Orich
Male Human Wizard (Conjurer [Teleportation]) 1
NG medium humanoid
Init +6 (+2 Dex; +4 Imp. Init); Senses Perception +2
Languages Common (Taldane), Draconic, Elven, Dwarven, Celestial, Ancient Osiriani, Azlanti, Osiriani, Varisian, Undercommon.
DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex)
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 arbor); mage armor
hp 8
Fort +1, Ref +2, Will +3
OFFENSE
Speed 30 ft. (6 squares)
Melee Quarterstaff -1 (1d6-1)
Ranged by weapon +2
Wizard Spells Prepared (CL1st; Concentration +5)
0 (at will): Detect Magic, Disrupt Undead, Light
1st (4/day): Grease (2), Mage Armor, Summon Monster I
Prohibited schools: enchantment, illusion
STATISTICS
Abilities Str 8 (-1), Dex 14 (+2), Con 12 (+1), Int 20 (+5), Wis 12 (+1), Cha 7 (-2)
Base Atk +0; CMB -1; CMD
Feats Improved Initiative, Scribe Scoll (w), Spell Focus (Conjuration)
Skills Fly +3, Knowledge (Arcana) +9, Knowledge (Nobility) +9, Knowledge (Planes) +9, Knowledge (Religion) +9, Lingustics +9, Spellcraft +9, Perception +2
SQ Arcane Scool (Conjuration [Teleportation]), Shift (5 feet) 8x/Day, Trait (Inspired by Greatness [TBD], Rich Parents)
Gear Belt pouch (empty), sack (empty), scholar’s outfit, spell component pouch, spellbook (33 pg used), scroll case, quarterstaff, 120gp
Scrolls Alarm (2), Comprehend Languages (2), Enlarge Person (10), Feather Fall, Mount (6), Protection from Evil (5), Silent Image (5) (all via Scribe Scroll)
Scrolls II Alarm, Feather Fall, Comprehend Languages, Mount, Magic Missile, Protection from Chaos, See Invisibility, Silent Image (all bought and written into spellbook)
Spellbook
0 – Acid Splash, Bleed, Dancing Lights, Detect Poison, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue;
1st – Alarm, Burning Hands, Comprehend Languages, Enlarge Person, Feather Fall, Grease, Identify, Mage Armor, Mount, Protection from Chaos, Protection from Evil, Silent Image, Summon Monster I;
2nd – See Invisibility;
SPECIAL ABILITIES
Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.