Leonard Kriegler

Dietrich Wenger's page

144 posts. Organized Play character for Derek Weil.


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Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Hey bluedove, I wanted to post this here so I could let others know this too. I'm sorry to do it, but I need to withdraw from this game. I was involved in another group running through these, and they've just gotten to Part II as well. I turns out if I play with them we'd have 5 people.

We could probably open up recruitment, but seeing how many good players you've got here, I thought it would be easier to fill Dietrich's spot here than my spot in the other game.

Thanks for running a great game, and I'll definitely keep my eyes out for more of yours in the future!

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

The brawny man sits with his feet up and his arms behind his head. He give the pretty tiefling a little grin as she walks in. There is a large woodsman's axe leaning against the table by his side and he wears a weathered breastplate over his well-worn clothes.

"Almost as bad, but I've had enough of ships for a good long time. Don't worry, fighting in close is what I'm best at. It's these blasted derros that have me worried. My pal Todric ran into 'em on his last mission before heading off to Kaer Maga. They were doing some sort of nasty experiments on people. I'd be glad for a chance to put paid to their plans, believe me."

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich tries to think if any of this sounds familiar.

Know Local: 1d20 + 5 ⇒ (13) + 5 = 18

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich claps the halfing on the shoulder.

"Thanks Odo. No need to apologize. Your attack helped keep us out of danger, and free these people!"

Dietrich searches the body of the man for a key. If he can't find one, he will work on trying to break the bars of the captives' cells.

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich surges forward, charging ahead and aiming a blow of his axe at the creature in front of the man.

Power Attack w/ charge: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage: 1d12 + 4 + 3 ⇒ (6) + 4 + 3 = 13

AC 14 until next turn...

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

PFS Info:
Derek Weil
85794-4
rexbrittania at yahoo dot com

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich takes a careful look at the doors, giving a nod and a quick grin of thanks to Selter.

"Thanks, friend. Let's hope I'm a bit more observant this time."

Perception: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich shouts in pain as the axe splits open a large wound. He quickly grabs the healing potion he'd been saving and drinks it.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

He then presses on, using his wayfinder to light the path.

Percpetion: 1d20 + 5 ⇒ (3) + 5 = 8

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Yes, come over to the dark side, we have donuts and balance sheets!

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Ugh, Dietrich has become my PBP/FtF mess. Dates overlapping, scenarios re-played, other issues... Anyway, earlier I edited my old session, then tried to switch it back when I caught the date overlap. Even so, it messed up how things appeared in the sessions section of my character (showig his name but no Prestige).

I ran a game on the 18th of November. That's the same day we had the first encounter of this session, so I'm calling it good and putting the GM cred on him. We "started" this game on 13 Nov, but I'm too frustrated with reporting issues to go back now. Usually, when things are close, it's ok to say the PBP game "offically and legally" began with the first encounter, so I think I'm ok here.

Maybe I'll give Dietrich a nice long rest after this series of games. I certainly won't drop any more GM creds on him until we're all through. If we manage to finish all 5 scenarios, though he'll get just past level 4, which should be cool!

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Hey Matt!

Right, and for 2 PP an Oil of Daylight is starting to become my "buy right after a CLW wand" thing.

Deeper darkness can sometimes be a bit of a pain. Some GM's will apparently say that Daylight wipes out the effect, but now you need darkvision to acutally see anything. I guess it depends on the ambient light in the room.

It seems to me that Deeper Darkness and Daylight should cancel each other, so then Light should be enough, but who knows?

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Just remember Oti that the titel's a dead giveaway. If you need to spend prestige to be ready, it's totally worthwhile. And no, I haven't played it, but as a semi-regualr GM I read up on it and decided to hold off running it.

It looks like I won't level after this. I Gm'ed my other game after this one started, so Dietrich is "locked in" until finishing. I might get another credit to throw on him at some point between games.

My plan was to progress by alternating fighter and rogue levels, always taking the fighter level first, until I had 3 levels in each, then going pure fighter beyond that. either way, at next level I get a 3rd level feat plus either a fighter bonus feat or a rogue talent, so I will get to do more stuff.

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

"Of course. Say Tanselle, would you step over here? I'll check out the door and open it, but if anything's on the other side, I'd feel better if you were waiting to blast it."

Dietrich inspects the door for traps and locks.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

I'd be ok with three groups too. I could apply a GM credit I was holding back on to get him to 3rd (after this).

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich finds himself backed into a corner. Rather than try to pile on the enemy, he moves to cut off his escape route.

Double move to block access to doorway.

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich hauls himself to his feet and grabs the ladder, setting it in place for the rest of the group to climb down.

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

"Right Selter, I'm on my way!"

Dietrich, who had been walking near the head of the party, jumps dwon behind Selter and gets the ladder ready for the rest of the team.

Acrobatics: 1d20 ⇒ 2

Another faceplant! OUCH! XD

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich hands his wand to Odo.

"I'm not too good at using this yet myself, but it'll save you some of your own resources."

CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

"Right then, let's get moving and rescue the rest of the prisoners. Thanks for the healing Gaius, though it sure does make a man feel a bit strange."

Just before leaving Dietrich throws a question at the woman and man they captured:

"Any guards left at this warehouse? If so, how many?"

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich tries to hide his nausea at seeing the man's insides split open by his axe. For a warrior, Dietrich is still on the squeamish side. He turns to the man who surrendered and says:

"Talk now fool, lest you share the same fate as your friends!"

Intimidate: 1d20 + 4 ⇒ (12) + 4 = 16

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Happy B-day GM!

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich grunts as the staff gives him a hard rap to the side of his skull. He then returns the favor with a blow from his axe!

Greataxe, Power Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm?: 1d20 + 5 ⇒ (17) + 5 = 22

Base Damage: 1d12 + 4 + 3 ⇒ (1) + 4 + 3 = 8
Crit Damage: 2d12 + 8 + 6 ⇒ (4, 2) + 8 + 6 = 20

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Hey Matt,

We've talked a bit before - The Stolen Heir was one I liked as a GM from season 5. Less railroady than some - you make a big decision near the end that affects a key NPC's future dramatically.

The Disappeared (Season 4) is a short, fun, intrigue-heavy but combat lite scenario. I've GM'd it twice and played once - pretty solid to me.

The Voice in the Void (Season 1) is pretty awesome in what i've heard called a Lovecraftian way. (disclaimer: I've never read anything by Lovecraft myself).

Didn't like the The God's Market Gamble? It's one I've run twice and played (which is as much exposure as I have to any scenario). I personally love it, but my first character is a ranger, so part of me roots for the BBEG a little too much...

In summary, I would highly recommend:

Season 1: The Voice in the Void
Season 3: The God's Market Gamble
Season 4: The Disappeared
Season 5: The Stolen Heir

-Derek

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Looks good to me, GM.

"Well then, I say let's not let the trail grow cold. But what about our prisoners here? I can't abide setting them free, and it would be very inconvenient to drag them along with us. Is there at least a watch house nearby?"

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich strides over to the woman, looming above her running his thumb over the blade of his axe.

"This is your very last chance. Where are the other captives? And please, spare no detail!"

Intimidate: 1d20 + 4 ⇒ (18) + 4 = 22

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Agreed!

Dietrich pulls Odo to the side and speaks to him in hushed tones.

"You're a lot smoother than I am Odo. Why not try to butter her up first? If honey doesn't work, then I can try to pour a little vinegar on the situation."

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

"Fair question Marla. Are these the knaves responsible for the late trouble? I suppose we ought to question that one." Dietrich gestures towards the female cleric with the head of his axe.

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

No prob bluedove, these things happen, especially this time of year!

Dietrich moves forward to get in position for an attack. He tries to be nimble to avoid provoking his foe.

Acrobatic to avoid AOO: 1d20 ⇒ 2

He then takes a swing at her with his axe.

Attack: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Damage: 1d12 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich rises to his feet, and claps Odo in the shoulder, throwing him a grateful look.

Axe in one hand, he tries to use his healing wand to boost his health a bit further before re-joining the fray.

UMD: 1d20 + 4 ⇒ (16) + 4 = 20

The wand works!

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

I'm in a tight spot. Even a full withdrawl will casue me to provoke. Onyl the square I'm in is "protected", so when I left the second square the zombie could attack again.

Deitrich gasps from the wounds the zombie left on him. Still, he grits his teeth and swings his axe as he calls out:

"It's no good Tresca, not enough room to maneuver. If I go down, I've got a wand in my pack for healing. I'll try to take a bite out of this one first!"

Power Attack Greataxe: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d12 + 4 + 3 ⇒ (4) + 4 + 3 = 11

+3 damage from Power Attack, because I've red that you can add 1.5x bonus on two-handed power attaks.

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Thanks bluedove! Do the stairs counts as difficult terrain? If not, I should be able to reach the top deck.

"Let's give them a chance to surrender. Otherwise, I'm not holding back in another fight."

Dietrich moves to the top deck and takes a look at the people he finds there. His axe is out, and as he speaks he readies an action to strike as soon as one of the people moves into range.

"You there! State your business. If you're behind these kidnappings surrender to us at once!"

Intimidate to Demoralize: 1d20 + 4 ⇒ (13) + 4 = 17

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Not sure how/where to move since I supposedly jumped down here.

Dietrich adjusts the grip on his axe and does his best to follow behind the others.

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

"Right you are Tanselle. And since I woke him up..."

Dietrich takes his axe and swings the flattened back side into the back of the orc's head.

Do I need an attack roll?

Non-lethal attack: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9
Dmg, non-lethal: 1d12 + 4 ⇒ (10) + 4 = 14

I hope the roll wasn't really necessary!

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

"I don't know how they'd react to Selter here, but I'll give it a try."

UMD: 1d20 + 4 ⇒ (8) + 4 = 12
UMD: 1d20 + 4 ⇒ (17) + 4 = 21

Dietrich uses his wand to revive the orc, then looks at him sternly.

"What's going on here? The other captives, where are they?"

Intimidate: 1d20 + 4 ⇒ (5) + 4 = 9

Or not so sternly.

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich looks at Nish appraisingly.

"Name's Dietrich. My associate here speaks the truth. We're part of the Pathfinder Society. One of our own was taken, so we'd be grateful if you could help."

To Odo he says:

"Thanks again, friend, but I'm fine for now. Barely a scratch left."

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich looks down at the halfling warrior.

"Of course, Odo. I'm not foolish enough to turn down a blessing offered. And that potion may yet prove handy, so thank you."

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich take a healing potion and then moves over to the prisoners, drawing his dagger.

"I hope it's alright if I take one of these potions. I was wounded a bit in the fighting."

He begins cutting away the gags on the captives' mouths, speaking to them in a low voice.

"Try to stay calm. You're safe now."

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich grunts as the orc's fist bashes into his skull. He grits his teeth, and seeing the tight quarters, contents himself to attempt to return the favor.

Greataxe, Power Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d12 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich hops down the hatch, axe in hand and light shining from the wayfinder around his neck.

Seeing an orc in range, he takes his weapon in both hands and strikes!

Greataxe, Power Attack: 1d20 + 5 ⇒ (1) + 5 = 6

Ok, so that involved very little actual striking!

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

You said earlier it was a 7' drop down the hatch to the deck below. Can I try to safely jump down? If so, do I need a skill check, and what kind of action would it take? I'm guessing a move since I'm right by the hatch, but just let me know.

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich tries to creep up to the trap door opening to get a look at who's in the hold below.

Stealth: 1d20 + 4 ⇒ (16) + 4 = 20

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

These are new supplies. Interesting, but to me it really means we need to look belowdecks.

Dietrich moves near Odo and motions for the paladin to follow him.

He then heads below.

Stealth: 1d20 + 4 ⇒ (16) + 4 = 20

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich takes a look over the room as well, just to be sure nothing important was missed.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich nods to Gaius and heads over to the door. He activates his wayfinder to emit light, grabs his axe in one hand, then tries the door to the captain's quarters.

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich looks the place over. His expression sours a little more than usual.

"Right you are, Tanselle. Still, I'm going to have a look. You're pretty handy with that firecracker thing. Cover me, please. The rest of you, help cover me or be ready to move in when I call out. Or if I break another board."

Dietrich boards the ship and investigates the main deck. He checks the doors to the storage area and captain's quarters for traps.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15 Result is 16 with respect to traps.

Stealth: 1d20 + 4 ⇒ (14) + 4 = 18

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich leaves Ginger-beard's side and takes a quick look around the place for anything odd or interesting.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich calmly, and obviously, cleans the rat guts from the blade of his axe while looking pointedly at ginger-beard while selter and Tanselle question him.

"I think you'd better tell my companions what they want to know. I'm a pretty reasonable man, but Selter here is getting hungry and Tanselle doesn't appreciate racial insults. So talk, or you'll find out first-hand what waits in the Abyss!'

Intimidate: 1d20 + 4 ⇒ (12) + 4 = 16

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich moves towards the man, and though he's no surgeon he tries his best to stabilize him.

1d20 ⇒ 15

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich groans as the light flashes in his eyes. He grits his teeth and squints as he draws his axe and swings at the rat.

Greataxe͵ Pwr Atk: 1d20 + 6 - 1 - 1 ⇒ (18) + 6 - 1 - 1 = 22
Damage: 1d12 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Liberty's Edge

Male Human Fighter 2/Rogue 1 Deceased

Dietrich hurries forward towards the side door, hoping to quickly gain access for the team.

Move action: move 30' to door. 2nd move action: open door

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