awp832 wrote:
I'll try and post here later. is because we started here with 20 RP for building character and still roll d6 5 removing the lowest.
Mojorat wrote: I think the op is playing with really high point buy and a lot of wealth. You can't reallly use poison at 300gp a dose as a sample of an I win combo for lvl 5. You are mistaken my dear ... at level 5 character is 10:55 gold pieces, but can buy and use in a single dose poison, so much so, that you will only spend the poison in the first shuriken, not the other 3. look carefully. anyway thanks for your time.
7heprofessor wrote:
why not think of to get? No pre-requisite.
Translated into English by Google translator Build attack with Shuriken Damage + Stealth With this Build a ninja can before combat Using Wand accurate Attack +20 for itself the first hit, ie +31 for the first attack that is important because the next attack you will only use the normal basis to +11 +4 talent (Opening Volley ) which is conditional depending hit the first attack to afford the +4 for the next attack until the end of your next turn and after that add the Poison Sassone leaf residue in shuriken that initially causes 2d12 points of damage Fortitude DC 16 Secondary 1 point of Constitution and stealth with Stealth +28 , the ninja spend 1 Ki point to activate Flurry of Stars ( Ninja Trick ) +2 to -2 in extra shuriken attack with rapid shot ( talent ) can release adds +1 , l ie , 4 shuriken in the round and spends Ki +1 point before the attack to Kamikaze ( Ninja Trick ) that adds +2 d6 to damage that lasts for 1 round level ie 5 rounds + the damage Stealth +3 d6 . Have the other 3 attacks have +15 in attack , as explained above . The ninja is completely conditional, ie , it depends on a lot for the whole combo work. If all the enemy fails to cd fortitude he will receive with the shuriken attack : 1d2 ( shuriken ) +2 d12 ( poison) +2 d6 ( Kamikase , remembering that u receives 1d6 damage per hit too) +3 d6 ( sneak ) + 4 ( Mod De Force ) = 1d2 +2 d12 +4 +5 d6 damage in the first Shuriken . The following 3 caused only 1d2 +5 d6 +4 . Damage Maximum Damage 168 All in In short : First : Use the wand of true strike
Ninja Level 5 skills
[ b ] Talents
CA 20
Melee Attack : +12
CMB +7
skills
Melee weapons
Weapons for Distance
Magic
(RP 20)
Sub_Zero wrote: I'm guessing English isn't your first language (hence the writing in spanish), however you're going to have a hard time getting responses since most forum goers only speak english (actually that's more of an assumption on my part). Is in Portuguese friend, I'm from Brazil, more English is no problem for this there is the Google translator. ^ ^
Build de ataque com Shuriken Dano + Furtividade Com essa Build o ninja pode antes do combate Usar a Varinha de Ataque certeiro em si mesmo +20 para o primeiro acerto, ou seja +31 para o primeiro ataque isso é importante porque os próximos ataques você só vai usar a base normal +11 com +4 do talento ( Opening Volley ) que é condicional dependendo de acertar o primeiro ataque para proporcionar o +4 para os próximos ataques até o final do seu próximo turno e após isso adicionar o Veneno Sassone leaf residue no shuriken que causa inicialmente 2d12 pontos de dano Fortitude CD 16 Secundario 1 ponto de Constituição eo furtivo com +28 de Stealth, o ninja gasta 1 ponto de Ki para ativar o Flurry of Stars(Ninja Trick) +2 shuriken extra com –2 no ataque, com o rapid shot (talento) pode lançar +1 adiciona,l ou seja, 4 shuriken na rodada e gasta +1 ponto de Ki antes do ataque para Kamikaze (Ninja Trick) que adiciona +2d6 no dano que dura por 1 rodada nível ou seja 5 rodadas + o Dano Furtivo +3d6. Já os outros 3 ataques terão +15 no ataque, já explicado acima. O ninja é completamente condicional, ou seja, ele depende de muita coisa para o combo inteiro funcionar. Caso tudo o inimigo falhe na cd da fortitude ele vai receber com o ataque de shuriken: 1d2 (shuriken) +2d12 (veneno) +2d6 (Kamikase, lembrando que vc recebe 1d6 de Dano por cada acerto também) +3d6 (furtivo) +4 (Mod. De Força) = 1d2+2d12+5d6+4 de dano no primeiro Shuriken. Os 3 seguintes causaram apenas 1d2+5d6+4. Dano Maximo em Tudo 168 de Dano Resumindo: Primeiro: Use a varinha de ataque certeiro
Ninja Nível 5 Habilidades
[b]Talentos
CA 20
Ataque Melee: +12
CMB +7
Perícias
Armas Corpo a Corpo
Armas à Distancia
Itens Mágicos
RP (20)
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