Shae

DiregrafCaptain's page

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Hi!
I'm building a gestalt character for a Wrath of the Righteous campaign, as we're using a modified campaign with gestalt instead of mythic. The character is a Tiefling Wizard/Cleric, and I was looking for feat and spell choice advice, as I'm unsure what to do. I figure I should take Craft Wondrous Item at some point, as I can make basically everything, but I'm unsure of what my best offensive options are, as well as what kind of feats would be good to focus on. The character will start at level 3.


Hello, all.

In my home game, we are experimenting with condensing many feats into one, or just weapon qualities.
We have condensed all of the TWF feats by combining TWF and TWD, ITWF and Double Slice, and GTWF and TW Rend. We have also combined Dodge and Mobility into a single feat.

My real question is, with all of these feats condensed, I'm having a hard time figuring out what to replace some of them on ranger and monk bonus feat lists (TWF Ranger especially, although monk gets dodge/mobility as a possibility)

Any ideas?


Xethik wrote:

Slayer is definitely a strong pick if you aren't interested in spellcasting.

I feel like an Earth breaker is the best for representing Garl's mace, but wielding that in one-hand requires a ton of feats including weapon focus (Klar) which doesn't fit the heavy steel shield.

This trait will make TWF with a heavy shield better for you, but I have a feeling you were aware of this. Just in case.

Thunder and fang is definitely a good idea, but it's much too intensive. And yeah, I knew there was a trait that did something like this, but had forgotten the name, so that's one thing tackled! Gotta mitigate those penalties somehow


Xethik wrote:

Garl Vinland strikes me as more of a Paladin than any type of Slayer. I really feel he needs spellcasting of some kind, and Ranger would probably be the best bet. You get the Combat Style feats and aren't restricted to LG. Sadly most spells are very nature based rather than traditional religion.

Vanguard has the cool teamwork feats, but Witch Guard could be very cool depending on what class Maiden Astraea.

For a weapon, it's tough to get those massive "anime-style" weapons with a heavy shield, but I'm going to look through some feats and see what is possible.

Astraea is going to be an Oracle of Life.

And yeah, my plan for slayer was going to be to take the ranger feats as talents, but vanguard steals them right back from me.


A friend and I have decided for fun, we'd play in a game as Maiden Astraea and Garl Vinland. We've managed to make Astraea fairly easily, but Garl is proving a little harder. I know i'll be using something like a warhammer and a heavy steel shield, but I'm unsure of what class to use. Originally, I was going to go with the Vanguard Slayer archetype, but I really would like to have those talents to blow on getting no-dex-required TWF.

We are building them at level 3, 20 pt buy, standard wealth. Any suggestions or tips would be welcome. He doens't have to be optimal, but the basics are some kind of big smashy weapon, a big shield, big armor, and he has to be a "defender".


James Jacobs wrote:
Bigdaddyjug wrote:
lemeres wrote:
Imbicatus wrote:
There are also Elemental Lords, although for some inexplicable reason, they are NE instead of TN.
In setting, there is a reason for that. If I remember the story right, there used to be a set of good elemental lords, but (un)fortunately, the current lords learned the power of team work and killed those squabbling fools. Yeah, inspirational story, huh?
Evil will always triumph because good is dumb?

In this particular case? That is indeed pretty much how it went down.

Sometimes evil wins.

Especially in a case where it might, just MIGHT, be laying the groundwork for a proto-idea I MIGHT have for an Adventure Path that might or might not ever come to be in the distant future...

Everyone get hyped


Eye of the Moon reads "Eye of the Moon (Su): Your connection to the moon makes you supernaturally perceptive. You gain darkvision to a range of 60 feet. At 11th level, as a standard action, you can focus on a specific object or area (the size of which can be no greater than a 10-foot-by-10-foot square) and see it as though with true seeing as long as the moon is shining on it. Moonless nights, cloudy skies, and shadows interfere with this ability."

Do I lose the entire ability without the moon, or just the true seeing?
And if possible, is there any backing to a ruling, since my GM just decided to switch his ruling on me.


So wait, what's legal now?


Thanks for all the replies guys, looks like I'm going melee at first level!


Squirrel_Dude wrote:
DiregrafCaptain wrote:

I'm planning on running Kingmaker, and I can't for the life of me figure out how to do the Insane cursed grizzly bear.

I don't know how to apply any of these to it, nor where to find these templates.
Do I use Crazed? it doesn't seem to do much to change the bear from CR 5 to 3.
Is the stat block or the template not listed in the material that talks about it?

It's listed in there as "Insane cursed grizzly bear (Pathfinder RPG Bestiary 31)"

Of course, said page only has the normal bear, and no mention of the specific templates in the book as far as I've seen.


Hi there!
I'm making my first PFS character, and I have a question when it comes to "doubling up" on a spell known and retraining.
Draconic bloodline gives me Mage Armor for free at level 3. However, I am concerned I won't make it that far without it. If I took it at level 1, would I at level 3 have two copies of the spell known, the original which I could retrain at 4, keeping the bonus spell? Or would I need to not take it until level 3?


I'm planning on running Kingmaker, and I can't for the life of me figure out how to do the Insane cursed grizzly bear.
I don't know how to apply any of these to it, nor where to find these templates.
Do I use Crazed? it doesn't seem to do much to change the bear from CR 5 to 3.


Alright... anything in particular you're going for?