Yzahnum

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Organized Play Member. 193 posts. No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.


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Errant Inlad wrote:


How would you convert the class defense bonus from 3.5 to pathfinder? Would you keep it as written, tacked onto the PF system? What complications could this variant system create?

This is how we do it:

"Class Based Defense Revision
We will be using a variant of the Class Based Defense Rules. The changes are as follows:

"Defense is no longer based on total character level. Rather one's Defense AC Bonus is derived from the actual levels of class that provides the AC bonus as per chart 4.1 in Unearthed Arcana (adjusted for Pathfinder below). If a character is multiclassed he takes the value of his first class and then adds +1 per additional class defense category possessed. In addition, Class Based Defense no longer provides full bonuses against Touch Based attacks; instead Class Defense provides half of its value against Touch attacks.

Table 4.1: Defense Bonus:

Level A1 B2 C3 D4
1st +2 +3 +4 +6
2nd +2 +3 +4 +6
3rd +3 +4 +5 +7
4th +3 +4 +5 +7
5th +3 +4 +5 +7
6th +4 +5 +6 +8
7th +4 +5 +6 +8
8th +4 +5 +6 +8
9th +5 +6 +7 +9
10th +5 +6 +7 +9
11th +5 +6 +7 +9
12th +6 +7 +8 +10
13th +6 +7 +8 +10
14th +6 +7 +8 +10
15th +7 +8 +9 +11
16th +7 +8 +9 +11
17th +7 +8 +9 +11
18th +8 +9 +10 +12
19th +8 +9 +10 +12
20th +8 +9 +10 +12
1 Use column A for monk, sorcerer, or wizard. (unarmored classes)
2 Use column B for bard or rogue. (light armor classes)
3 Use column C for barbarian, cleric, druid or ranger. (medium armor classes)
4 Use column D for fighter or paladin. (heavy armor classes)


"Warrior classes (Full BAB Classes) receive the following benefit:
While wearing armor, the warrior may add in 1/2 of his Class-Based Defense (rounding down) from his warrior class levels (only those class levels providing full BAB progression) to his armored AC. While doing so, his applied defense AC bonuses still protect against Touch attacks, but are not halved again in this case."

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Ok, assuming a 6th level Monk already has Improved Grapple and Deflect Arrows, what's left?

Catch Off-Guard, Scorpion Style, Gorgon's Fist and Throw Anything all suck. Improved Bull Rush, Improved Disarm, Improved Trip aren't the focus of this character, so they don't seem like great choices. Combat Reflexes and Mobility don't fit the character's combat style and Dodge doesn't really seem worth a feat.

Hamatulatsu seems to be the best choice, though it's only slightly better than a cestus when you crit.

Am I missing something?

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P.H. Dungeon wrote:
I'm wondering how much 3.5 material groups let into their Pathfinder games (ie. prestige classes, feats, spells etc.)?

All of it! That's the reason we play, so we could use the 3.5 books. :)

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Coboney wrote:

Greetings...

So I was wondering - has anyone played Pathfinder with E6 rules? If so how did it work? What did you like/dislike of it?

Thanks for your time,
Cob

I'm still trying to figure out why people who want a low-magic game want to try Pathfinder/D&D and go with E6.

I *love* Pathfinder to death, but if I want a low-magic game, I'm going to pull out Iron Heroes and just play that.