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Pathfinder Lost Omens, Rulebook Subscriber. Organized Play Member. 9 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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Pathfinder Lost Omens, Rulebook Subscriber

Definitely more hex cantrips and hexes. Especially around fortune/misfortune.


Pathfinder Lost Omens, Rulebook Subscriber

I could definitely see more of a benefit outside of combat. It seems like it would stack with guidance as well to better push the chance for it to trigger on a crit fail/fail.


Pathfinder Lost Omens, Rulebook Subscriber

I was curious if anyone has had any in game experience playing a fate themed Witch? More specifically with the Nudge Fate hex. I really like the flavor and RP potential of the theme, but on first look at nudge fate, I hesitated a little at the potential of sustaining a hex that has a small potential to trigger.

I will say that I have read the main Witch thread, and some of the criticisms regarding nudge fate being one of the weaker hexes so I'm a little more curious about actual play experience as a player or DM since I know perspectives can change during actual gameplay. Thanks!


Pathfinder Lost Omens, Rulebook Subscriber

This is really good and tons of information so thank you! Glad to see 1st draft too so it seems as though it will be updated as more content is released. I like how you made sample build templates. I'll be taking more time read more, but so far so good!


Pathfinder Lost Omens, Rulebook Subscriber

Your situation sounds a lot like mine. I am currently playing a Fey-Touched Gnome Wizard in our Age of Ashes campaign. I read Gnomes of Golarion and tied that in with the additional lore from the Lost Omens Character Guide. I was a little confused of the direction that I wanted to go after reading Gnomes of Golarion, but I think I grabbed a few key elements that I will incorporate as I continue in the adventure.

I think the great thing about Gnomes is that the ancestry represents so much versatility because their lifespan is dictated by one over arching goal and that is to stave off the bleaching. IMO, this means that you can represent the character in many different ways and have them dabble in a multitude of many things. It simply represents their desire to always stay busy, learning new things, and pretty much stay alive. I think playing a Gnome you should always keep that sense of whimsy and curiosity. Whether it's in an obsessive way or in a "Hey look new experience, let's do 'xyz'", is really up to you. If you want to be overbearing at times, I think you can play it up, but in a fun way. For example, I gave a lecture to our Barbarian while I was Treating wounds about the school of conjuration. Since I had to do multiple applications, in game time was probably 30 mins so the GM would cut to instances of me explaining the complexity of conjuration magic. It was great without being disruptive.

I'm already having my fun playing my Gnome Wizard. While he is an illusionist, he's taken the Fey-Touched sorcerer archetype to tap into his bloodline. He's also got a Faerie dragon for a familiar that loves to play pranks and eat chocolate so that adds to the whimsy and unpredictably. Sounds like you're off to a great start with your Gnome! I hope you stave off The Bleaching!


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Pathfinder Lost Omens, Rulebook Subscriber

I've been working on transferring the poppet familiar from 1E. I'm giving him manual dexterity and probably comprehend language down the road. I want the comprehend language ability to be apart of the my sorceress' character story as she learns about her hag heritage and using her familiar. His name Poppy. He looks like a sack doll button eyes.


Pathfinder Lost Omens, Rulebook Subscriber

I must have been spoiled with the annotated playtest pdf and was sorely disappointed that there weren't in text link. Right now spells are the biggest chore so sometimes I utilize the physical with the pdf.


Pathfinder Lost Omens, Rulebook Subscriber

Could I get the Occult cantrip list? Also, were any new backgrounds added or are they still the same as the Playtest?


Pathfinder Lost Omens, Rulebook Subscriber

Could I possibly get a little insight on the sorcerer hag-bloodline (if there is one)? Specifically, granted spells and bloodline powers. I'm assuming the spell list will be Occult.

Also, any improvements/changes to familiars? They seemed to only have decent utility once you got the master abilities. Thanks!