Gaedren

Dimitri Mazieres's page

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Hi!

I was wondering if the Black Friday sale bundles will be extended until Cyber Monday (tomorrow), like some other online stores are doing (it might give me some time to convince my SO of purchasing these great offers... ;-)


A while back I found online a picture of the "missing" L3 - Deep Dwarven Delve module that was included with the 1999 TSR Silver Anniversary box. The illustration was made by Wayne Reynolds, and it features three adventurers fighting a naga, and the fighter looks suspiciously close to Pathfinder's iconic fighter, Valeros, don't you think?


I finally got around and bought the Wandering Monster compilation, so I could read the story from the beginning (I already had all the Dungeon issues that featured the "Fool's Errand" story arc), and read through it all (WM & FE) this afternoon. However, while it cleared a lot of things, I'm quite a bit confused with the series' conclusion. I realize that it might be in part due to the cancellation of Dungeon, which may have prompted Kyle Hunter to end things quicker, but I still don't get a few things:

Spoiler:
- What was that winged-snake-like godthing that appeared when Downer cast the cooked ululok out of Sigil?
- The panel showing the resolution of Zugzwang's situation shows Taggit along the boat's captain as one of those who contracted lycanthropy in order to cleanse the guild. Wasn't Taggit dead?
- Izank is shown as part of the exiles from Oubliette. I had the impression that he had been dealt with by Pike when she caught him peeking.

Have any of these points been explained by Kyle Hunter, or anyone else related to the comic strip, previously?


I got a used copy of Dungeon #139 a while ago (a great guy from ENWorld included it and other issues for free when he sold me his Age of Worms issues) but it didn't have the Sasserine map. I have the Player's Guide pdf, which includes one, and was thinking about getting a physical copy. So I wanted to know if the map included in the Player's Guide is the same as the one that was originally sent with Dungeon #139 (in regards to detail, size, and so on).

Thanks in advance for your help. :)


Today I received my copy of the Shackled City Adventure Path, which I bought taking advantage of the sale at Paizo's online store.
Although I'm ecstatic for receiving it so fast (it only took 2 weeks for an international shipping), I would like to advise about trying to use better padding on shipments, as my copy of the book arrived with a couple of corners quite bumped and the back cover's inside paper a bit torn.

Ok, I just wanted to leave this little advice, so Paizo can continue to provide us with their usual excellent service.

Now I'll be on my way to Cauldron. :)


Hi!

I have a couple of questions related to Paizo's sale:

- Is there a known end date for it (like the publishers that are having sales until December, 31st)?

- Specifically talking about the Shackled City Adventure Path, is the book subject to the termination of the d20 license? That is, will Paizo be able to sell it after December, 31st? I'd really like to buy it (specially at the discounted price!) but I fear I won't be able to do so until January.

Thanks in advance for the answers!


Following the general trend regarding the Fighter, I also think that the class needs something more to make it more unique and, from what I've read around some forums, more powerful at higher levels, so as to be comparable to other classes.

So I was thinking that maybe the way to get around this particular issue could be adding tiered traits to the Fighter, like Fantasy Flight Games did with their Defender and Wildlander classes (Monk and Ranger alternatives, respectively) for Midnight Second Edition.
(In case anyone is interested, they are designated as open content, and can be perused at the Darkness Fall site, which lists all the open game content from the Midnight line of products).
That way, the class could have access to, for instance, different combat styles, or further bonuses to maneuvers and certain attacks, making the class as a whole more flexible and providing a further level of customization for different character concepts.

Has this been considered?