poizen37 wrote:
Are you sure this wasn't Dave Trampier's story? Because, according to Dragon #359, Trampier was tracked by Jolly R. Blackburn (of Kenzer & Co. - publishers of KotDT) for a compilation of Wormy comics, and was told to be left alone, just like in your report.
W E Ray wrote:
I wholeheartedly agree with you :-) It seems quite unlikely that Paizo would publish other settings, for all the reasons previously stated, but it would be great if some daring 3rd-party publisher would license Ravenloft and publish it under Pathfinder rules (even better if it continued ArtHaus/White Wolf designs, employing former Kargatane members to write it). I mean, WotC doesn't seem to be doing much with the brand, except for the forthcoming Castle Ravenloft board game, and the Realms of Dread features in Dragon don't even have any kind of connection with the actual setting, so it would be a matter of money + willingness for someone to acquire the license to publish the setting as we know it.[/daydreaming] :-p
FFG's Dawnforge campaign setting had wrist sheaths that could house a blade or four bolts. Since the text was designated Open Content, here are the details (please let me know if this can't be done, in spite of being OGC): Quote:
Weapon / Cost / Dmg (S) / Dmg (M) / Critical / Range Increment / Weight / Type Light Melee WeaponsWristblade / 20 gp / 1d4 / 1d6 / 19–20/x2 / — / 2 lb. / P Ranged Weapons Wristbolt / 1 gp / 1d3 / 1d4 / x2 / 30 ft. / 1/2 lb. / P Equipment / Cost / Weight
A while back I found online a picture of the "missing" L3 - Deep Dwarven Delve module that was included with the 1999 TSR Silver Anniversary box. The illustration was made by Wayne Reynolds, and it features three adventurers fighting a naga, and the fighter looks suspiciously close to Pathfinder's iconic fighter, Valeros, don't you think?
I finally got around and bought the Wandering Monster compilation, so I could read the story from the beginning (I already had all the Dungeon issues that featured the "Fool's Errand" story arc), and read through it all (WM & FE) this afternoon. However, while it cleared a lot of things, I'm quite a bit confused with the series' conclusion. I realize that it might be in part due to the cancellation of Dungeon, which may have prompted Kyle Hunter to end things quicker, but I still don't get a few things: Spoiler:
- What was that winged-snake-like godthing that appeared when Downer cast the cooked ululok out of Sigil?
- The panel showing the resolution of Zugzwang's situation shows Taggit along the boat's captain as one of those who contracted lycanthropy in order to cleanse the guild. Wasn't Taggit dead? - Izank is shown as part of the exiles from Oubliette. I had the impression that he had been dealt with by Pike when she caught him peeking. Have any of these points been explained by Kyle Hunter, or anyone else related to the comic strip, previously?
I finally got around and bought the Wandering Monster compilation, so I could read the story from the beginning (I already had all the Dungeon issues that featured the "Fool's Errand" story arc), and read through it all (WM & FE) this afternoon. However, while it cleared a lot of things, I'm quite a bit confused with the series' conclusion. I realize that it might be in part due to the cancellation of Dungeon, which may have prompted Kyle Hunter to end things quicker, but I still don't get a few things: Spoiler:
- What was that winged-snake-like godthing that appeared when Downer cast the cooked ululok out of Sigil?
- The panel showing the resolution of Zugzwang's situation shows Taggit along the boat's captain as one of those who contracted lycanthropy in order to cleanse the guild. Wasn't Taggit dead? - Izank is shown as part of the exiles from Oubliette. I had the impression that he had been dealt with by Pike when she caught him peeking. Have any of these points been explained by Kyle Hunter, or anyone else related to the comic strip, previously?
(Sorry for the necrothreading :-) Shoggothic wrote:
These are really great! Do you have pictures of the finished pieces? I'd love to see them in all their painted glory! :-p Pop'N'Fresh wrote:
Well, I got the RotK ringwraith and it also has cloth robes (except the head part - that would have been challenging with the figure having... well... no head :-p). So for anyone out there that thinks the 11' figure may be too big, this is a nice alternative.
Vic Wertz wrote:
Bummer... :-( So... Any ideas about when Paizo will have another one of these "take away our remaining Dragon and Dungeon magazines" sale? ;-)
I got a used copy of Dungeon #139 a while ago (a great guy from ENWorld included it and other issues for free when he sold me his Age of Worms issues) but it didn't have the Sasserine map. I have the Player's Guide pdf, which includes one, and was thinking about getting a physical copy. So I wanted to know if the map included in the Player's Guide is the same as the one that was originally sent with Dungeon #139 (in regards to detail, size, and so on). Thanks in advance for your help. :)
Lisa Stevens wrote:
Well, there are four issues that aren't available (or haven't been for quite a while, at least since I've been watching for the full series), which is what keeps me from ordering the AP. :(
Today I received my copy of the Shackled City Adventure Path, which I bought taking advantage of the sale at Paizo's online store.
Ok, I just wanted to leave this little advice, so Paizo can continue to provide us with their usual excellent service. Now I'll be on my way to Cauldron. :)
Hi! I have a couple of questions related to Paizo's sale: - Is there a known end date for it (like the publishers that are having sales until December, 31st)? - Specifically talking about the Shackled City Adventure Path, is the book subject to the termination of the d20 license? That is, will Paizo be able to sell it after December, 31st? I'd really like to buy it (specially at the discounted price!) but I fear I won't be able to do so until January. Thanks in advance for the answers!
Following the general trend regarding the Fighter, I also think that the class needs something more to make it more unique and, from what I've read around some forums, more powerful at higher levels, so as to be comparable to other classes. So I was thinking that maybe the way to get around this particular issue could be adding tiered traits to the Fighter, like Fantasy Flight Games did with their Defender and Wildlander classes (Monk and Ranger alternatives, respectively) for Midnight Second Edition.
Has this been considered?
Jason Bulmahn wrote:
Have you considered adding tiered traits to the Fighter, like Fantasy Flight Games did with their Defender and Wildlander classes for Midnight Second Edition? They are designated as open content, and can be perused at the Darkness Fall site (which lists all the open game content from the Midnight line of products). Much of the criticism I've read about the Fighter revolves around the fact that they lag behind in power level at high levels of play, and maybe tiered traits could be used to compensate that, by providing combat styles or further bonuses to maneuvers and certain attacks.
Timespike wrote: Why NOT get into their backstories? I've been reading them in the blog, and I think those little blocks of text could have a place in the finished product, especially since you're going to have an expressed setting rather than an implied one, it might be a good idea to get people thinking about how to integrate their characters into the world. Maybe because of the available word count for the final book. Adding iconics' backstories and other unnecessary "fluff" would impact the amount of words available for the rules themselves. |