Race |
| HP: 91/91 | AC: 32 (14 Tch, 31 Fl) | CMB: +12, CMD: 25 | F: +12, R: +5, W: +8;+2 vs. poison, spells, and spell-like abilities | Init: +1 | Perc: +0, SM: +0 |
Classes/Levels |
| Speed 20ft | Aura of Good; Detect Evil (at will); Stonestrike +2, 8/8; Defensive Stance 22/22; Lay on Hands 4/4; Clear Mind 1/1 | Spells: none | Active conditions: None. |
Gender |
Male LG Dwarf Paladin (Stonelord) 8 |
About Glarifyur Egdoras
Glarifyur Egdoras
Male dwarf paladin (stonelord) 8 (Pathfinder RPG Advanced Race Guide 16)
LG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +0
Aura courage (10 ft.), resolve (10 ft.)
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Defense
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AC 32, touch 14, flat-footed 31 (+11 armor, +2 deflection, +1 Dex, +3 natural, +4 shield, +1 trait)
hp 91 (8d10+39)
Fort +12, Ref +5, Will +8; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training, fortification 25%, stoneblood; DR 4/adamantine; Immune charm, fear
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Offense
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Speed 20 ft.
Melee +1 dwarven waraxe +13/+8 (1d10+5/×3) or
. . dwarven boulder helmet +12/+7 (1d4+4) or
. . mwk cold iron short sword +13/+8 (1d6+4/19-20)
Ranged throwing axe +9 (1d6+4)
Special Attacks hatred, stonestrike
Paladin Spell-Like Abilities (CL 8th; concentration +8)
. . At will—detect evil
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Statistics
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Str 18, Dex 13, Con 19, Int 10, Wis 10, Cha 10
Base Atk +8; CMB +12; CMD 25 (29 vs. bull rush, 29 vs. trip)
Feats Antagonize[UM], Elemental Channel, Intimidating Prowess, Persuasive, Skill Focus (Intimidate)
Traits bully, defender of the society
Skills Acrobatics -5 (-9 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Craft (blacksmith) +4, Diplomacy +15, Intimidate +23, Survival +0 (+2 to avoid becoming lost); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven
SQ defensive power (clear mind[APG]), defensive stance, lay on hands 4/day (4d6), mercy (fatigued), stone servant, stonesinger
Combat Gear potion of cure moderate wounds, potion of cure moderate wounds, potion of touch of the sea, quick runner's shirt[UE], wand of cure light wounds, wand of cure light wounds, wand of lesser restoration (17 charges), holy water (6); Other Gear +2 full plate, +2 heavy steel shield, +1 dwarven waraxe, dwarven boulder helmet[ARG], mwk cold iron short sword, throwing axe (2), amulet of natural armor +1, belt of giant strength +2, boots of speed, cloak of resistance +2, handy haversack, pathfinder pouch, ring of protection +2, wayfinder[ISWG], artisan's tools, bedroll, flint and steel, hemp rope (50 ft.), holy text[UE], masterwork tool, masterwork tool, medlance (worth 500 gp), mess kit[UE], sack, signal horn[APG], soap, trail rations (5), waterskin, weapon cord[APG], whetstone, wooden holy symbol of Torag , wrist sheath, spring loaded, 3,102 gp, 3 sp, 2 cp
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Special Abilities
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Antagonize Use Diplomacy or Intimidate to goad creatures
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm.
Clear Mind (1/defensive stance) (Ex) Immediate action in defensive stance, reroll a Will save but must take new result.
Damage Reduction (4/adamantine) You have Damage Reduction against all except Adamantine attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Stance (22 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, +2 to AC when defending, but may not move.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Elemental Channel (Earth) Channel Energy can affect a chosen elemental subtype of outsiders.
Fortification 25% You have a chance to negate critical hits on attacks.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Immunity to Charm You are immune to charm effects.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (4d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Stone Servant (Medium, 2/day) (Su) Summon an earth elemental to fight beside you.
Stoneblood (25% fortification, +8 to stabilize) (Ex) 25% fortification, +8 to stabilize.
Stonesinger +1 effective level for [Earth] spells and earth-related class abilities.
Stonestrike +2 (8 rounds/day) (Su) Gain bonus to att/dam/CMB, ignore 16 hardness & if on earth/stone add to CMD.
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