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17 posts. Alias of Reebo Kesh.



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Scarab Sages

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Pathfinder Adventure Path Subscriber

Ever since the disaster that was several overpowered encounters in Gatewalkers, every AP since then has been a literal cake walk for our players.

Our Discord plays the latest APs and honestly the last time a PC died was during Blood Lords and that was from a critical failed Medicine check.

We just finished Book 1 of Shades of Blood in 7 sessions. The encounters were a YAWN fest and the GM told us that no encounter was over Moderate difficulty and most were Trivial.

Seriously I have to know, Paizo why have you made all your APs super easy?


Just started Shades of Blood and was hoping one of the designers could chime in with an answer.

I'm playing a Wizard and want to go down the path of Crafting Alchemical and then Magical Items.

Will there be opportunities to do so in this AP?


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With the announcement of the anthology book Claws of the Tyrant I'm wondering why not bring back Dungeon Magazine?

Write the adventures in house or by authors outside of Paizo. It's where Paizo started right? Why not go back to that? Was it not successful?

Heck even as a PDF only product I would totally subscribe to that which is how I read all my Pathfinder products.


I noticed there's a Starfinder Second Edition Playtest Deluxe Adventure Pack for Foundry VTT which is great but will there be a physical version of this for table play?


We've updated to the Remaster and the whole Vitality, Spirit, Holy, no more Alignments etc is causing some confusion.

Our Cleric likes to use the Wall of Virtue spell and we didn't know if it would harm the PCs if the jumped through it.

Does it?


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Has anyone heard, or can someone at Paizo say, whether there is a sandbox style Adventure Path in the works?

Scarab Sages

Pathfinder Adventure Path Subscriber

With the move to strictly online play (thanks Covid) I've been looking for a way to make the Chronicle Sheets into Form Fillable PDFs.

Seems I can do this with any Chronicle Sheet for an Adventure Path but all the Chronicle Sheets for Pathfinder Society Scenarios are password protected (understandable) but I can't fill these out online and send them to players.

Can I download form fillable Chronicle Sheet for PFS Scenarios or is there a plan to allow this?

Scarab Sages

Pathfinder Adventure Path Subscriber

Also read on the Paizo blog that each book takes place during a different season.

So does that mean there's downtime between books?

Or does each adventure take 3 months of in game time to play?

Thanks
Reebo

Scarab Sages

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Pathfinder Adventure Path Subscriber

I'm considering running this AP but I'm hesitant if it doesn't come with a phonetic pronunciation guide for all the Asian NPC/monster/place/item names.

I really don't want to butcher the pronunciation of these names and a phonetic pronunciation guide will help immensely with this.

Thanks
Reebo

Scarab Sages

Pathfinder Adventure Path Subscriber

Can someone point me to a product that details the Verduran forest in Taldor/Andoran please?

Scarab Sages

Pathfinder Adventure Path Subscriber

The last battle of:
Kang the Conqueror! Tyrant of the timeline, master of endless legions, warrior and conqueror without compare, Kang is in search of the one thing he cannot have. But he is not the only one after the Missing Moment , and Kang soon finds himself in a new position — on the run across the events of the Marvel Universe’s future!

https://www.marvel.com/comics/issue/103089/timeless_2022_1?cid=eml_newslett er_20230406_unlimited_featured&mi_u=17928699

Scarab Sages

Pathfinder Adventure Path Subscriber

Hoping for an Official response...

Does the "You can't act while stunned" line in the Stunned condition literally mean your turn is over?

Then next turn you reduce the Stunned condition by 1?

Scarab Sages

Pathfinder Adventure Path Subscriber

Spoiler:
What does the man in the Dream Invasion look like exactly. Do we have a better description of him in Book 2 or 3?

Can anyone describe them please? (with a SPOILER tag)

Scarab Sages

Pathfinder Adventure Path Subscriber

Will the Foundry VTT module for Gatewalkers have token images for the monsters in Book 1 that currently don't have images in the Bestiaries?

Scarab Sages

Pathfinder Adventure Path Subscriber

Hey guys, will the Foundry VTT module for Book 1 be released tomorrow?

If not do you have a release date?

Scarab Sages

Pathfinder Adventure Path Subscriber

With the upcoming release of the new Treasure Vault, with it's updated Crafting rules, I'd like to suggest something.

I feel we need future Adventure Path Player's Guides to mention whether their will be Downtime opportunities to Craft in the Adventure Path or if it will be non stop go, go, go with little or no chance for that.

I hate having to tell players if they take Crafting because they want to make stuff in downtime that there will be hardly any downtime.

I get that the GM can slot downtime whenever they want but sometimes it might not fit in the story so a little guidance from the writing team might go a long way.

Thanks

Scarab Sages

Pathfinder Adventure Path Subscriber

Dream Invasion:
The sidebar on pg 17, Dream Invasion, mentions that the PC who has the "dream" gains the Awakened Power Feat. The way I read that, is they get the feat for free and do not have to use a Class Feat to obtain it. I'm I reading that correctly?

Scarab Sages

Pathfinder Adventure Path Subscriber

Just like the title says

Scarab Sages

Pathfinder Adventure Path Subscriber

This particular question plagues me every time I GM or play in an AP.

From experience a 4 person group seems to struggle while a 5 person group has an easier time of it. A 6 person just ROFL stomps encounters even when you Elite all the enemies.

Action Economy which plagues that other game seems to rear its ugly head here too.

So for anyone who has been lucky to read the PDF of Book 1, is this a 4 person or 5 person Adventure Path?

Scarab Sages

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Pathfinder Adventure Path Subscriber

Soooo, our group is playing Blood Lords and naturally we're ALL Undead.

We're in Book 2 and encountered some Wraiths... which according to the rules cannot damage any of us.

Are we interpreting the rules incorrectly?

Scarab Sages

Pathfinder Adventure Path Subscriber

Unless I'm missing it completely but I cannot see the location of the Cradle of Quartz on the map on page 2 of Book 2: Cradle of Quartz?

Scarab Sages

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Pathfinder Adventure Path Subscriber

Maybe it's just me but I cannot find where it mentions what is the maximum level Item the PCs can purchase in Alkenstar?

Anyone?

Scarab Sages

Pathfinder Adventure Path Subscriber

The Clockwork Handlers have an ability to Grab a target on a successful Strike with one Action then Hogtie them using two Actions.

So basically if it succeeds on the Strike it can basically tie up one character per round without them being able to resist the effect until they can Escape?

That seems OP, am I missing something?

Someone on Reddit mentioned you need to Restrain someone to tie them up. Since the Clockwork Handler auto succeeds the Grab it can't roll a Critical Success to Restrain the target. So how does it ever use the Hog-tie ability?

Scarab Sages

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Pathfinder Adventure Path Subscriber

Having read Age of Ashes I noticed it mentioned that "there will be Downtime for Crafting in this AP"

I'm curious if that is also the case for Outlaws of Alkenstar?

Perhaps the designers can chime in please?

Scarab Sages

Pathfinder Adventure Path Subscriber

On page 15 of Ages of Ashes it suggests that PCs can use Command an Animal to change its attitude from Indifferent to Friendly.

No where under the Nature skill and Command an Animal does it say you can do this.

So how do you accomplish such a task? I can't find an official ruling anywhere.

Scarab Sages

Pathfinder Adventure Path Subscriber

I used to DM Pathfinder when the only rulebook was the Core one. Now I'm Playing more and about to roll a character for the updated Rise of the Runelords AP.

I would like to create a Healer character who is an Archer.

I am open to any suggestions regarding Class, Deities, Races, Feats, Traits, etc.

Thanks in advance.

Scarab Sages

Pathfinder Adventure Path Subscriber

So yesterday I played a session of Mummy's Mask book 5. I haven't played in a year and I made a 14th Mesmerist. The GM asked that all players play Occult classes which I was not familiar with and the Mesmerist was the only one not taken so I went with that.

In the final room of the Slave Temple(?) we encountered the Black Genie(?).

Round 1:
I win initiative, stare at Black Genie and cast Mind Fog.
Black Genie fails saving throw.
Rest of party do nothing.

Round 2:
I cast Confusion. Black Genie fails saving throw.
Black Genie creates a cloud of obscuring lightning mist (?)
Monk Spiritualist runs in and starts fighting.
Rest of party do nothing.

Round 3: I cast Possession. Black Genie fails saving throw.
Game over.

Am I/did we miss something? Am I able to shut a major encounter down that quickly?

Scarab Sages

Pathfinder Adventure Path Subscriber

I am a long time Pathfinder player but this year my group has switched to D&D 5e. I still see Paizo as the best source of adventure modules and hence my question.

The Party works for a faction called The Emerald Enclave.

THEIR BELIEFS ARE:
The natural order must be respected and preserved.
Forces that seek to upset the natural balance must be destroyed.
The wilderness can be harsh. Not everyone can survive in it without assistance.

THEIR GOALS ARE:
To restore and preserve the natural order, keep the elemental forces of the world in check, keep civilization and the wilderness from destroying one another, and help others survive the perils of the wilderness.

Basically, I'm looking for any Pathfinder modules that would fit into the themes the faction represents. Open to Adventure Path as well.

Currently, the group is 5th level and it's even enough for me to convert from PF to 5e.

Hopefully, someone with knowledge of all if not most of the published modules can offer some suggestions.

Thanks in advance.
Reebo

Scarab Sages

Pathfinder Adventure Path Subscriber

So the four lights have to remain within 10 feet of each other because any that move away from the others wink out.

Does this mean the lights can be in a line 10 feet apart from each other or must they travel in a square so that each light is within 10 feet of the other?

Basically it's a Light spell with a slightly bigger radius than can be sent 120 feet away. A Light spell on an arrow has a greater range so the bigger radius is the only positive of this spell.

Paizo how about allow the four lights to be independent of each other so the caster can send them off in four directions?

Just a thought.

Scarab Sages

Pathfinder Adventure Path Subscriber

I can't find any ruling regarding what happens to non magical ammunition eg arrows, sling bullets etc after you fire them?

Are they destroyed on impact?

Can you retrieve the ammunition that missed the target?

A page reference would be nice if the rule exists.

Scarab Sages

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Pathfinder Adventure Path Subscriber

I was really hoping the Alchemists bombs would be more versatile and at least have a Healing Bomb, like Ana's Healing/Poison Grenade from Overwatch.

Am I missing something or is there no way to do this with the Alchemist class unless you homebrew it?

Scarab Sages

Pathfinder Adventure Path Subscriber

Let's say a take an Elf which gives me an Ability Flaw in Constitution.

If I take a Background that gives me an Ability Boost in Constitution does that mean it cancels out the Ability Flaw giving me an Ability Score of 10?

I can't find anywhere in the rules that cover this specific situation.

Scarab Sages

Pathfinder Adventure Path Subscriber

Can this creature do this?:
Can the Garaggakal use its Phase Through ability to become incorporeal for one round to trick the PCs into wasting attacks on it?

Scarab Sages

Pathfinder Adventure Path Subscriber

Ok can someone clarify at the end of the Incident at Absalom Station

what happens?:
The PCs leave the Drift Rock aboard the Sunrise Maiden and are attacked by a ship but we don't find out what happens until Volume 2?.

Also do the PCs level to 3rd or are they still 2nd at the end of Incident at Absalom Station?

Scarab Sages

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Pathfinder Adventure Path Subscriber

It seems to imply that when you decide to dismiss it as a reaction the damage you just took gets reflected back at the target who needs to make a Reflex save for half.

It neither says you take or not take the damage in the description. So
how does it work?

Scarab Sages

Pathfinder Adventure Path Subscriber

Can a starting character purchase a Flame pistol (level 2 Small Arms) if they somehow had the funds to do so?

Scarab Sages

Pathfinder Adventure Path Subscriber

I'm running Dead Suns at the moment and just curious to know how much power/recognition/responsibities will the PCs have once they are accepted in the Starfinder Society?

Are they like law enforcement?

Do citizen have to answer questions?

Can they arrest suspects?

Do they have a salary?

Or

Are they more like Private Investigators?

Scarab Sages

Pathfinder Adventure Path Subscriber

If so, where can the rules be found for that action?

Scarab Sages

Pathfinder Adventure Path Subscriber

I can see a lot of people picking "safe choices" like Sea Witch and Aquatic Druid etc and personally I don't want to do that.

I'm not really familiar with the classes beyond the Core Rulebook so I was wondering if there are any classes that will be poor/bad choices for this AP?

If so why?

Scarab Sages

Pathfinder Adventure Path Subscriber

Just need some clarification why the Hippocampus' sensors don't detect life signs on The Acreon? The path doesn't explain why they don't work.

I can understand why the "aliens" might be undetectable, alien physiology, but what about the "scavengers"?

Scarab Sages

Pathfinder Adventure Path Subscriber

If you're a player in the Dead Suns AP don't read the spoiler unless you want to be... spoiled.

Ok seriously I hate the name of this...:
Stellar Degenerator? Really? I know Death Star and Starkiller Base were taken but that name is seriously on the nose, like early 60s B-grade Sci-Fi bad.

Anyone got any better suggestions?

Scarab Sages

Pathfinder Adventure Path Subscriber

One of my players built his character, a Vesk, as a melee tank with a Doshko and Step-Up thinking things were the same with AoO, and now believes his build is useless.

Is it?

Would he be better off rebuilding to a less Unwieldy weapon?

Should he drop Step-Up since you can do AoO with it and the laser pistol wielding alien can just shoot you in the face without provoking?

Scarab Sages

Pathfinder Adventure Path Subscriber

If someone uses "Pull the Pin" on an enemy wearing a bandolier of grenades, do the other grenades go off if they are caught in the explosion?

What if someone carrying grenades is hit by a thrown grenade?

Scarab Sages

Pathfinder Adventure Path Subscriber

Ok it seems a character cannot be killed via hit point loss unless they take damage equal to double their hit point total after stamina is gone in a single attack ie death from massive damage, correct?

So if a character at 0 hit points and laying in fire doing d6 damage per round does that mean they cannot burn to death because the fire doesn't do massive damage in a single round?

I assume characters can still die from lack of oxygen, CON drain, and various death effects?

Scarab Sages

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Pathfinder Adventure Path Subscriber

I'm about to start running Dead Suns with 6 players. Anyone else doing the same thing?

Just wanting some advice on how to scale the 1st book of the adventure path for 6 players instead of 4?

Thanks in advance.

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