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kind of good

3/5

I have to say that I was a bit disappointed in this product. There isn't a great deal of meat on the bone here.

On the plus side, There is some good background information here that might be quite important if you run a pirate heavy campaign. The art is good and some of the table information is useful.

On the negative side I have to say that there is little here regarding ships, how to use them, not much for spells or sea-based items.

I would have to say that there is enough to make the product useful in some ways, but I would probably call it "Piratres at a glance".

Suppliment this book with (if you can find them) "The Seafarer's Handbook", "Pirates!", "Arms and Armor 3.5" (for special item creation)and applicable parts of "Swashbuckling" series.

To be fair, it's hard to get pirates into a mixed world without butchering the whole concept. Your DM is faced with a bit of a challenge when working with pirates, but it can be a fun addition.


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Once again another 5 star book

5/5

It's starting to look like I only know how to give 5 stars to a book. However, I have so far only written reviews for some of my favorites, so it stands to reason.

I have this book in hardback. Amazingly, the pages are not destroyed by player-drool! Not only is there lots of good items of verious levels in here but the item creation process can create quests all by themselves. There's tables and materials added but there's also the ability to create. I have a half-orc currently seeking a belt with such drive that I may have to come up with a means for him to find it. My cleric is on what will probably be a life-long quest to make a spear which, if created, would eventually end up as a holy artifact. No small goals there.

I rank this as one of my must have books. If you can imagine it, you can make it.


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Highly recommended

5/5

The problem with poisons in game is that for the most part a player doesn't have to be of a very high level in order to just shrug off the poison effects. No more.

If you want a force to be feared in your game, this is it. There are poisons inhere that will do amazing damage. These poisons are not made by just anyone though. THey are the work of professionals. You don't just buy this in the back of a shady bar. Plus, we'll see how good your rogue is! don't underestimate the work of a professional poisoner. Especially if they happen to be in your party!

The only poison handbook you'll ever need, with gear, feats and skills.


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Outstanding

5/5

I have many game books (as I'm sure many of you do) but I have to say this is one of my favorites. Several things make this stand out. It has faerie spells and feats and s few classes which would be expected from such a product. Those are quite good. There are some really great additions to making faerie characters more unique. There are the nature aspects that start to change your character to be more aligned with their area of nature, plus give special abilities. Some are useful but others are just fun to roleplay. The items are quite good too such as the charm bracelet. You could do business with a dragon with one of those! The description about the society and commerce are very useful too. Can't say enough good things about the book.