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![]() For those interested in learning more about so-called cultural Marxism, have a read. Did I just Godwin-by-proxy? ![]()
![]() Ravingdork wrote:
I reckon if you're going to go that far, you shouldn't deduct the weight of food eaten until, say, 6-8 hours afterward. Depending on Constitution/Fortitude/spiciness. ![]()
![]() I'm happy to have never had a negative experience like that. Players I've DMed for have always been appreciative. I don't think it's due to any quality of mine, but most reasonable people understand the work it takes to prepare and orchestrate an engaging session. Unfortunately, that's not always the case. There's a sentiment of entitlement and one-true-wayism voiced by a segment of the fanbase (generally on other forums; one in particular comes to mind). One the one hand, it's good that players know what kind of game they prefer, but on the other it's hard to take the vituperative, absolutist statements seriously. I tend to read them as if posted by Comic Book Guy from the Simpsons. ![]()
![]() Don't let back-seat drivers rattle your confidence. Unless you're running PFS (or other league) scenarios, you're under no obligation to ref a module as written. I can think of a few pretty good reasons NOT to. Anyway, if I had a player who had been metagaming so hard as to actually read the modules and gripe about it afterward, I'd do whatever I could to mess with their head on general principle. You might find, as I did, that since the advent of 3e-3.5e-4e some players have a real sense of entitlement. I've encountered one or two at the gaming table though it seems they mostly show up online. Don't let that throw you; just find some players who respect the preparation, organization and hard work it takes to ref a fun game. Zo ![]()
![]() Here's a list of more fonts used in Paizo products (from a thread on Enworld): BaroqueTextJF
Zo ![]()
![]() Here's a simple flowchart I made for Kingmaker kingdom building. If there're any problems or errors, let me know. Zo ![]()
![]() Ok, this is a super-noob problem, but I'm posting to make sure I haven't missed anything. Couldn't find anything by searching, but if someone remembers a thread, please point me to it. Assume a level 1 universalist wizard with Int 16 and a rank in Spellcraft, giving a total Spellcraft of +7 (+3 Int, +1 rank, +3 class skill). This character can auto-learn any spell he/she can cast by taking 10, since the base DC is 15+spell level and the skill check will result in a 17. Furthermore, by dropping a skill point in Spellcraft at every other level--which is something a wizard with 5 or 6 skill points per level would certainly do, at minimum--this character will ALWAYS be able to auto-learn any spell of appropriate level or lower, given that they use their 4th, 8th, and so on attribute bumps to increase Int (so as to be able to cast spells of [Int-10] level) The only hiccups, assuming I've understood correctly that you can take 10 to learn spells, concern specialist wizards learning opposition spells, and even this is mitigated if the wizard in question isn't the pointedly mediocre specimen I've used as my previous example. Am I off-base? Because it seems to me that auto-learning all your spells kind of defeats part of the (fun) challenge of playing a wizard. Zo ![]()
![]() Has anyone broken the tier system down into level groups, like 1st-5th, 6th-10th and so on? I'd be interested to see where each class peaks in relation to the others. It seems that evaluations and builds are often based on 20th level characters. This clashes with the fact that many (dare I say most) campaigns don't get that far. Zo ![]()
![]() Spacelard wrote:
These darn kids and their newfangled mechanics. In my day, we were lucky to have a 70% resurrection survival. And we were GRATEFUL, by God! Took a darn sight more than a couple of DC-10-to-assist-thank-you-very-much-halflings to Bend Bars/Lift Gates, I tell ya what :) Zo |