Stone Giant

Dojohouty's page

Goblin Squad Member. Organized Play Member. 83 posts (108 including aliases). No reviews. No lists. No wishlists. 8 Organized Play characters. 1 alias.



Scarab Sages 1/5

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This to start a PFS Lodge in the greater Charleston area. We have planned a kick off at the Berkeley County Library,
595 Sangaree Parkway, Summerville SC 29483, on July 30, 2011 the library opens at 9:00am, we can start any time after that.

The mod is "Master of the Fallen Fortress" for 1st level characters only.

This will be a great opportunity to join in with a new group and learn together!

Scarab Sages

I figure this has already been asked and answered, but I haven't found it.

We had a Ranger level 2 use a wand of cure light wounds. He felt he could since cure light was on his spell list.

The others felt he had to use use magic device skill to use the wand, since his spell list was not available to him until he reaches level 4.

Which is correct?

Scarab Sages

Results of Gunslinger play test Godsmouth Heresy:
Party make-up 6 1st levels, most had already played 1 or 2 mods so the party had more than just starting cash.
Rogue 1 human
Rogue 1 human
Fighter 1 human
Inquisitor 1 halfling
Bard 1 human
Gunslinger 1 Elf

El Salka Megil ah Findeladlara
Male elf Gunslinger 1
CG Medium humanoid (elf)
Init +4; Senses Perception +3
Defense
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 11 (1d10+1)
Fort +1, Ref +4, Will +0
Offense
Speed 30 ft.
Melee M/W curve blade,Elven +6 (1d10+4 18-20x2)
Ranged musket +3 (1d12 20x4)
Tactics
During Combat Fires musket in surprise round or 1st round of combat, drops musket, draws sword and enters combat.
Statistics
Str 17, Dex 14, Con 12, Int 12, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 16
Traits heirloom Weapon (curve blade, eleven), Warrior of Old
Feats Quickdraw
Skills Acrobatics +1, Bluff +0, Climb +2, Disable Device +0,
Intimidate +0, Perception +3, Ride +1, Stealth +1, Swim +2, UMD +1
Languages Common, Elven
Combat Gear wand of cure light wounds (1);
Other Gear chain-shirt, short sword, waterskin

Gunslinger build, based on a desert nomad (Berber type) basically a swordsman who carries a musket. The sword is his primary weapon; musket is intended as only a one shot affair.

Shots fired and results: (SR=surprise round)
1 - Shot into darkness 19 to hit 9 damage, missed due to concealment.
2 – SR Crit confirmed, 36 damage, kill
3 – SR 13 to hit 11 damage, kill
4 – SR 19 to hit 6 damage
5 – SR ?? to hit 4 damage ignored due to +5 DR
6 – 21 to hit 12 damage, kill
7 – 12 to hit 8 damage, kill

Net results 7 shoots (77gd cost) 4 kills, 3 melee kills helping the fighter and rogues. Very expensive fighting.

Feedback from table,
damage seems a little too high,
don’t like mixing playtest with OP and
it won’t take long for the bad guys to get firearms. How many characters could survive a ranged touch attack doing 1d12 possibly x4 damage?

Players was not happy with a gunslinger “invading my medieval fantasy world” (but he went along with the play test.) Everyone agreed play testing any new character types should NOT be done in OP. After all, the play tested character will end up getting a “redo”, nerfed or buffed as needed at the end of the test, but other player’s characters won’t get that same “redo”. So if there is a problem with a play test character and that flaw causes the other players a high cost such as a TPK, or something, was it fair to the other players? I look at it the same as a software corporation testing new code in a production environment instead of a test environment. We probably shouldn’t be testing in OP since other players really don’t have anything to say when they sit down at a table but they have to live with the results regardless.

Question for you, one of the rogues would pickup the dropped musket then spend a round reloading it. After combat I would spend another round unloading it and reloading it. We thought he could reload without being proficient, it would just increase the misfire from 1-2 to +4 or 1-6 misfire chance. If we were out of combat I would reload the musket to eliminate the +4 misfire and return the misfire to 1-2. Was this correct?

I really enjoyed playing him!

Scarab Sages

The Pathfinder Chronicler prestige class has “Bardic Music” available at 3rd level.

Quote:
Bardic Music (Su): At 3rd level, a Pathfinder chronicler gains this ability, which functions like the bard class feature of the same name, except that the chronicler’s effective bard level is 2 lower than her class level. Levels in this class stack with levels in any other class that grants a similar ability to determine her effective bard level.

But I’m not finding “the bard class feature of the same name” so I'm wondering if it might be "the bard class feature named Bardic Performance" instead.

Quote:
Bardic Performance: A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.

Is there an official position or errata on the Pathfinder chronicler prestige class special feature Bardic Music?

Scarab Sages 1/5

In the past I've seen online some of the session I've played. This past week I've gone back in to see which ones were missing but when I click on "Sessions" for my character only the profile page opens even though the URL says "http://paizo.com/people/PyreeDojohouty/sessions".

Scarab Sages 1/5

Are there any plans to run any scenarios at Dragonflight this year?