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The Pathfinder version of NeuroSpasta is completed. It is 305 Pages.

Here's the rundown:

Four new races based on the blend of flesh and technology.

Fifteen new traits. Nine new core classes. Sixteen new prestige classes.

Over a hundred new feats.

Buy, modify, and control robots.

Hundreds of new weapons, armor, and gear.

Dozens of cybernetics from basic implants to total body replacements.

Purchase and build programs to help yourself or cripple enemies.

New adversaries including robots, cyborgs, and supercomputers.

Including the adventure, Dreams of Man.

Check the cover on our Facebook page at https://www.facebook.com/pages/Dias-Ex-Machina/416791821692560


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We've finally finished our monsters save for servers, which are less monsters and more challenges to quickly overcome.

We have four different types of monsters in NeuroSpasta. The first are aforementioned servers.

The second are generic boiler-plate opponents carried over from Ultramodern and adapted to Pathfinder. You can apply several templates to these generalized opponents to customize them to your encounter.

The third are normal creatures like cyborgs and drug-crazed pit fighters.

The fourth are robots, which are different than normal creatures because s players can purchase and remote control them. As such we wanted player to purchase a robot and have its effectiveness increase as the player level increased (only when they are being remote controlled; if on their own, they use their base stats. There are feats one can take to make a player control his/her robot better.

Here is one...if a player is controlling the robot, the character swaps his control bonus instead of the robot's.

N Medium Construct XP 3,200
Control Bonus +4, Max +8
Init -1; Senses darkvision 60 ft.; Perception +0 [+7] (RA 10 [17])
Defense
AC 18 [22], touch 5 [9], flat-footed 18 [22]
Firewall 19 [23]
hp 74 (9d10+20)
Fort +2, Ref +0, Will +2
DR 5/—; Immune construct traits
Offense
Speed 35 ft.
Melee 2 crushing fists +14/+14 [+18/+18] (2d8+9 plus grab)
Statistics
Str 28, Dex 8, Con --, Int --, Wis 10, Cha 1
Base Atk +5 [+9]; CMB +14 [+18] (+18 [+22] grapple); CMD 23 [27]
Skills Perception +3 [+7]; Racial Modifiers +7 Perception
Languages none
Ecology
Treasure none
Special Qualities
Tremendous Strength (Ex): If the calgar hits an enemy that it is grappling, the enemy suffers an additional 1d6 damage.
Pressure Rush (Ex): As move action, the calgar can move 20 feet without provoking an opportunity attack.

As for other more traditional monsters...

HARM CR 13
N Huge construct XP 25,600
Init –1; Senses darkvision 60 ft., low-light vision; Perception +27 (RA 37)
Defense
AC 28, touch 8, flat-footed 28 (–1 Dex, +21 natural, –2 size)
hp 129 (18d10+30)
Fort +6, Ref +5, Will +6
Firewall 29
DR 10/--; Immune construct traits
Offense
Speed 40 ft.
Melee 2 piton legs +28 (2d10+16/19–20); see piton push
Ranged (range 200) electronic pulse rifle turret +20/+15/+10 (1d8+18/x3)
Special Attacks perimeter sweep
Space 10 ft.; Reach 10 ft.
Special Attacks air mortar, artillery role, perimeter sweep
Statistics
Str 32, Dex 9, Con —, Int —, Wis 11, Cha --
Base Atk +18; CMB +30; CMD 39
Languages Any
Ecology
Treasure none (weapons inbuilt)
Special Abilities
Air Mortar (Ex): As a full round action, HARM can make an air mortar attack with its electronic pulse rifle. Target a 30-foot radius area within 150 feet. Targets must make a DC 19 Reflex dave or take 3d10+10 damage (save half). Targets affected are knocked prone.
Artillery Role (Ex): If HARM hits with it's first electronic pulse rifle turret attack, it may make a second at its full BAB. The HARM can only use artillery role once per round.
Construct: As a vehicle, HARM is immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). It cannot be subjected to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
Deployment (Ex): HARM can activate or deactivate deployment as a move action. HARM cannot move or be moved until it deactivates deployment. Its AC increases to 31 but its Reflex drops to +0. HARM can no longer make piton leg or perimeter sweep attacks.
Fortified Platform (Ex): The HARM cannot be knocked prone or subject to forced movement.
Perimeter Sweep (Ex): As a full-round action, the HARM can make a single piton leg attack at its highest BAB to each enemy target within reach.
Piton Push (Ex): Targets hit by HARM's piton legs are pushed 15 feet (3 squares) and knocked prone.

We're still testing these things so any comments are welcome.


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From now until Boxing Day (for those aware of that holiday) DEM is dropping the price of ALL their games.

Amethyst Renaissance: 6.99 (14.99)
Ultramodern4: 6.99 (13.99)
Amethyst Evolution: 4.99 (14.99)
Amethyst D20: 0.99 (20.00)

Please show your support and share the news.

http://www.rpgnow.com/index.php?manufacturers_id=2363


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Someone posted this some time ago but we still update it. Our Great Game Quotes are real anecdotes from our personal game sessions.

You can find the rest here...

http://www.diasexmachina.com/

Desmond: "His eyes are fixed and pupilated."
GM: "Pupilated?!"

Desmond: "I roll to attack Mike. What's your AC?"
Mike: "28."
Desmond: "Hit, take 40 damage."
Mike: "Ok…that hurt."
Desmond: "That was a warning shot."
Mike: "It was a what?! Warning shots are supposed to miss you A$@*%%#!"

GM: "You approach the carriage. You look inside and see people chained to the walls."
Grayson: "You think they're slaves?"
Conan: "What do you think?"
Grayson: "It could be a bondage thing. Are you slaves? Are you consenting to this?"

Brad: "Throw some grenades."
Conan: "I just used two."
Brad: "Well, use two more."
Conan: "I only have fourteen of these."
Brad: "WHAT?!"
GM: "So you whip open your coat to show two bandoliers with seven grenades each and say, 'I only have this many'!?"

Conan: "Can you heal Desmond?"
James: "No, I won't because he went off on his own even though I told them to stay close."
Desmond: "That's helpful."
Conan: "In all defense, James, you were the one that ran off. In fact, the only time in this entire encounter that Desmond has moved was when he was bull rushed by a Rhinoceros. In which case, you have to give it to him. In fact, unless my eyes deceive me, the Rhinoceros actually pushed Desmond towards YOU.

GM: "Up ahead, you see a mountain that has no reason being there."
Brad: "You have NO BUSINESS HERE MOUNTAIN!"
GM: "I mean it stands out from the other hills around it."
Brad: "F%#@ YOU MOUNTAIN! THAT'S NOT RIGHT!"

GM: "They pour wine. It’s white."
MIKE: "Ugh…White?"
BRAD: "YOU'RE BLIND! How would you know? It’s not BRAIL WINE!"

CONAN: "I let my hat hang behind me from the strap."
GM: "The neck strap? Your hat weighs like five pounds. It's cutting the circulation in your neck."
CONAN: "Like being choked by a weak midget."

RENE: "Hey, Conan, there is molten silver down there to make silver bullets. Get a bag."
CONAN: "Why would I want to make bullets from molten silver?"
RENE: "It's safe to assume you would eventually cool this silver."
CONAN: "Yeah, but I don't keep bullet forms with me! I'm not going to shoot monsters with solid cash! Why in the world would I carry around a bag of molten silver?"
GM: "Ok...throughout all of this, you both failed to acknowledge the fact that you can't have a sack filled with molten silver. Either you'll have a bag with a hole in it or you'll have a solid chunk of silver."
CONAN: "No, I can."
GM: "It's not mercury. You're talking absolute shit again."

CONAN: "We can theoretically make this prisoner's death really slow and really painful. He might change his mind about talking."
GRAYSON: "Noooo, that'll take time."
(Everyone laughs)
CONAN: "Not against it on a moral basis; he's just really lazy!"
GM (imitating): "I'm too lazy to hurt you.
BRAD (imitating): "Giuseppe, torture him. I don't wannnaaaaa!"

GM: "The giant spider pounces on you, Lorne, and you fall back into the water."
LORNE: "Help me."
BRAD: "I want to...but it's gross."

Yannick Ziener has not participated in any online campaigns.