Hyena

Dogdog's dog, Dog's page

34 posts. Alias of Doomed Hero.


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HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Charge, power attack: 1d20 + 3 + 2 - 1 ⇒ (1) + 3 + 2 - 1 = 5 Womp womp


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Does Dog get an attack also? I've never been clear on that part of mounted charges.


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Dog continued to savage the pig.

Power Attack, pack flanking: 1d20 + 3 - 1 + 4 ⇒ (15) + 3 - 1 + 4 = 21
Damage, plus fire: 1d8 + 3 + 2 + 1d4 ⇒ (6) + 3 + 2 + (3) = 14

Free Trip if attack hits: 1d20 + 6 ⇒ (8) + 6 = 14


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Dog, upon seeing Dogdog launched, promptly lost his mind, savagely biting at the boar.

Power Attack, pack flanking: 1d20 + 3 - 1 + 4 ⇒ (17) + 3 - 1 + 4 = 23
Damage: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Free trip if bite hits: 1d20 + 6 ⇒ (3) + 6 = 9


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

I don't play classes with Animal Companions often so I was comparing Dog's stats with Not Dog's just to make sure I was doing everything right.

I think Not-dog's Reflex save should be one higher, and his Natural Armor bonus should be one lower (unless you're getting an extra point from somewhere).


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5
Torch the Goblin wrote:
Druid Animal companions gain +1 Str/Dex at class level 3. Here's a link.

Thank you. I missed that. Looks like Dog gets a bit of a boost!


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Dog is ready to go also. He picked up Power Attack and a fancy new Dire Collar.

I'm still working out the rest of my new gear. Dogdog is hard to shop for.


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Dog also pushed forward, nearly knocking his brother over, staring intently at the stick in Torch's hand.


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Dog was mad. The bad thing was crawling up there and was hurting his pack. He barked and snarled angrily, surging forward as Dogdog nudged his flanks.

Intimidate to Demoralize: 1d20 + 2 ⇒ (6) + 2 = 8 >.<


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Dog knew that tone. He racted to his brother's emotional swings instantly, lowering his head, laying his ears back and raising his hackles. A glow rumbling growl built in the dark wolf's chest.


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Dog followed his brother inside, focusing on the same target, circling in the same manor that Dogdog had, though with far more grace.

Attack, flanking: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Trip Attempt (if bite hits): 1d20 + 2 ⇒ (1) + 2 = 3


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Dog padded up the gangplank with Dogdog on his back and growled when he saw the dogs chained to the mast. He bounded forward before Dogdog was ready and able to lower his Fangstick.

The big wolf plowed toward the enemy canine.

Charge!: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
Bite Damage: 1d8 + 2 ⇒ (5) + 2 = 7


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Survival, track by scent: 1d20 + 5 ⇒ (10) + 5 = 15


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

AoO: 1d20 + 2 ⇒ (2) + 2 = 4

Dog's jaws snap nothing but air as the spider skitters past.


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Lotslegs needs to make a DC 15 Reflex save or take 1 point of damage for attacking Dogdog with Natural weapons (as per Barbed Vest)

Dog lunged at the creature attacking his brother.

5' adjust
Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d8 + 1 ⇒ (3) + 1 = 4


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Got Dog's crunch sorted out. I took Toughness and an archetype that specifically calls him out as being bigger than others of his kind, so he's a big mean pooch.

I had some extra starting cash because my primary weapon is made of bone (which is cheap and fragile) so I bought barbed vests for Dog and Dogdog. Just wanted to mention it before it came up in combat. I also bought a Whetbone for the two of them to share.

The only thing that sticks out as a little odd is the Military Saddle Dog is wearing. I figure that at some point Dogdog killed a halfling with a riding dog and stole their gear. I'm thinking Dogdog's lance was taken off the halfling as well.

Made a couple small mechanical tweaks to Dogdog as part of finishing up dog. I ended up dropping Oversized Ears for Big Teeth because Dogdog just needed a bite attack. I'm keeping the big ears aesthetic though even though there's not a mechanical benefit.


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Dog's ears lay back mirroring Dogdog's. The big grey wolf's growl was lower and more threatening, but somehow the intensity of it's goblin master was far more frightening.

Aid Another Intimidate: 1d20 + 1 ⇒ (7) + 1 = 8


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

He means we are both looking forward to this. Thanks for picking us.

Dog still has the stats from a previous version. I'll sort that out on monday.

Also, hey Torch, since we have somewhat overlapping concepts, how do you feel about having a whole pack of wolves one of which is actually a goblin at your disposal?

Not-Dog, Dogdog and Dog definitely seem like they should be a pack.


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

I am pleased and excited at the resumption of this entertaining story.


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Dog is done. He picked up Combat Reflexes.


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Reflex: 1d20 + 5 ⇒ (17) + 5 = 22
Fortitude: 1d20 + 5 ⇒ (13) + 5 = 18


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Dog follows his brother's lead.

Bite, inspired, flanking: 1d20 + 2 + 1 + 2 ⇒ (16) + 2 + 1 + 2 = 21
Damage: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Trip, inspired, flanking (if attack hits): 1d20 + 4 + 1 + 2 ⇒ (3) + 4 + 1 + 2 = 10


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Will Save: 1d20 + 1 ⇒ (6) + 1 = 7

Dog continues to whine, but moves forward anyway to protect his brother.

Attack, shaken: 1d20 + 2 - 2 ⇒ (11) + 2 - 2 = 11
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Dog is trained to be loyal to goblins. If you're a goblin, you can probably get away with a lot. A non-goblin, or a shapeshifted goblin, probably won't be so lucky.


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

1d20 + 1 ⇒ (2) + 1 = 3

Both the dogs piddle themselves.


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Dog tucked his wounded paw back, snapping at the big bad bug.

Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Trip: 1d20 + 4 ⇒ (16) + 4 = 20


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Dog lunged again, snarling his anger at the thing that had attacked his brother.

Bite: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Trip (if attack hits): 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

"Rrrauff!" Dog replied.

Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Trip (if attack hits): 1d20 + 4 ⇒ (6) + 4 = 10


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Dog follows his brother, fighting back to back now, and snaps at another of the bugs.

5' adjust to L11, attack bug 3

Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Bleeding, Dog snaps at the bugs, then lunges out of the middle of their pack..
Attack: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Trip (if attack hits): 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24

After attack, 5' adjust to L12


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Dog swept around to the other side as his little brother, catching the bug between them.

Attack, flanking: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Trip (if attack hits): 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Dog can't charge into Flanking position because charging has to be in a straight line.


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Dog investigates the passage to the right!


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Perception: 1d20 + 8 ⇒ (19) + 8 = 27


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

I have my little friend all ready to go though.