Oracle

Donovan-171043's page

* Pathfinder Society GM. 3 posts. No reviews. No lists. No wishlists. 10 Organized Play characters.


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Zepheri wrote:

I suggest go arcanist instead of wizard since you can get:

dimensional slide: it helps to put you in better position without losing your full attack.

Arcane weapon: allow to increase the +1 in weapon or to change/apply enchantment in the weapon.

Quick study: help you to change a spell in 1 round instead of 5 min that the wizard need.

Spell tinkerer: help you to increase or decrease spell duration.

Do the arcanist spells work for spell combat and spellstrike though?

It calls out magus spells

or do I just use the arcanist spells for CC and Such and then use SS and SC for magus spells?

Thanks,
D


avr wrote:
Check the dates Donovan. Wiggz posted this eight years ago and hasn't posted on paizo.com this year.

Sorry... this is my first time posting on this website.

Is it taboo to bring old threads along with your question?

I raised thread, as it were, so that anyone looking would know exactly what I was looking to do, and where my confusion arose.

If I did do something wrong, how can I do it better next time?

Thanks,

D


Wiggz wrote:

This is a bit of a spin-off from the earlier 'Ultimate Archer' thread, specifically in reference to a character build recommended by Sylvanite. I listened to his suggestions, played around with the build and this past weekend actually put it through its paces in a game and I have to say - great, great character. All in all a tremendous amount of fun and far and away the most effective archer and one of the most effective characters I've ever played.

I wanted to put the build out here with my own spin on it and invite Sylvanite and anyone else to critique, comment, question or copy the build and use it as inspiration to find a version of their own... I build characters almost constantly and this one has earned my highest recommendation for whatever that's worth. At low levels you make a more than competent archer with some potent buffing ability and things quickly scale up from there, until you're following up Quickened Selective Fireballs with Dazing Selective Fireballs to open combat and then hammering out 7 ranged attacks per round at 4d6+25 a pop... all while Flying around, Invisible and nearly impossible to target much less hit.

And this is hardly what I'd call an 'optimized' build. At 20th level you finish with a 17th level Fighter's BAB and a 17th level Wizard's casting ability - in fact the two continue apace from 11th level on.

I chose Human though I could certainly see an Elf working well here. We use a 25 point build in our campaigns and I included the Attributes as I managed them below:

Attributes:
Str - 10
Dex - 16 (+2 racial bonus, +1 at 2nd, 4th, 6th and 8th)
Con - 14
Int - 16 (+1 at 12th, 16th and 20th)
Wis - 12
Cha - 8

The first level is a Fighter and since you'll only be taking a single level of it, most archetypes really aren't worth considering - Sylvanite recommended the Lore Warden and considering what you'll be doing with this character, it certainly sounds like the best option. After that you'll be taking 5 levels of Wizard. An Evocation specialist would...

A quick question on this build:

Would you be using spellstrike as well as spell combat? Combining the two would allow you to get an extra attack off, but wouldn't it restrict you to only magus spells?

In that case are you only casting 1 spell (more if quickened) and shooting 1 arrow?

If that is true then would it be better for you to focus on spells that have many rays (looking at either magic missile early, battering blast/ray spells later)

Thanks for the advice