17/17HP; AC17/13/14; Fort +4 Ref +6 Will +0; Init+3; Perception +7
Size
Medium (6'6", 170lbs)
Age
102
Alignment
CN (G)
Deity
Calistria/Desna
Location
Stolen Lands
Languages
Elf, Common, Sylvan, Orc, Draconic
Strength
17
Dexterity
16
Constitution
12
Intelligence
16
Wisdom
11
Charisma
7
About Udoeak Duskwalker
Stat Block:
Udoeak Duskwalker
Elf Alchemist (Chirurgeon, Internal Alchemist, Vivisectionist) 2
CN Medium Humanoid (elf)
Init +3; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 17 (2d8+4)
Fort +4, Ref +6, Will +0; +2 vs. enchantments, +2 bonus vs. poison
Immune magic sleep; Resist elven immunities, poison resistance +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Longsword +4 (1d8+3/19-20/x2)
Ranged Sling +4 (1d4+3/x2)
Special Attacks sneak attack +1d6
Alchemist (Chirurgeon, Internal Alchemist, Vivisectionist) Spells Prepared (CL 2):
1 (3/day) Enlarge Person (DC 14), Shield
--------------------
Statistics
--------------------
Str 17, Dex 16, Con 12, Int 16, Wis 11, Cha 7
Base Atk +1; CMB +4; CMD 17
Feats Breadth of Experience, Brew Potion
Traits Brigand, Vagabond Child (urban) (Disable Device)
Skills Acrobatics +1, Climb +1, Craft (alchemy) +8 (+10 to create alchemical items), Disable Device +5, Escape Artist +1, Fly +1, Knowledge (arcana) +10, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +7, Ride +1, Sleight of Hand +6, Spellcraft +8, Stealth +3, Swim +1 Modifiers alchemy +2, brigand, silent hunter
Languages Common, Draconic, Elven, Orc, Sylvan
SQ breath mastery, discoveries (feral mutagen), infused curative, mutagen (dc 14), poisoning (standard action)
Combat Gear Feral Mutagen: +4 STR, -2 INT, +2 Nat AC, Groaning bullets (20); Other Gear Chain shirt, Dagger, Dagger, Groaning bullets (20), Longsword, Sling, Sling bullets (40), Alchemy crafting kit, Backpack (3 @ 15 lbs), Bedroll, Belt pouch (empty), Cauldron, Eyeglasses, Desna, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
Special Abilities
--------------------
Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Breath Mastery At 1st level, the internal alchemist can control his breath and the flow of vital energy within his body. Without preparation, he can hold his breath for a number of minutes equal to his Constitution score (after this, he must begin making Constituti
Brigand +1 Bluff, Diplomacy, Intimidate, and Sense Motive when dealing with brigands, theives, bandits, etc.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Feral Mutagen (Su) Mutagens grant claw and bite attacks, and a bonus to intimidate.
Infused Curative At 2nd level, a chirurgeon's extracts of cure spells automatically act as infusions, and can be used by non-alchemists. When a chirurgeon prepares his extracts, he may choose to render any or all of his infused curatives inert and prepare othe
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 20 min.
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poisoning (Standard Action) (Ex) Normal: Apply poison to a weapon as a standard action.
Silent Hunter Reduce Steath penalty for moving by -5, can make Stealth checks while running (at -20 - includes reduced penalty).
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Formula Book:
1-
CLW
Disguise Self
Enlarge Person
Expeditious retreat
Reduce Person
Deathwatch
Shield
Extract Assortment:
1-
Shield - Used
Enlarge Person - Used
Infused CLW
Physical Description:
This tall elf is much more robust than others of his kind, bulging with muscle. He wears simple clothing, a plain set of raw umber pants, and underneath his chain shirt can be seen a matching shirt. Over this, he wears a drab olive cloak, and on the underside of said cloak can be seen a distinctly metallic sheen. It appears to be separate from the cloak, although it hugs the cloak fairly well. His face has a few scars, most of which appear to be from blunt force trauma. As well, his nose is bent at an odd angle, suggesting he has broken it at least once. Upon his nose sit an old pair of glasses, at least 30 years of age. He keeps these fairly low on his nose, so that he may use them when reading, but they stay out of the way otherwise.