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Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/3, 2:7/6, 1:7/5) IP-17
![]() Dingus stays up on his trapeze bar keeping an eye out while the others heal. "Yay! Good job team. Do any of them have any nice shoes"? . Dingus makes his way down and begins to loot the bodies. ![]()
Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/3, 2:7/6, 1:7/5) IP-17
![]() "Get them Boys". Dingus continues to rain acid. 1d20 + 7 ⇒ (1) + 7 = 8 Acid Splash
But quickly has to remove one of his favorite sequined slippers as the acid splashes onto it. ![]()
Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/3, 2:7/6, 1:7/5) IP-17
![]() "Aye Captain. I'll just sit up here and practice throwing gobs of acid till you need me. Just holler if you need artillery support". 1d20 + 3 ⇒ (7) + 3 = 10 Acid Splash (Ranged Touch).
It's been so long since I played PF1e I don't remember if I add anything other than base attack bonus to this. ![]()
Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/3, 2:7/6, 1:7/5) IP-17
![]() Dingus cheers his team on, and decides to bring a friend to help next round. Cast Summon Monster I for an Eagle Spoiler: Summoned Creature: Eagle (1/2) N Small celestial/fiendish animal Init +2; Senses darkvision 60 ft., low-light vision Perception +9 DEFENSE AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
OFFENSE Speed 10ft., fly 80 ft. (average)
STATISTICS Str 10 [14], Dex 15, Con 12 [16], Int 2, Wis 15, Cha 7
SPECIAL ABILITIES Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
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Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/3, 2:7/6, 1:7/5) IP-17
![]() Dingus slips his anchoring rod into his rhinestone laden belt floating near the ceiling and sends a couple of Vapor Vipers at the second beast in line. "I hope there's not a lot more of these. My magical energies are waning". Richard coils around the slight sorcerer and watches the action unfold. Vapor Viper: 3d4 + 3 ⇒ (3, 3, 1) + 3 = 10 ![]()
Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/3, 2:7/6, 1:7/5) IP-17
![]() 1d20 + 5 ⇒ (16) + 5 = 21 Will Save "Step Away! What is this evil magic"! Dingus attempts to dispel the magic emitting from the pit. 1d20 ⇒ 15 + Whatever my caster level is with this version of Pathfinder. ![]()
Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/3, 2:7/6, 1:7/5) IP-17
![]() 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27 Knowledge (Arcana) 1d20 + 3 ⇒ (5) + 3 = 8 Perception "Well that Polearm is magical... makes things take extra damage, and that pit reeks magically of death Magic". ![]()
Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/3, 2:7/6, 1:7/5) IP-17
![]() "Do I have to do all the work. These aren't in endless supply you know". Lightning Bolt Reflex (DC17) for half damage
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Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/3, 2:7/6, 1:7/5) IP-17
![]() "Aye Captain! How much you need"? Dingus holds up the mangy monkey claw before grinning and casting light on a nearby piece of debris and handing it to the captain. He then retrieves his anchoring rod, and using it to follow as the others descend. He wriggles in delight at the healing from Corliss. ![]()
Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/3, 2:7/6, 1:7/5) IP-17
![]() Dingus sends more electrical snake tongues at the head enemy. Lightning Bolt Reflex (DC17) for half damage
Then tries to find a good place to hide moving as necessary. ![]()
Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/3, 2:7/6, 1:7/5) IP-17
![]() "I'll get you up there in a bit captain. Gonna see if I can soften him up a bit first... unless that's an order". * Cast Lightning Bolt (REF DC17) for half 6d6 + 6 ⇒ (1, 6, 3, 6, 6, 1) + 6 = 29 Electric Snake Boog-a-loo! He then pulls out his anchoring rod and leaves it hanging in mid air. "Maybe this will help". If you want to go this round, then I can cast levitate next round so you'd need to delay next round... or I can keep Lightning bolting him. ![]()
Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/3, 2:7/6, 1:7/5) IP-17
![]() Agreed... but that would mean they don't act at all in round 1. BTW does a "Full Round" action still take a full round if hasted? All these "Judgement" calls are why I've adopted Pathfinder 2e. ![]()
Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/3, 2:7/6, 1:7/5) IP-17
![]() Dingus walks in his eyes wide open in amazement. "Not sure I agree with their interior decorator's style... but I guess it could grow on you". Cast Detect Magic as they explore the temple. ![]()
Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/3, 2:7/6, 1:7/5) IP-17
![]() Dingus sits quietly in his room and pulls forth the mesh map from the ruined tower. He turns if first one way then another. Lets see now if I cut a hole right here it would make a nice Pancho... but they're not really in style. If I cut it lengthwise and sewed it together it could be a nice sash... or perhaps a turban. He then gathers it up and heads up to the deck. "Kaul! Kaul! Help... I need your fashion advice". ![]()
Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/3, 2:7/6, 1:7/5) IP-17
![]() Dingus misses much of the conversation about the next destination... as long as there is a fine clothing market. He spends the first couple of hours back aboard making sure that all his garments and fashion accessories are in order. He is disappointed to find some fine moth-eaten holes in his Gold Velvet Turban, so makes a note to find some camphor to keep things fresh. ![]()
Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/3, 2:7/6, 1:7/5) IP-17
![]() Dingus claps and squeals like a homoecoming queen, then rushes to Kaul jumping onto him and clinging with all appendages. "Kaul! Kaul! Thank the gods you're not dead. Now I don't have to conquer the world on my own... BTW... you're not a Zombie are you"? ![]()
Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/3, 2:7/6, 1:7/5) IP-17
![]() Cap'n Voodoo wrote:
Nope the bug is named Nathan. I was sending the original Gangsta Richard the snake to the boat with his swim speed to help Jim out. Dingus sends a welcoming gift of Vapor Vipers to Javaro to warm him up for Jim's visit. 3d4 + 3 ⇒ (3, 3, 2) + 3 = 11 Force Damage ![]()
Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/3, 2:7/6, 1:7/5) IP-17
![]() Dingus would have summoned the creature as close to the wreckage as possible. Not sure ow it works with our version of Pathfinder. (Range close (25 ft. + 5 ft./2 levels)) A look of determination comes upon Dingus face as he spots the two scamps heading for the jolly boat. "Corliss! Go put Kaul's blood back in"! "Go get them Richard". ![]()
Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/3, 2:7/6, 1:7/5) IP-17
![]() Dingus heads towards the building, determined to take revenge for Kaul's murder. "Let's see if I can distract him a bit". Cast Summon Monster 1 for a Fire beetle to fly into the house and worry Svetesky. ![]()
Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/3, 2:7/6, 1:7/5) IP-17
![]() Dingus takes a 5' step away from the gladiator (hopefully keep the cone from Corliss, and casts Burning Hands (DC15 Reflex save for half.) 5d4 ⇒ (4, 3, 3, 3, 2) = 15 Burning Hands Tears streaming down his face and an unearthly moan coming from somewhere deep inside him the bloody sorcerer reaches out with his flaming serpent tongue spell attempting to dissuade the gladiator from approaching. and hopefully catch him on fire. ![]()
Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/3, 2:7/6, 1:7/5) IP-17
![]() If Jim took the gladiator in front of him down, Dingus would switch his attack to the other one. NOTE: I'm getting an unwelcome visit from Milton probably tomorrow, so if I don't post you'll know why. ![]()
Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/3, 2:7/6, 1:7/5) IP-17
![]() Dingus's anger knows no bounds, as he notices Kaul's still bloody body. He lands and launches a few Vapor Vipers at the gladiator Jim is engaging. "Get them Jim! They've killed Kaul!" 3d4 + 3 ⇒ (1, 4, 3) + 3 = 11 VV He then calls out in his reptilian voice for all surrounding crocodiles to come to the party's aid. "Scaly friends rally and come to our aid"!
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