Skinsaw Cultist

Disguise Self's page

17 posts. Alias of Great Green God.


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Kellek Wizard (exploiter) 6 | hp 26/32 | AC 13, T 12, FF 11 | CMD 15 | F +2, R +4, W +6 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, KnEng +10, Kn(Others) +8, Perc +7, SensM +7, Scrft +16 | arc reservoir 4/9 | magic missile wand 26/38 |

"So now he wants to move forward...."

Kellek both knows what the DC of the spell is and what it does to you. He might consider casting other things in a moment for for now stands pat.


Kellek Wizard (exploiter) 6 | hp 26/32 | AC 13, T 12, FF 11 | CMD 15 | F +2, R +4, W +6 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, KnEng +10, Kn(Others) +8, Perc +7, SensM +7, Scrft +16 | arc reservoir 4/9 | magic missile wand 26/38 |

"Confusion and mayhem. It seems to be our specialty, so I thought I would just lean in this once."

Kellek doesn't really have a plan. He does have some vague ideas for closing with our foe including spells like: disguise self, vanish, glitterdust, minor image, and haste. He could make the fog continue to look like fog via illusion which after he explains it to everyone they should be able to save against, or send up a group of images that look like us creeping around to draw fire.

Channeling is a burst, so if we all just stand on once stretch of stair and landing Flo should be fine is she hugs one wall. If there are any cultists still cluttering the stair we can heave them over the side.


Kellek Wizard (exploiter) 6 | hp 26/32 | AC 13, T 12, FF 11 | CMD 15 | F +2, R +4, W +6 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, KnEng +10, Kn(Others) +8, Perc +7, SensM +7, Scrft +16 | arc reservoir 4/9 | magic missile wand 26/38 |
Colvyn "Slick" Dashtail wrote:
Double move to the top of the stairs then.

"Before you come up, grab one of their weapons."


Kellek Wizard (exploiter) 6 | hp 26/32 | AC 13, T 12, FF 11 | CMD 15 | F +2, R +4, W +6 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, KnEng +10, Kn(Others) +8, Perc +7, SensM +7, Scrft +16 | arc reservoir 4/9 | magic missile wand 26/38 |

"What do you think? Is it me?"


Kellek Wizard (exploiter) 6 | hp 26/32 | AC 13, T 12, FF 11 | CMD 15 | F +2, R +4, W +6 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, KnEng +10, Kn(Others) +8, Perc +7, SensM +7, Scrft +16 | arc reservoir 4/9 | magic missile wand 26/38 |

{Kargas's new disguise.}

"Blast it seems to have gotten stuck again." Kellek says giving the hat a good swat, at which point Kargas's forms devolves into television snow before reappearing as something new.


Kellek Wizard (exploiter) 6 | hp 26/32 | AC 13, T 12, FF 11 | CMD 15 | F +2, R +4, W +6 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, KnEng +10, Kn(Others) +8, Perc +7, SensM +7, Scrft +16 | arc reservoir 4/9 | magic missile wand 26/38 |

Once outside.

"Right. Let's go kidnap a judge." Kellek says and smiles a horrible toothy smile.


Kellek Wizard (exploiter) 6 | hp 26/32 | AC 13, T 12, FF 11 | CMD 15 | F +2, R +4, W +6 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, KnEng +10, Kn(Others) +8, Perc +7, SensM +7, Scrft +16 | arc reservoir 4/9 | magic missile wand 26/38 |

"Might there be a way of postponing the trial? For instance if the judge were somehow delayed you could not rightly have a trial."


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Kellek Wizard (exploiter) 6 | hp 26/32 | AC 13, T 12, FF 11 | CMD 15 | F +2, R +4, W +6 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, KnEng +10, Kn(Others) +8, Perc +7, SensM +7, Scrft +16 | arc reservoir 4/9 | magic missile wand 26/38 |

Kargas's brother, cousin, twin(?), waits silently in the background as everyone comes around to his earlier plan over a span of minutes and hours. We just use Guiness as bait and wait for someone to assassinate him. They will get there... eventually.


Kellek Wizard (exploiter) 6 | hp 26/32 | AC 13, T 12, FF 11 | CMD 15 | F +2, R +4, W +6 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, KnEng +10, Kn(Others) +8, Perc +7, SensM +7, Scrft +16 | arc reservoir 4/9 | magic missile wand 26/38 |
GM Cellion wrote:
Ha! Happy to handwave Kellek slipping away right before the boat so that there aren't two Kargases.

Oh he reappears in only a slightly altered form, figuring that to the the city guards all Kargases look alike.

"Ready?" says the returned half-orc. "Shall we adjourn? Oh, and if you need the facilities, I would advise waiting five minutes."


Kellek Wizard (exploiter) 6 | hp 26/32 | AC 13, T 12, FF 11 | CMD 15 | F +2, R +4, W +6 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, KnEng +10, Kn(Others) +8, Perc +7, SensM +7, Scrft +16 | arc reservoir 4/9 | magic missile wand 26/38 |

"First, I'll need to pay a quick visit to the water closet."

bluff: 1d20 + 2 ⇒ (16) + 2 = 18


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Kellek Wizard (exploiter) 6 | hp 26/32 | AC 13, T 12, FF 11 | CMD 15 | F +2, R +4, W +6 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, KnEng +10, Kn(Others) +8, Perc +7, SensM +7, Scrft +16 | arc reservoir 4/9 | magic missile wand 26/38 |
Floredana Mandulescu wrote:
"Kargas, why don't you go down to the boat to fetch the faceless stalkers?" Flo suggests, looking at his eyes and then the space where a hat might be on his head. If I go, we'll be thrown in the brig or have our evidence thrown out when I show up with another Kargas!

"Of course my lady, I--a humble brute--live to serve." "Kargas" bows formally to all in attendance, and takes his exit.


Kellek Wizard (exploiter) 6 | hp 26/32 | AC 13, T 12, FF 11 | CMD 15 | F +2, R +4, W +6 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, KnEng +10, Kn(Others) +8, Perc +7, SensM +7, Scrft +16 | arc reservoir 4/9 | magic missile wand 26/38 |

"Of course, I can envision some scenarios where we leave him completely in the dark." muses Kellek.


Kellek Wizard (exploiter) 6 | hp 26/32 | AC 13, T 12, FF 11 | CMD 15 | F +2, R +4, W +6 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, KnEng +10, Kn(Others) +8, Perc +7, SensM +7, Scrft +16 | arc reservoir 4/9 | magic missile wand 26/38 |
GM Cellion wrote:
Korim frowns at Kellek's comment "It does seem like we have some... interference. But flush them into the open? What do you suggest?"

"Why use Guiness as bait of course. By now everyone should know that you're holding him under strict quarantine. There must be a way to surreptitiously lighten that isolation, and draw the assassin out." Kargas-Kellek looks back-and-forth between the Sergeant Korim, and Flo. "What? I said he was an acquaintance. Besides (depending upon the plan) I'm sure he would go for it."


Kellek Wizard (exploiter) 6 | hp 26/32 | AC 13, T 12, FF 11 | CMD 15 | F +2, R +4, W +6 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, KnEng +10, Kn(Others) +8, Perc +7, SensM +7, Scrft +16 | arc reservoir 4/9 | magic missile wand 26/38 |
GM Cellion wrote:

Abadar's Truthtelling:

At the suggestion from Flo to use a casting of Abadar's Truthtelling, Korim shrugs. "Go ahead if you wish. We don't hold much stock in such magic after a few prominent incidents a few years ago. Words can twist and turn around the bonds of truthtelling magic."

Kellek scowls inwardly knowing that the spell might well take away half of his possible arguments.

GM Cellion wrote:

Guiness' Charges:

While Korim is excited to finally have you two in her grip as well as a lead on the faceless stalkers, its your comment on Guiness charges that gives her the greatest pause. "What in the world? I didn't submit any charges against Guiness. It would be far too early. And breaking and entering? We have a witness saying you were invited inside."

"Sergeant given the fact that you already suspect a traitor (or more-likely a faceless stalker) in your midst, this might be an ideal time to flush them out into the open...." Kellek let's the idea hang in the air for a moment.


Kellek Wizard (exploiter) 6 | hp 26/32 | AC 13, T 12, FF 11 | CMD 15 | F +2, R +4, W +6 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, KnEng +10, Kn(Others) +8, Perc +7, SensM +7, Scrft +16 | arc reservoir 4/9 | magic missile wand 26/38 |

So before we go in Kellek needs to know a few little details. These details are a bit nebulous to me with my Int of 12, but Kellek might know things like what faceless stalkers eat in order to show the town guard that their pantry is full of last season's rotted food, freeze-dried mouse corpses, or is just empty--anything to help indicate that the domicile was inhabited by shapeshifting aberrations, and not people. This might involve questioning long term neighbors, and people that the Foxgloves interacted with on a regular basis. Basically to point out differences between the real and fake versions.

Next, we'll need any tokens of esteem given to the party after their adventures in Sandpoint, while Kellek was in his room studying magic, in order to give us credibility.

He'll make most of the same points as Flo though not as pointed. After all, anyone can be fooled by a clever disguise. ;)

Basically, he tries to wheedle his way into her good graces while explaining the facts though he endeavors to leave out the kidnapping bit.

diplomacy: 1d20 + 2 ⇒ (15) + 2 = 17 If you need a roll that is more 'fact-based' lemme know.

Lastly, Kellek will want to determine if the Sergeant is particularly resistant to lightning.

Since we still retain some actual physical shapeshifter evidence back at the boat, he offers to turn that over as well.


Kellek Wizard (exploiter) 6 | hp 26/32 | AC 13, T 12, FF 11 | CMD 15 | F +2, R +4, W +6 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, KnEng +10, Kn(Others) +8, Perc +7, SensM +7, Scrft +16 | arc reservoir 4/9 | magic missile wand 26/38 |
Floredana Mandulescu wrote:
"Glad you could make it!" Flo says with a smile as her companion makes his way with her.

{Unenthusiastic smile}

GM Cellion wrote:

Kellek and Flo's adventure:

Kellek and Flo make their way through the city, up into the Naos district and down towards the south-east end. The tallest structure in Magnimar and a wonder in a city of architectural feats, the Arvensoar stands approximately 400 feet tall, climbing the entire length of the Seacleft and extending nearly a hundred feet above Naos itself. As you head up to its main gate, you're stopped once more before you get inside.

After you explain you're here to try to see a prisoner, the guardsman heads in to relay the message. You're left to stand outside among the guards coming in and out of the tower. Eventually, your guardsman returns with a young clerk. The clerk adjusts his spectacles and reads a scroll while saying "Yes, Guiness. A dwarf brought in last night under Sgt. Korim's custody. Breaking and Entering, Kidnapping, Violent Assault. I'm afraid you will not be able to see him under those charges. Is this a friend of yours?"

This is why I need to be in charge of things.

"I wouldn't call him a 'friend'. The dwarf is more of a professional acquaintance really. You see I have been selected to help get him out this unfortunate, and completely avoidable trouble he's gotten himself into--if I can. Out of a sense of morbid curiosity, what penalty do the charges call for? And where is the trial to be held, in case we do decide to attend?"


Kellek Wizard (exploiter) 6 | hp 26/32 | AC 13, T 12, FF 11 | CMD 15 | F +2, R +4, W +6 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +11, KnEng +10, Kn(Others) +8, Perc +7, SensM +7, Scrft +16 | arc reservoir 4/9 | magic missile wand 26/38 |

Half way there, Kellek adjust his hat.

===============

Floredana Mandulescu wrote:

Jogging to cut down on travel time, and with a little help from her friend in the sky, she heads for the Arvensoar.

________
Longstrider cast and an Abadar's Truthtelling is still prepped. Hopefully that helps with their case too, since she could cast it on herself!

"WAIT UP! I'm ready for an emergency exit not a foot-race!"