About Dinvirte BabrioteDinvirte Babriote
--------------------
Spell-like ability:
Prehensile Tail:
Favored Class +1 HP
Step 1::
Write at least 5 background and concept elements that you feel are important to the image of your character. These can be a concept overview, a list of important life events, a physical description, a personality profile etc.
1.)”Does it really count as being paranoid if there are people after you?” Doinvirte dipped the tip of his tail into his cup of ale and let a couple of droplets fall onto the bar top. He watched the droplets for a few seconds, nodded, then took a long gulp from his mug.
The first man choked on his spit, ”I-I keep telling you! They took my dog!” ”You had me kill a man over a dog?!” 4.) Din is what some call a “mercenary.” He prefers the term “Spellbook for Hire.” You need someone to provide a little backup on a rescue? He's got a spell for that. Basement of your shop overrun with rodents? There's a spell for that. Want to sacrifice a child to some obscure, dark god? Good luck pronouncing the words properly with your eardrums blown out. Sure, a Tiefling has to eat, but he also needs to have rules too. 5.) Din lives in Brindol but claims no particular place as home. He tries to not spend the night in the same place more than two or three nights in a row. Staying in one place only leads to being found. He used to stay at his friend, Ornwin’s, place at least once a week. He stopped though, after he was abducted from Ornwin's home and Ornwin was beaten. Notes on various conspiracies are written on sheets of paper and in the borders of his spellbook. Some of his more favorite theories:
Step 2::
List at least two goals for the character. At least one of these goals should be one that the character has, while another could be one that you, as a player, want to see developed over the course of the game.
Din heard mention of someone selling him to the cult and would love nothing more than to confront the person responsible.
Step 3::
List at least two secrets about your character. One is a secret the character knows, one is a secret that involves them but that they are not actually aware of yet. This will help me in creating plots that centre around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!
Secret that Din knows: there's a small cult of devil worshippers living near Rhest. Their end goal is trying to find a way to harness the Infernal to save the Vale.
Step 4::
Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. Feel free to use characters mentioned in the Player’s Guide.
Lord Eshan Jarmaan – There's a reason why so many adventures begin in taverns. Information is freely – give or take a couple of drinks – given. Spend enough time in Ilya's without causing trouble and you eventually can call Eshan a friend. Din appreciates not having to worry about Eshan cheating and Eshan appreciates the information that Din brings.
Step 5::
Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavour.
Din is paranoid and a conspiracy theorist.
|