Koloran wrote: Maybe we could brainstorm some ways to keep up the pace of the game to keep everyone motivated. I for one would suggest letting this AP drop for a while and trying something homebrew. I'm still up for GMing something. I'm game...I'll check with the other two and see that they attempt to post their response.
Janiven fires into the barrage of tieflings at the end of the hall missing every single one. Arael raises his symbol to Iomedae and blesses the party.+1 save and +1 attack James rushes up and catches one of the tieflings off guard. His dagger and rapier both find the weak spot in the tiefling’s armor and he goes down. A tiefling from the back quickly gets behind James and takes a swing at him, missing his shot. Drolgun rushes up from the back, shield and axe at the ready. In the background you see another mummy like creature (he looks almost exactly like the one you saw earlier). He puts his hand up and a bolt of magic flies from his hand striking James. 5 points of damage Another tiefling rushes up from the back, drawing his sword he swings at Drolgun, causes blood to flow from a fresh wound on the dwarf. 6 points of damage The other tiefling follows his compatriot and rushes up to attack James, drawing his sword he swings as James deftly dodges the attack. Koloran quickly frees up a hand and reaches out to Drolgun infusing him with power. Touch of Law Encounter Round 1
Koloran: It is probably around 9-10 pm. The time that has passed (game wise) is relatively small. Probably only about 20 minutes. Almost every battle has taken around a minute or less (in game time, 10 rounds equals a minute).
I believe the discussion thread disappears if no one has used it in a certain time period. As far as the current characters go, James has been busy this last week so his posting is sporadic. John really doesn't post unless I mention something to him plus he's started working nights. And as far as Lythar goes, I don't exactly know for sure what he's up to. I talked to him last week and he mentioned he was checking the post but I haven't seen him in a while. If you have another person in mind that would be interested that would be fine or if you want to try another character that would work as long as you can keep them separate (mentally). I would prefer we get another person, but if we need to have someone run another character we can. We are almost done with book one...once we finish this dungeon area so that would be a good time to bring in another person.
Drolgun, Koloran, James, and John:
The small wooden shop has not seen use in a long time. Tiny nails, a finishing hammer, and several incomplete wooden chairs clutter the corners of this room. A stairwell in the southern section of the shop heads up to a second floor. Koloran: Peeking out the boarded window you can see that you are in one of the buildings not far from the chapel. As a matter of fact, it seems to be one of the buildings you had hid behind when you were sneaking up to the chapel.
Drolgun, Koloran, James, and John: As the wolf slips from the bar, Drolgun swings hard with his axe. The sound of the axe reverberates off the wolves skull, cracking it.
Seeing another member of his party hit the ground, Koloran calls for another show of power from his god. This time, one of the wolves crumbles to powder while the other shies back from the aura. Drolgun lets forth another powerful swing taking the last wolf skeleton down in a heap of bone. As you look around, you see what appears like an abandoned carpenter's shop. The windows and door are boarded and a set of stairs heads to the second floor.
Drolgun, Koloran, James, and John: Korolan reaches out with a prayer for Iomedae, healing Drolguns wounds. heal 6 points James stands up, taking another shot at the wolf. Cracks run down the wolf's skull. Drolgun stands back up and takes a shot at the wolf that had taken him down. His axe barely missing the beast. The wolf next to James takes him down hard.6 damage The wolf attacking Drolgun slips on the bar. Attack of Opportunity. Need initiative and actions John. Encounter Round 3
Drolgun, Koloran, and James:
Korolan steps forward, his symbol showing prominently on his shield, he begins speaking aloud to Iomedae. Suddenly a force of energy ripples through the room as the skeletal wolves momentarily fall to their knees, taking damage. James, knowing his dagger and rapier won't do much to the hard bones of the wolves, attempts to use them as not designed and swings at the wolf. Missing with both shots. Drolgun, now aware of the danger in the room, draws his axe and steps toward the wolf up on the bar. The wolf next to James bites his leg, dragging him to the ground.3 damage The wolf attacking Drolgun bites his arm, dragging the stout dwarf to the ground.5 damage
John: You rush up through the hallway, seeing the light from Koloran's lantern, you make your way through the opening, coming up behind Drolgun.
This two-story building is unusual for the miniature chairs hanging above the doorway from large hooks; odds are good this was a carpenter’s shop, probably one specializing in chairs. The ground-floor window is boarded up, but the boards are of quality wood and cut very evenly. The empty eye sockets of two skeletal wolves can be seen over the downed body of James and Drolgun.
Drolgun, Koloran, and James:
This two-story building is unusual for the miniature chairs hanging above the doorway from large hooks; odds are good this was a carpenter’s shop, probably one specializing in chairs.
The ground-floor window is boarded up, but the boards are of quality wood and cut very evenly. The empty eye sockets of two skeletal wolves watch as you move into the room after clearing the overturned furniture. Koloran, being extra observant, shouts a warning to the rest of the group as he moves to support Drolgun. James draws his weapons and blocks an attack from one of the wolves as the other jumps on a bar that stands in the middle of the room. Encounter Round 1
Lythar and John: You hear a shout from Koloran coming from the path to the left.
Drolgun: You look at the roughly chopped opening and slowly move what appears to be a table flipped upside down. You notice the table appears to be scarred with many nail-holes, gouges from what you would guess as a carving tool. The smell of death and decay hits your nostrils as the opening gets wider and as you peer further into the room, you notice many unfinished chairs laying about one of the corners.
Perception check!
Koloran:
You cautiously walk further into the room, all senses trying to focus on everything around you. You can see the prints Lythar has pointed out but your vision is blocked by the darkness out past the light you carry. James:
You make your way down the path slowly and up a small set of stairs that look to stop at a door in the ceiling. Listening, you can hear faint voices, but cannot quite make out what they are saying.
Drolgun:
You cautiously walk further into the room, all senses trying to focus on everything around you, but you find nothing. Lythar: You cautiously walk further into the room, all senses trying to focus on everything around you. You look closely to the floor for any signs of recent passage. The most recent thing you can find seems to be a few hours old. It looks like a small group of three human sized individuals moved from the passage to the south toward the narrow opening in the north.
Those going around the corner: The narrowly carved out tunnel continues to the right. After 20 feet it opens into a slightly wider cavern (about 10 feet wide) and continues to an opening in the left (going south). Two other exits from this 'room' are in the northern end. One of the narrow tunnels leads back parallel to the tunnel you just entered through; while the other narrow tunnel leads north (opposite the wide opening to the south).
Okay...in case you didn't catch it there are two narrow tunnels leading from the room you just entered and a wider tunnel going to the south at the far end of the room.
Drolgun leads the way, followed closely by Lythar and Koloran with John and James taking rear guard. As you move down the 'man'-made tunnel you notice it continues north for about 35 feet before opening up on the west side; while the rest of the tunnel continues on past the opening another 15 feet before making a sharp turn east. The opening to the west houses a steep set of stairs that lead up to a crude door set loosely in a brick frame. The door is boarded over with stout oak planks.
Koloran lashes out with his longsword, 'For Iomedae!', he screams as he cuts a big gash in the 'hell' dog in front of him. Drolgun, seeing a tactical opportunity, steps behind the hound engaged with Koloran and swings mightily with his war axe, falling the beast to the north. Continuing his swing, he aims at the beast between him and Koloran and misses. The beast bites back at Drolgun, but it is unable to take him down. 2 points damage Lythar, brandishing his bastard sword, puts the final 'hell' dog out of its misery with a mighty swing, nearly cleaving the beast in two. As you finish off the last hound and look around you can see that the mortared stone walls of this room give way to roughly chiseled rock walls to the west, where a narrow corridor turns to the north. Craft (stone masonry), Knowledge (engineering), Perception, or
Profession (miner) DC 15: Whatever carved these tunnels was more like an animal’s claws than a manufactured tool.
Using his shield to produce the only light in the area, Koloran quickly steps around the corner so that the party may see down the previously dark hall. Drolgun rushes up, taking a big chunk from the red eyed mutt with his waraxe. James moves up to backup Koloran as another dog rushes up from the hall to aid it's comrade against Drolgun. Lythar slides past Koloran and James to backup Drolgun. John begins his melodic chant to rouse the party as the dog in front of Drolgun takes a nip at the husky dwarf. His foaming maw misses the attempt to open up the fighter. Encounter Round 1
Drolgun: perception check! |