Following the general trend regarding the Fighter, I also think that the class needs something more to make it more unique and, from what I've read around some forums, more powerful at higher levels, so as to be comparable to other classes.
So I was thinking that maybe the way to get around this particular issue could be adding tiered traits to the Fighter, like Fantasy Flight Games did with their Defender and Wildlander classes (Monk and Ranger alternatives, respectively) for Midnight Second Edition.
(In case anyone is interested, they are designated as open content, and can be perused at the Darkness Fall site, which lists all the open game content from the Midnight line of products).
That way, the class could have access to, for instance, different combat styles, or further bonuses to maneuvers and certain attacks, making the class as a whole more flexible and providing a further level of customization for different character concepts.
Has this been considered?