Tef-Naju

Dolamite's page

312 posts. Organized Play character for Skorn.


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Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Boon: 1d20 ⇒ 12

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Acrobatics: 1d20 + 15 ⇒ (2) + 15 = 17 Not my week...

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Still unsure if we need three from three different people or if Dolamite can do all three?

Acrobatics: 1d20 + 15 ⇒ (4) + 15 = 19

Swim: 1d20 + 11 ⇒ (6) + 11 = 17

Climb: 1d20 + 9 ⇒ (6) + 9 = 15

Survival: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Well, that is not good.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

How many successes do we need and what is success? If more than one success is needed, do we againi all roll on the same skill? Can I roll once for each skill?

Dolamite has Acrobatics +15, Swim +11, Climb +9 and Survival +4.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Dolamite looks for short cuts and easily finds one.

take 10 perception: 21 + 10 = 31

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

It means if we choose impersonation then we all have to roll a skill for impersonation. Not sure I can pull that off. No bluff or disguise type skills here.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Question - when you say at leasgt 3 characters must succeed, do all three success need to come from the same catigory? If so we need to coordinate.

1) outmaneuvering the duergar in the winding tunnels (Find the way with Knowledge (dungeoneering or geography), Perception, or Survival.

Note that I good with perception and tap a 22 with a take 10 of 31.

2) inspiring the dwarves to pick up the pace (Recall the proper way to address the dwarves with Knowledge (history or local) or Sense Motive.

I am very good at Sense Motive and my take 10 is a 29.

3) outrun the duergar or creating a natural blockade (Find the proper spot with Disable Device, Knowledge (dungeoneering or engineering), or Perception.

Again I can tap the perception roll.

So I prefer options 1 or 3. But if take 10 is allowed I can make all three without rolling.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Dolamite agrees. I would stand with you my new friend.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Dolamite hopes to end this fight, but cannot find his foe.

Open Hand, Flurry: 1d20 + 15 ⇒ (2) + 15 = 172d6 + 17 ⇒ (5, 1) + 17 = 23
Miss Chance, High is good: 1d100 ⇒ 48

Open Hand, Flurry: 1d20 + 15 ⇒ (18) + 15 = 332d6 + 14 ⇒ (2, 2) + 14 = 18
Miss Chance, High is good: 1d100 ⇒ 6

Open Hand, Flurry: 1d20 + 10 ⇒ (18) + 10 = 282d6 + 14 ⇒ (2, 2) + 14 = 18
Miss Chance, High is good: 1d100 ⇒ 14

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Perception: 1d20 + 21 ⇒ (10) + 21 = 31 Thagt should be good enough to pin point the enemy again. If not let me know.

Hoping to protect Vanzetti, Dolamite first sees the duergar and then 5' steps, partially blocking his ally to full attack his invisible foe.

Open Hand, Flurry: 1d20 + 15 ⇒ (10) + 15 = 252d6 + 17 ⇒ (2, 2) + 17 = 21
Miss Chance, High is good: 1d100 ⇒ 31

Open Hand, Flurry: 1d20 + 15 ⇒ (12) + 15 = 272d6 + 14 ⇒ (3, 5) + 14 = 22
Miss Chance, High is good: 1d100 ⇒ 53

Open Hand, Flurry: 1d20 + 10 ⇒ (15) + 10 = 252d6 + 14 ⇒ (2, 1) + 14 = 17
Miss Chance, High is good: 1d100 ⇒ 23

He will then spend a ki point to bolster his ac for a round by 4.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Dang. I am betting that was a Harm spell.

Dolamite's Dragon Style allows him to charge through difficult terrain and so he does so, hoping to hit the enemy he has located but cannot see.

Open Hand, Stunning Fist: 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 212d6 + 17 ⇒ (5, 1) + 17 = 23 Fort save DC 18 por be stunned.

Miss Chance, High is always good for the player in my word: 1d100 ⇒ 67

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Dolamite calls out to Vanzetti You have trouble Northeast and 15' feet away. He then attempts to remove purple from the board.

Open Hand, flurry: 1d20 + 15 ⇒ (19) + 15 = 342d6 + 17 ⇒ (5, 6) + 17 = 28

Open Hand, flurry: 1d20 + 15 ⇒ (15) + 15 = 302d6 + 13 ⇒ (3, 4) + 13 = 20

Open Hand, flurry: 1d20 + 10 ⇒ (14) + 10 = 242d6 + 13 ⇒ (1, 4) + 13 = 18

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Perception: 1d20 + 21 ⇒ (13) + 21 = 34

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Dolamite moves up and punches his foe.

Open Hand: 1d20 + 17 ⇒ (5) + 17 = 222d6 + 17 ⇒ (1, 1) + 17 = 19

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision
Mustaparta wrote:
Seltyiel Half-Elf wrote:

Seltyel shots arrows again.

I shoot at the one on the top of map. Sorry, but both up and down look red to me.

Changed lower red arrow to green, hope this helps.

The bulette performs one more attack against the enemy and grinds green into a bloody mess.

[Dice=bite vs. green]1d20+15
[Dice=damage]2d8+12
[Dice=60+ causes collapse]1d100

Dornarnus fights against magenta and wounds him.
[Dice=Warhammer]1d20+15
[Dice=damage]1d8+5
[Dice=Warhammer]1d20+15
[Dice=damage]1d8+5

Red casts a spell and walks nearer to left end of tunnel If you interact with red, make a Will save DC 20.

** spoiler omitted **

Dolamite, AV and Jens may act

Is there a space between Dornarnus and his foe? Sure looks like one from the map. If not Dolamite calls out to Dornarnus to 5' back after his attacks. I will post assuming either there is a space or Dornarnus steps bacl...

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

I encourage the rest of you to come forward. I chose a spot I hope will only allow a single opponent to close with me. I am committed at the moment.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Gotcha. Somehow I missed that will save was for me. Thought it was for Dornarnus. My bad. Also Dragon Style lets me ignore difficult terrain in some instances but not 5' stepping. So I was wrong there. I can ignore it when I run, charge, or withdraw. Been a while since I played this guy.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Did we have the chance to heal Dornarnus?

Without a word Dolamite 5' steps to strike Yellow, using a swift action to cast Divine Favor.

Open Hand, Nonlethal, Stunning Fist, Flurry: 1d20 + 15 ⇒ (14) + 15 = 292d6 + 17 ⇒ (4, 5) + 17 = 26 DC 18 Fort Save or be stunned for a round

Open Hand, Nonlethal, Flurry: 1d20 + 15 ⇒ (2) + 15 = 172d6 + 13 ⇒ (2, 5) + 13 = 20

Open Hand, Nonlethal, Flurry: 1d20 + 15 ⇒ (16) + 15 = 312d6 + 13 ⇒ (3, 2) + 13 = 18

Note Fuse Style allows Dolamite to have both Dragon Style and Snake Style active at once.
______________
Active Spells:
Delay Poison, Communal on the group lasts 105 minutes on each recipient. Mage Armor
Divine Favor

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

If you are confident that the compulsion is broken and you wish to fight with us we can heal some of the damage you have taken. My punches were not lethal and can be healed along with lethal damage.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

I am sorry my potential friend. I believe you are being compelled to attack us. Dolamite says as he flurries his attacks at his target, choosing to do nonlethal damage.

Open Hand, Nonlethal, Stunning Fist, Flurry: 1d20 + 15 ⇒ (7) + 15 = 222d6 + 17 ⇒ (3, 2) + 17 = 22 DC 18 Fort Save or be stunned for a round

Open Hand, Nonlethal, Flurry: 1d20 + 15 ⇒ (14) + 15 = 292d6 + 13 ⇒ (6, 1) + 13 = 20

Open Hand, Nonlethal, Flurry: 1d20 + 10 ⇒ (15) + 10 = 252d6 + 13 ⇒ (3, 2) + 13 = 18

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

At the first hint that the fight is upon us Dolamite casts Delay Poison, Communal on the group while asking tJens to use his wand of Mage Armor on him. Delay Poision lasts 105 minutes on each recipient. The warpriest then moves to position himself stating I'll cover the right side

As Yellow comes around the corner Dolamite engages, using a swift action to cast Divine Favor. He strikes at his enemy

Open Hand, Stunning Fist: 1d20 + 17 ⇒ (9) + 17 = 262d6 + 17 ⇒ (2, 6) + 17 = 25 DC 18 Fort Save or be stunned for a round. Attack bypasses cold iron, silver, magic, and adamantine DR

Note Fuse Style allows Dolamite to have both Dragon Style and Snake Style active at once.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

I am still mostly confused or would have already posted.

Question:
1) When we got to the outpost was it occupied by enemy? The Mongrel Men? Or was it empty?

Can we still position ourselves for the start of combat. I had a long duration spell I intended to cast - Delay Poison, Communal. Can I still have cast that when the enemy first shows up?

Also I only see three P tokens on the map. Have we lost players?

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Hmm. We might need a little more direction and/or clarification to get this turn started. We arrive a day early but there are enemy in the camp, right? Unsure how we can prepare. And the enemy shown on the map are there when we arrive? Or are they the ones showing up with the prisoners?

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Roger that. I will change the spell.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

We have a wizard...

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Dolamite takes the wand of Daylight, and then agrees and rests. He dreams of greater invisible Bulettes.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Dolamite examines the mods to the beast and thinks he sees a spot where the armor needlessly pinches the creature.

Perception: 1d20 + 21 ⇒ (13) + 21 = 34

Arms out and hands empty he approaches the beast and using at Strength Surge to boost his strength to 27 for a round he attempts to adjust the fit of the armor to cause less pain before healing the creature with an empowered cure Cure Serious.

Strength Check: 1d20 + 8 ⇒ (20) + 8 = 28 [Nice time for a nat 20 even if it is mostly RP.

Cure Serious: 3d8 + 7 ⇒ (2, 8, 8) + 7 = 25 for 37 healing.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

I have no wild empathy but as an Oread I too am of the earth and hope that will provide a connection. Dolamite offers.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Dolamite wonders also but since the question is asked he says nothing. I hope Old Ironfin is not one of the creatures we just killed....

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Dolamaite thanks Irori for delivering the creature to him before using a swift action to cast Diving Favor (for +3 to hit and damage) He then full attacks using his adamantine brass knuckles.

Flurry Dragon Style: 1d20 + 11 + 3 ⇒ (15) + 11 + 3 = 292d6 + 18 ⇒ (2, 2) + 18 = 22

Flurry, Dragon Style: 1d20 + 11 + 3 ⇒ (8) + 11 + 3 = 222d6 + 14 ⇒ (1, 6) + 14 = 21

Flurry, Dragon Style: 1d20 + 6 + 3 ⇒ (20) + 6 + 3 = 292d6 + 14 ⇒ (1, 5) + 14 = 20

Confirm: 1d20 + 6 + 3 ⇒ (20) + 6 + 3 = 292d6 + 14 ⇒ (3, 4) + 14 = 21

IF 22 hits that is 84 points of damage that counts as magic, cold iron, silver and adamantine.

Dragon Style give 2X str for first attack and 1.5 for additional

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

I am on a mac and have no idea how to add my token to the map. Can 1) Someone do that for me?or 2) coach me through doing it? I have tried before but seem to recall I do not have all the potions.

Also, the colored blobs are the creatures?

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Is is smart to spend days going around, or do we kill these beasts? Dollamite asks. I have a potion of fly and could carry someone across as well. In such a way perhaps we could bypass the fight and not find another way that costs us time.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Dolamite will use Enhanced Diplomacy to negate his negative modifier and roll a straight d20 to aid.

Aid, Diplo: 1d20 ⇒ 13

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

I'll do my best to limit any issues from it, but I have a trip next week where I am flying to Seattle on Wednesday and will return on Monday. I should be able to post daily except maybe on travel days.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Dolamite is very good at Sense Motive but not trained in Survival or Diplomacy.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

A man joins you who appears both heavy and solid. His chiseled angular features make him look almost like a statue brought to life. He wears no armor and his movements seem considered. He wears both kama and Nunchaku thrust through a sash belting his robes. A holy symbol of Irori adorns his neck. I am called Dolomite and would stand with you on this noble quest.

Grand Lodge

It is showing up for me as well.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Checking in,

Grand Lodge

I still do not see the gameplay thread...

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Good to play with all of you. I had a great time and got to play one of those old runs that had eluded me for years. Thanks for letting me play up with you. With that Barkskin buff My AC made me effectively untouchable so my lower HP was never a factor. I never even had to use my Snake Style trick to substitute a +19 Sense Motive roll for touch AC.

Touch AC vs an attack that might otherwise hit: 1d20 + 19 ⇒ (15) + 19 = 34 :)

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

I had thought the Drow to be tougher foes. I believe in this case we took their poorly defended outpost before their plans could be achieved. Had we not acted to remove this root of evil who can say what type of thing might have grown here. Dolamite is pleased. While I know there are a few evil items in the world, in general items or not good or evil, intents are. I vote everything goes back for study.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Knowing that it might sound a little dim, I have ask, are we done?

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Buffs: mage armor, delay poison, Barkskin, Align Weapon Good, Divine Favor. AC is 33.

Dolamite advances and attacks. If his attack connects he expends a use of stunning fist to try to shut up the dark elf.

unarmed strike: 1d20 + 13 + 3 ⇒ (12) + 13 + 3 = 282d6 + 14 + 3 ⇒ (6, 3) + 14 + 3 = 26 Fort Save DC 18 or be stunned for a round.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Hoping that that lightning bolt never was cast...

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Buffs: mage armor, delay poison, Barkskin, Align Weapon Good, Divine Favor

And with that strike the sacred fist follows it up with a flurry. You have failed to anticipate your enemy. he states flatly.

unarmed strike: 1d20 + 13 + 3 ⇒ (14) + 13 + 3 = 302d6 + 14 + 3 ⇒ (3, 3) + 14 + 3 = 23

unarmed strike: 1d20 + 13 + 3 ⇒ (8) + 13 + 3 = 242d6 + 11 + 3 ⇒ (2, 4) + 11 + 3 = 20

unarmed strike: 1d20 + 8 + 3 ⇒ (2) + 8 + 3 = 132d6 + 11 + 3 ⇒ (1, 6) + 11 + 3 = 21

unarmed strike: 1d20 + 8 + 3 ⇒ (17) + 8 + 3 = 282d6 + 11 + 3 ⇒ (5, 4) + 11 + 3 = 23

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

When the drider steps back it seems unaware for an instance that Dolamite has followed it. And in that moment it lets its guard down. Dolamite strikes, likely spoiling its spell.

unarmed strike: 1d20 + 13 + 3 ⇒ (16) + 13 + 3 = 322d6 + 14 + 3 ⇒ (6, 5) + 14 + 3 = 28

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Yes. Step up. Seldom comes up. But when it does its nice.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

[ooc]I seem to recall you only get a single chance at SR and do not roll it every round. ???]/ooc]

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

When the drider steps back Dolamite Follows him and if it still tries to cast it will provoke an AOO that could disrupt the spell. So, shall Dolamite roll his AOO or will the drider try to cast defensively?

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Tess, Do you recall that all of us are still flying?

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