Camper

Dominic Tryst's page

30 posts. Alias of GenThunderfist.




Dawn breaks it's way past the tattered remains of a curtain, casting it's small light upon a large marble tomb in the center of a rather ornate room. The room is large and hexagonal in shape. By way of the broken, rotting furniture and withering tapestries the room might once have been some sort of chapel.

The tomb is enscribed with mostly faded text, only a small line of text can be made out from the rest; ...of The Virtuous Hero....

Suddenly, with a resounding *Crack* the tomb splits open revealing a decomposed corpse within.

An airy voice floats through the room, "Tch. Now that just won't do." Slowly the corpse starts to shudder as it's bones begin to regain their original shape, and loose flesh starts to knit itself back together.

Another voice cuts through the room, almost sounding disdainful. "At least it will do for our purposes, now be done with it." A second after the voice fades the corpse slowly rises out of it's tomb and a dark miasma surrounds it. The lifeless eyes flick open as the corpse becomes animated.

"Rise my champion, and be born anew." the first voice announces, the sound reverberating around the whole room. A bright light appears above the newly made zombie. It starts to grow bright and burn with an intense heat as it slowly descends, moving into the vile creature. With a startling shriek the zombie is engulfed in light and fire, which slowly grows dimmer and dimmer, leaving the zombie floating in midair - a peculiarly bright light where it's eyes should have been. The zombie gradually becomes less corpse like, until - to the unobservant eye, it would be passably human. It falls to the ground with a dull thud.

"Come my awakened Champion, grasp your sword and shield and once again serve me until the end of an age." A door to the back of the room flies open, revealing a ruined hallway that advances into the dark.


Welcome to An Age of Embers, a Pathfinder campaign that will be loosely based off of Dark Souls. Check out the Campaign info tab for character generation breakdown as well as general setting info.

Most info you will find out as you play, but I'll tell you what you know at the moment and feel free to ask any questions you may have.


Hello,

Recently I've had this idea of a "heroic" campaign running through my head, people using their wits, charm, and brawn in order to hurl themselves onto the forefront of history in the making. Then the thought occurred "What if it were just simple people, trying to do something great and live their life?" You are naught but the common folk, just trying to get by in the crazy world we all live in. Do you help the plight of your fellow men, or do you ignore it all as life passes you by? Will your town ever grow in stature, or will you simply be left behind to wither in the dust and poverty?

Welcome to A Village Tale.

Recruitment will be open until Sunday May 4th, so just under a week, and I'm looking for around 4-5 players. All necessary character generation information is under the Campaign Info tab. This campaign is going to be less about combat and more about RP and clever use of skills. If you have any questions or concerns, or even requests of what you would like to see just post away and I'll help any way I can!


OOC discussions, questions, comments, concerns, requests, etc. Let it all out here!


So I was thinking of a campaign where we don't run heroes, we don't slay dragons or stop armies with a wave of our hand; what about the people in the background? The dirt farmer drafted to the war, the militia protecting the town from 3 goblins, the volunteers just trying to help get supplies down the trade route?

Roughly the game would be a 15 point buy, only NPC classes (excluding the Aristocrat and the Commoner), and very little starting gold. We would start somewhere around level 2-4, I'd rather not just do a level 1 meat grinder right away.

Feats would be gained at levels as normal, but would have to be earned in game, same with skill ranks. I.E you went to the forest after work every day for a few weeks working out how to cleave through stumps/sticks before you could do it every time without fail.

This game is less about the "Grand Adventure" and more about "How do these people even live?" It's not a dungeon crawl, or a rescue mission for a Princess, it's more of finding out the local farmer is out of seed and the only source is through the forest.

Any questions, or comments, or if it just doesn't sound interesting let me know.


The room is small and uncomfortable with a large table and chairs taking up most of it. On the left wall there is a single window that looks out to the sprawling city of Tarn below. In the far distance The Wall looms. You are all seated at the table with a small folder set in front of each of you. You recognize some of the people around you from your academy days, except for one man. He seems slimmer than the rest of you and almost like he doesn't quite belong here. It's uncomfortably silent in the room, and the only light is the natural light pouring in from the window.

Inside the Folder:

Inside the folder is a two sheets of paper. The first is a very basic ADMIN memorandum congratulating you all on your recent graduation from the Academy and informs you all of your new living arrangements. You have room and board for as long as you remain within the city you are currently assigned. Since you are not part of a formally recognized ADMIN Team yet, you living-quarters will be in the dormitories found at your current ADMIN Outpost, and your meals will be provided for you in the cafeteria.

The second piece of paper explains your current assignment. The local militia have noticed a new drug raising on the market. They have repeatedly tried to find the culprit but to no avail, it's as though every time they get close all traces of the operation simply disappear. They have requested ADMIN's help in the matter. ADMIN's official stance on this matter is that it is simply the poor skills of the militia that are leading to this investigation going south, however they can afford to send a small team to investigate. It is noted that your team's pay will be 500 gold, plus reparations of any equipment lost or damaged.

The door to the room opens up and a short man strides in. The man is around 4' 9" and close to 175 lbs. He's chewing a cigar that's barley larger than a nub at this point, and doesn't seem to be lit anymore. He gets the the center front of the room, turns on his heels, and looks at the group of you. "Alrigh', I'm to be yerr C.O. until such a time that you can take care o' yerr-selfs. I am Sergeant Root. You may call me either Sir, Sergeant, or just Root is fine. I assume you have all seen yerr assignmen'. Any questions?"


This is the discussion thread, all questions, comments, concerns will be handled here. Also we can just hang out and talk about things that are not the game too I suppose.