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Ventnor said wrote:
Advanced Weapon Training takes care of that. It doesn’t matter what kind of weapon you decide to specialize in: at level 5, you can automatically get max ranks in Bluff and Intimidate through it.

The Versatile Training option? You substitute ranks in 2 chosen skills with your BAB, you add them as a class skills. And you can always choose 2 between Intimidate, Bluff, and others associated with a weapon group.

So my agile fighter that uses light blades can takee it for a full bonuses for, let's say, Diplomacy and Bluff? (still going for a deceitful, talky kind of a fox in disquise). Or maybe, if I'll go for archery, Bluff + Perception that is always usefull.

That's an amazing cool option.

CryosFirerush said wrote:
It is possible if you take the "nine tailed inheritor" alternate racial trait (third party, can be found on the Kitsune page of the PFSRD) or the nine tailed scion trait https://www.d20pfsrd.com/traits/race-traits/nine-tailed-scion-kitsune/ both of which let you take Magical Tail in place of a bonus combat feat. I recommend Nine-tailed Inheritor (to replace natural weapons) because it also gets you a bonus tail to help reduce the number of feats you need to spend on tails.

Also a superb advice, a bonus tail for free and more freedom in choosing feats for a low cost of a natural attack that I probably won't be using anyway? Count me in.


Hello, I'm rather new to Pathfinder so sorry for my lack of knowledge on the subject.

Anyway, while reading up on races, I found that Kitsune have a really intresting racial feats to chose, namely Magical Tail. Each time you choose that feat, you gain a new cool spell like ability to use 2/day, and most of them are enhanced by Kitsune Magic too. Downside is, you need to invest 8 feats in it to get everything, which I think most classes won't be able to afford.

But then there's a feat heavy fighter.

So, my question is, will a fighter with 9 feats invested in Kitsune feats (8 for Tails, and one for Realistic Likeness which is awesome imho) manage to still be relevant in normal combat? With Kitsune bonuses to Dex and Cha, and a penalty to STR, i guess only dexterity based fighter would make sense, with either archery (with feats like Point Blank Shot, Precise Shot, Deadly Aim, Rapid Shot, Manyshot) or one handed fighting (Weapon Finesse, Power Attack) as a main attack option.

Kitsune favourite class bonus for fighter is +1/3 damage with attack against flanked opponent. You could also choose +1/6 of a next tier of Magical Tail feat. Is that flanking damage optimal, or is it better to save up on feats a little?

Also, DC for all the Magical Tails abilities is Cha based. We already have +2 from race, and I really wanna use skills like bluff, soooo, is investing a couple points in wisdom a way to completly ruin that fighter or not?

I would really use some suggestions on ablilities distribution/feats choice/archetypes/other suggestions. If you gonna say that this is just plain stupid idea, it's probably ok too, tho I plan on making a mostly thematic, flavourfull character, I'm just worried if that would not slow down the party too much.