Sir Rodrick "Cold" Steelmantle |
So im rather confused on the effects of the feat toughness and how much of a health bonus it actually applies to a PC?
The Feat reads "You have enhanced physical stamina.
Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level)."
So does this mean if im playing a 2nd level human Barbarian who has a HD of 1D12 I roll that and say i get an 8.
Does that mean i get 8(dice roll) + 3(Feats first effect) + 1?
This has been bugging me alot so any help would be deeply appreciated
DireLemming |
leo1925 wrote:Hit Die means level (for about 95% of the times) when talking about PCs.So does that mean then i wouldnt receive the bonus +1 untill atleast 3rd level?
It is designed to give a greater benefit at 1st and 2nd level and will eventually be treated as +1 HP per Hit Dice.
Using your example your barbarian would add +3 to his/her hit points until 3rd level then 1 HP per level beyond that.
reefwood |
The best way to read Toughness is "You gain +1 Hit Point per level (minimum 3)."
+1 ;)
If you take Toughness at 1st-level, you gain 3 hit points. You don't get anymore hit points from this feat at 2nd or 3rd, but at 4th-level, you gain 1 more hit point. At 5th-level, you gain 1 more hit point, and so on... 1 hp per level.
Your 2nd-level Barbarian will gain 3 hp. At 4th-level, he will gain 1 more hit point, and 1 more hit point at 5th-level, and so on...
Thazar |
Here it is. If you take the feat at any level other then 1st, then ignore the lower levels and just add the amount in the total section.
Level 1 = +3 HP (Total of 3 HP)
Level 2 = +0 HP (Total of 3 HP)
Level 3 = +0 HP (Total of 3 HP)
Level 4 = +1 HP (Total 4 HP)
Level 5 = +1 HP (Total 5 HP)
Level 6 = +1 HP (Total 6 HP)
Level 7 = +1 HP (Total 7 HP)
Level 8 = +1 HP (Total 8 HP)
Level 9 = +1 HP (Total 9 HP)
etc...
Level 20 - +1 HP (Total 20 HP)
Hope that helps.
Troubleshooter |
In 3.5 there used to be these two feats, Toughness and Improved Toughness, if I recall correctly.
Toughness gave you +3 hit points. That was it.
Improved Toughness gave you bonus hit points equal to your level. So for a couple levels, it was subpar; but it was the winning long-term strategy.
Rather than having one feat be a good initial choice and a terrible long-term choice, and another feat being a good long-term choice but not great right off, Pathfinder just combined the better parts of either feat.