like a dungeon crawl so they got lucky I guess?

You should plan for at least one player dying.

Boss fight was strange tactics and you might playtest with 4 or 5 pregens, I had a problem with the guy's movement and spell selection.

When I ran this Angel folk (aasimirs?) were rare, they can power the magic fountain which helps defeat the leader, but the bad guy aasimir guards are deceived. The other table had a boon player using the aasimir, but it wasn't obvious.

I think I'm a good DM, but the way I played the Gnome was the highlight, I had the bloating boss, preach that the dumb pathfinders had a chance for the ultimate gift and they chose a dirty quilt (the hoa jin tapestry after the ruby phoenix tournament) I was on a roll. The key is to call out mass forgiveness. We forgive you for not being respectful, not following the obvious forbidden area sinage and if you jab in offending or Angel kin brotheren to the point of violence, you can sway the party to fufill the warnings and hook them into investigating openly.

I put the Temple on one sleep cycle 14 hours of sleep "Beauty Rest".

After one night then the party can basically go anywhere without being observed.

The Heresy Points can really add up if you just do a lot of do not toch this "Pathfinder sinage".


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Cold Napalm wrote:
Crushing new players is not a very good way to get new players...and we WANT new players.

Even as an experienced player Cold, you would love my DMing style, give the bossfight person a wand of Magic Missles or make it an Alchemist and I will make you remember what Quandry just wisely wrote:

"... in general players need to realize when a tactical retreat is a good idea."

I am goofy, and of course, the greatest player who has ever lived, so my recruitment ability goes beyond a pregen death.

People respect my honesty at the table, buy the t-shirt (reroll), buy the portfolio(reroll), I'll buy you cursed dice, I'm rooting for the negative con threshold and hoping that you scream "In your face DMFrank!!!" when you win. Emotional play, dramatic dice roll reactions,I'm just being more intense.

I take pictures of the 8 year olds' first Natural 20's and post them online. I think teaching Spartan style is appropriate, throw the babies off the cliff, if they make their reflex save so be it.

In a previous post someone wrote something like the threat of death and dying heightens the joy of accomplishing the gaming goals in the end, but when it's all said and done I'm not too sure about that.

I know a guy who went through two back to back TPKs fearlessly and asked me if he should play a Cleric in the future? It doesn't matter if he learned anything from dying. I immediately built a 20 con Wizard who just used the mount spell and rocked Season 4 game 1, a Samurai with a 20 con. We know the wand of cure light wounds breaks the game- and the classes that can use said wand after game one might have a better chance to live? But who hasn't been mauled unarmored by the mountain lion?

If that guy now plays 4e becuase of me, we did, as a system, lose a lot when he made that decision, but he brags about my enthusiam still the same, and he invites me to sit as he DMs everytime I visit his home gaming store.

He will return to Pathfinder,becuase of me, and he asks for advice all of the time to bring more excitement and to create the dynamic which is lethal. I do play every edition except Next, but "I'm the one to cross Chris Perkins over." Last game I called two failed will saves and a "14" on the reroll. I'm just saying new players have other gaming options, and the law of Primacy will have you reteaching the creative intinct that may or may not exist. If we let them go they need a better experience. Sink or swim, I just want the JAWs music no matter what.

The books should be free, the modules should be free, they should pay the best players and Judges, to entertain the cybercrowds. Like the UFC, if I can knock you out every game then people will cheer.

Give me everyone in Lake Geneva, Wisconsin, the Paizo staff, Bigsby, Kyle Baird (any 5 star DM), Michael Jordan, it does not matter, I'll outplay, outlast, out rule, out everything anyone as modestly as possibly possible just one time, then I'll retire.

You guys think recruitment should be something forced and contrived, intelligent people will feel manipulated, and resent silliness and we WANT intelligent players. If you tell a person that the attachment factor exists, they could luckily avoid death, but if you give them the "option" of living for any reason, how is that true to the Pathfinder system?