Domingos Santin's page

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Quote:

Firstly:

a. I don't think Loremaster is nearly as good as straight Wizard mechanically. Free spells in your book are pretty darn good, and you miss out on the rest of your bonus feats.

b. You need three metamagic feats to take Spell Perfection. I'd suggest Reach, Persistent, Piercing, or Selective as your third, depending on what type of spell you cast most often. Also, I'd consider taking Quicken a bit later than 10th level. Just using it on a 1st level spell uses up your highest spell level. Though I guess if you go Loremaster you may not have the best high level spells in the first place.

a. I didn't knew that. Damn. Probably have to re-think something now...

Quote:
I'd actually rate Stinking Cloud higher than Black Tentacles for it. You could Quicken both of them without increasing the spell level, but Spell Perfection would double the bonus for Stinking Cloud from Spell Focus, whereas it'd have no other effect on Black Tentacles.

The problem with Stinking Cloud: it targets Fort.

I'm building this character to play Carrion Crown, so I'm having some problems with spell selection.

Quote:
Preferred Spell is really good, but it needs Heighten Spell, which isn't as much. Though I guess you could Heighten Grease.

This seems nice...


Hello all...thanks for all the help

So, here I am:

Character:

Orich
Male Human Wizard (Conjurer [Teleportation]) 1
NG medium humanoid
Init +6 (+2 Dex; +4 Imp. Init); Senses Perception +2
Languages Common (Taldane), Draconic, Elven, Dwarven, Celestial, Ancient Osiriani, Azlanti, Osiriani, Varisian, Undercommon.

DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex)
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 arbor); mage armor
hp 8
Fort +1, Ref +2, Will +3

OFFENSE
Speed 30 ft. (6 squares)
Melee Quarterstaff -1 (1d6-1)
Ranged by weapon +2

Wizard Spells Prepared (CL1st; Concentration +5)
0 (at will): Detect Magic, Disrupt Undead, Light
1st (4/day): Grease (2), Mage Armor, Summon Monster I
Prohibited schools: enchantment, illusion

STATISTICS
Abilities Str 8 (-1), Dex 14 (+2), Con 12 (+1), Int 20 (+5), Wis 12 (+1), Cha 7 (-2)
Base Atk +0; CMB -1; CMD
Feats Improved Initiative, Scribe Scoll (w), Spell Focus (Conjuration)
Skills Fly +3, Knowledge (Arcana) +9, Knowledge (Nobility) +9, Knowledge (Planes) +9, Knowledge (Religion) +9, Lingustics +9, Spellcraft +9, Perception +2
SQ Arcane Scool (Conjuration [Teleportation]), Shift (5 feet) 8x/Day, Trait (Inspired by Greatness [TBD], Rich Parents)

Gear Belt pouch (empty), sack (empty), scholar’s outfit, spell component pouch, spellbook (33 pg used), scroll case, quarterstaff, 120gp

Scrolls Alarm (2), Comprehend Languages (2), Enlarge Person (10), Feather Fall, Mount (6), Protection from Evil (5), Silent Image (5) (all via Scribe Scroll)

Scrolls II Alarm, Feather Fall, Comprehend Languages, Mount, Magic Missile, Protection from Chaos, See Invisibility, Silent Image (all bought and written into spellbook)

Spellbook
0 – Acid Splash, Bleed, Dancing Lights, Detect Poison, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue;
1st – Alarm, Burning Hands, Comprehend Languages, Enlarge Person, Feather Fall, Grease, Identify, Mage Armor, Mount, Protection from Chaos, Protection from Evil, Silent Image, Summon Monster I;
2nd – See Invisibility;

SPECIAL ABILITIES
Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Feat Selection:

1st Lvl - Spell Focus (Conjuration)
1st Hum - Imp. Init
1st Wiz - Scribe Scroll
3rd Lvl - Augument Summoning
5th Lvl - Superior Summoning
5th Wiz - Metamagic I (Extend)
7th Lvl - Improved Familiar (Azata, Lyrakien)
9th Lvl - Skill Focus (Knowleadge [Arcana])
10th Wiz - Metamagic II (Quicken)
11th Lvl - True Name (11th+)
11th Lore - Toughness
13th Lvl - Spell Penetration
15th Lvl - Spell Perfection
17th Lvl - ?
19th Lvl - ?

Still a work in progress, but much much better.

At Level 11 it goes from Wizard to Loremaster, so I kind'a let Toughness for later. Right now I'm aiming to get extra saving throws from the Secrets, since high level feats are still tricky to me.

Here are some (more) doubts:
1) Inspired by Greatness gives me +1 CL for a single spell. I'm thinking Mage Armor... anyone have a better option?
2) Researching for higher level spells, I recently got sume doubs about Black Tentacles. If I cast it in an area, and a friend steps into it, isn't he targeted by the spell? Or I can make the tentacle auto-fail the grapple on my friends?
3) Back on Black Tentacles, I was thinking this would be a good spell for Spell Perfection.
4) A character with high INT have bonus spells slots for spells. INT 20 means bonus slots: 0/2/1/1/1/1/0/0/0/0 for each spell level. Since I can't cast higher level spells, can I use those slots to memorize lower level spells?

My DM already ruled that I can, I just want to confirm that this is legal.
5) As good as Academae Graduate may seem, DC 15+Spell Level against Fort seems really hard to hit... still a bit unsure about this.
6) Still not sure what I'll get with True Name... optimized suggestions?


@Ravingdork, could you post your build?

@ Zephyre Al'dran, I took sometime to see some of those spells... really some looks

@nategar05, I'm always confused with those "Make a Killong Spell" stuff. What kind of Spell should be 'perfected' by Perfect Spell?

@ LazarX, agreed... let the BBEG hit the damn eagle instead of the FIghter, that's good ;)!

Still haviig some problems with high level feats, tough. Any advice?


@ Kirth Gersen: I got the opposite impression when reading Treantmonk's Guide, that Pathfinder made summoning a better choice than it was in the old 3.5 days.

@ Lightbulb: I'm creating a brand new Lvl 1 character for Carrion Crown. Enervation is really good, but it may not work well with most bad guys I'll find in the campaign. That's the other point against Necromancy.

@ jjaamm: Where's that spell from?

However, now that you're saying, Evocation doesn't seem to be that great except for the flashy stuff and some high level spells...

I dropped the idea of prohibiting Divination after I saw Read Magic and basic stuff in there.

Imp. Init. in the first level it is :)!

By thw way... any spell of note from Ultimate Arcana?

About the Summoner... the class seems much about the Eidolon. This guy is really something to be feared in combat?


First of all, thanks for the help.

Fing, I already read Treantmonk's Guide (it's nostalgic from my 3.5 days, actually)... however I'm still a bit unsure with a few things.

Ringtail, on #5, I'm thinking about a more versatile character. Also, the Summoner seems to focus on the Eidolon, which does not let him use the Summon spells... it doesn't sound attractive, but maybe I'm missing the point.

So... here's the feat selection so far:
1 - Spell Focus (Conjuration)
1 - Scribe Scroll (Wizard)
1 - Augment Summoning (Human)
3 - Toughness*
5 - Improved Initiative
5 - Extend Spell (Wizard)
7 - Improved Familiar (for Azata Lyrakien)
9 - Supperior Summoning
11 - True Name (from Ultimate Magic Class Options)

From that on, get things like Spell Penetration and Combat Casting.

I liked the idea of the Teleportation Subschool, but Acid Dart seems useful at initial levels... or at least better than a crossbow.

When I started the idea I thought about going into Loremaster, but it's requirements are too harsh.

*Still thinking that my DM could be a good guy and give everyone full-hp, then I'd change this... I Guess.

Thinking about selecting Social Trait #9, +900gp at start, to use with scrolls for spellbook or use... or a 1st-level wand.


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Hello All,

I'm trying to build an Wizard conjurer (summon-focused)for Carrion Crown, but I've been away from the system for far too long, so:

1st) What's the point with Spell Focus (Conjuration) in this case?

2nd) Sacred Summons requires "Aura" feature. Where's that?

3rd) Kind having problems with feats. So far: Augument Summoning; Combat Casting; Defensive Combat Training; Spell Penetration... back in the days of 3.5 I had problems fitting all the options into those few feat slots... what else is of use?

4th) So far Enchantment and Necromancy are my prohibited schools. Any thoughts?

5th)Any other advice?

Thanks!


Right now backgroud is a bit open, so I can choose pretty much anything.

At first I was thinking about Elves (heck, all Second Darkness' covers have a drow).

However, I wasn't very found of that idea.

Dragonchess Player wrote:
If using the "hunting for fiends" trait in the SD Companion as a character hook, starting with evil outsiders as a favored enemy is a possibility (although of limited benefit until later).

You mean "Scouting for Fiends", right?

Dragonchess Player wrote:
They're only of minor use in Shadow in the Sky, but come in handy in Children of the Void (and in other encounters as the AP progresses).

If I got it right, pretty much every useful option only will show up as a really useful option after the first adventure.

Aberrations and Undeads (2nd and forth); Elves and Evil Outsiders(3rd and forth).

Well... I guess I'll get Evil Outsiders to pair up with our Demon-Hunting Cleric.

Thanks everyone!


Guys,

I'll be playing a Ranger in SD, I'd like opinions on which Favored Enemy I should get.

Thanks!


Hello!

Pathfinder Chronicles Campaign Setting have the following alternate class feature for Rangers:

Pathfinder Campaign Setting wrote:

Enhanced Companion (Ex): Upon gaining an animal companion

at 4th level, the ranger must choose a single type of animal. The
ranger cannot call a different animal companion. The ranger’s
effective druid level is equal to the ranger’s level –2 (instead of
the normal 1/2) for that type of animal. This animal must be on
the basic list of companions that can be chosen at 4th level and
cannot be changed.

How this would work with the new Animal Companion rules?