HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5
I don't play classes with Animal Companions often so I was comparing Dog's stats with Not Dog's just to make sure I was doing everything right. I think Not-dog's Reflex save should be one higher, and his Natural Armor bonus should be one lower (unless you're getting an extra point from somewhere).
HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5
Torch the Goblin wrote: Druid Animal companions gain +1 Str/Dex at class level 3. Here's a link. Thank you. I missed that. Looks like Dog gets a bit of a boost!
HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5
Dog followed his brother inside, focusing on the same target, circling in the same manor that Dogdog had, though with far more grace. Attack, flanking: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
Trip Attempt (if bite hits): 1d20 + 2 ⇒ (1) + 2 = 3
HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5
Dog padded up the gangplank with Dogdog on his back and growled when he saw the dogs chained to the mast. He bounded forward before Dogdog was ready and able to lower his Fangstick. The big wolf plowed toward the enemy canine. Charge!: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5
Lotslegs needs to make a DC 15 Reflex save or take 1 point of damage for attacking Dogdog with Natural weapons (as per Barbed Vest) Dog lunged at the creature attacking his brother. 5' adjust
HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5
Got Dog's crunch sorted out. I took Toughness and an archetype that specifically calls him out as being bigger than others of his kind, so he's a big mean pooch. I had some extra starting cash because my primary weapon is made of bone (which is cheap and fragile) so I bought barbed vests for Dog and Dogdog. Just wanted to mention it before it came up in combat. I also bought a Whetbone for the two of them to share. The only thing that sticks out as a little odd is the Military Saddle Dog is wearing. I figure that at some point Dogdog killed a halfling with a riding dog and stole their gear. I'm thinking Dogdog's lance was taken off the halfling as well. Made a couple small mechanical tweaks to Dogdog as part of finishing up dog. I ended up dropping Oversized Ears for Big Teeth because Dogdog just needed a bite attack. I'm keeping the big ears aesthetic though even though there's not a mechanical benefit.
HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5
He means we are both looking forward to this. Thanks for picking us. Dog still has the stats from a previous version. I'll sort that out on monday. Also, hey Torch, since we have somewhat overlapping concepts, how do you feel about having a whole pack of wolves one of which is actually a goblin at your disposal? Not-Dog, Dogdog and Dog definitely seem like they should be a pack.
HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5
Dog swept around to the other side as his little brother, catching the bug between them. Attack, flanking: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
Trip (if attack hits): 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12 Dog can't charge into Flanking position because charging has to be in a straight line. |