GenCon2015 Pathfinder was, for the most part, excellent! It was my first true PFS experience at GenCon. (Long time D&D/AD&D player, short time Pathfinder player).
First we ran through Wounded Wisp on Friday at 1 p.m. The GM was awesome. He made the adventure entertaining and was patient with our lack of understanding with the Pathfinder universe. My only complaint with the adventure was it was too short. We burned through it in about 2 hours while earning full xp, expecting closer to 5 hours of gameplay.
Finding the event itself was not quickly intuitive. We went into the carpeted room and out again, back and forth a few times, until we found the person we were seeking to get us into the adventure. It was my group's first experience with a Muster.
On Saturday afternoon we ran through Between the Lines. Our party of 3 quickly hooked up with another party of 3. We knew the Muster thing by this time. I recall 2 of the 3 names of the other party but will not repeat here unless probed. The GM was thrust into the role with about 24-48 hours of prep time and it showed. Anytime we tried to roleplay and use diplomacy to discuss options with townsfolk, he got this dazed look in his eyes as though his adventure path notes did not compute for a parlay.
Through the adventure, two of we 1st level characters each lost two ability score points and found, at the end of the adventure after all roleplay and interaction was terminated, that our ability score losses would continue until the stats reached zero. The only cure was to drop about 900 gp OR burned points (XP? EP? PP? Some kind of point). We did not get full XP for this adventure as we escaped to the end after doing something which, unknown to us, put a Venture Captain at risk. Finally, the other three characters (not my two friends) were repulsed by the thought of helping us with the recovery costs. I am not sure of the motive but it seemed to be two parties of 3 instead of a party of 6 after the curtains closed and the GM declared the adventure OVER. Those three were outta there fast even after we asked for help paying to remove the stat loss.
I was frustrated by the lack of opportunity to get our hirers to help us, the fact we see permanent ability drain at level 1, and by the lack of help from fellow party members with the costs. The adventure itself was okay but not as fun as Wounded Wisp as each encounter appeared the same. (Fight a monster with x and with y. Oh..fight another one. And another one. And another one....)
Saturday was definitely a different taste than Friday. I am assuming Friday's players were the more typical Pathfinder Society members and the selfish play shown Saturday was an anomaly. I hope future adventures for the Society confirms my assumption.
In conclusion, both adventures filled my thirst for adventure. The first left me quenched and the 2nd left a bitter taste with sweet undertones of dungeon delving.