Sajan Gadadvara

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Organized Play Member. 38 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




My friends and I are trying to find a DM who uses one of the virtual tables top softwares to run either Hells Vengencr or Strange Aeons AP. Time and day are flexible.


I'm currently a level 6 Tiefling witch. I've bought a headband of vast intelligence +2 earlier and now I've saved up to around 6000 gold. What items would you recommend I buy? Even if I can't currently afford them.

I've seen things like Cackling Hag’s Blouse or Corset of Dire Witchcraft. Anything that might be a bit obscure or you'd say I absolutely need?

The saves against my hex's is 19 so I'm just basically putting everyone to sleep using Slumber and honestly feel a bit overpowered. Which is why I'm not saving to upgrade to a +4 headband


On the Headband of Vast Intelligence. It says to treat the +2 intelligence bonus as a temporary bonus for the first 24 hours. Does this mean after 24 hours I can remove the headband and still have the +2 bonus?


"By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack."

Can I spend 3 points in one round to get 5 total attacks? This just seems kind of overpowered. If I have +6 to damage each hit would get 1d8+6 then right? So I could do a maximum of 70 damage in one turn at level 4? I just feel like that can't be right.


The group I'm DMing currently consists of an Antipaladin, Barbarian, Witch and Archer Fighter. They're level 4 and the Archer Fighter with Deadly Aim, Rapid Shot and a Composite Longbow +4 can do max damage of 32 by herself. She's able to just about one shot most of these creatures with their default HP in the AP book.

Should I be buffing the HP, AC or both of the creatures and by how much? It just seems crazy how fast they're killing everything. Even most of the important fights end in a couple rounds and seem kinda anticlimatic. Is this a issue a lot of groups have?


Just need to confirm I have everything correct when it comes to these attacks.

I have an 18 strength so my modifier is 4. I use a greatsword and power attack with furious focus.

So I swing with my greatsword and get a +5 to hit for 2d6+6 because I'm two handing it. But the power attack adds 3 dmg cause I'm using a two handed weapon right? So it would be 2d6+9 with power attack?

I also have a bite attack as a secondary attack. So during a full attack action my Secondary attack get -5 to hit and only uses half my modifier right? So it would be +0 1d4+2 right?

Thanks.


I'm wondering what the release date for the Hell's Vengeance Pawn Collection is going to be. On this site it says Pre Order October but on Amazon it says November 29th.

Does that mean if you pre order it you get it early or is the date on one of the sites incorrect?


I've never played a witch before or really any spellcaster. Does Spell Focus work on a witch hex? Which school of magic are hexs considered if it does work?


Are there any adventure paths that encourage playing as an uncommon race? I find playing as the core races so boring by this point. I've made custom races and stuff before for homebrew stuff ,(unicorn bard) but I want to know if any offical pathfinder campaigns encourage it.


With the trait Heavy Hitter; it says "regional". Which region in the game world does my character have to be from in order to get this trait?

http://www.d20pfsrd.com/traits/regional-traits/quain-martial-artist-quain

Also is it possible to learn a language by studying books instead of putting points into linguistics?


I know this is a long shot but one of our members had to move unexpectedly and now we are short one member. Anyone on this board live in south Florida (Treasure coast area) and willing to do one night a week? PC not DM.


My group has always played original campaigns written by our GM and never any of the Adventure Path ones. We are starting Skulls and Shackles as something new and I'm wondering how long each of these campaigns takes to finish usually? My group usually plays 5-6 hours once a week.


Looking for a Pathfinder group to play with in Florida. I live on the treasure coast but would be willing to drive a reasonable distance to play.

I'm also open to playing online, I don't have any experience doing this but I can't imagine it would be hard for me to pick it up.

I've been really itching to play after my last could no longer continue. I'm available most days to play.


I'm going to make a Unchained Monk and trying to decide between these two races. Oread or Vanara.

Oread give +1 natural armor +2 strength/Wisdom -2 Charisma but are slow at 20 feet.

Vanara give +2 Dexterity/Wisdom -2 Charisma and get to move 30 feet and climb 20 feet. They also have the tail ability.

I've read strength is the most important monk stat and the +1 natural armor seems great but the slow speed is the opposite of what monks are trying to do.

Which would you recommend?


I'm making a monk and trying to decide between two starting feats.

Bleeding Attack
http://www.d20pfsrd.com/feats/combat-feats/belier-s-bite-combat

Or

Snapping Turtle Style
http://www.d20pfsrd.com/feats/combat-feats/snapping-turtle-style-combat-sty le

My wisdom modifier is going to be 4, plus the fact I'm going to be a Oread with 1 natural armor makes me feel like my AC should be good enough to deal without the 1 Shield Bonus. Plus 1d4 extra dmg every hit seems great. But I'm just wondering from people who have experience with Monks.

Also taking the Heavy Hitter trait
http://www.d20pfsrd.com/traits/regional-traits/quain-martial-artist-quain

But I'm open to other ideas for ones I might have missed. Taking the adopted trait and using Humans would allow me to take both feats, but again 1 extra dmg forever seems good.

Thanks.


I want to make a Tetori Monk. The idea of a grappling master sounds incredibly fun, but I've got a few questions about how it works. I've never really used grapple and my group doesn't seem super familiar with it either.

If I want to attack someone I'm grappling with Unarmed Strike are their any negatives to it?

Can my team attack the person I'm grappling without worrying about hitting me?

If I pin someone can I still attack them or can I not do anything if I'm trying to keep them pinned?

Do you have any tips for playing this class? Recommended feats or traits, etc?


We are using a High Fantasy purchase method for our upcoming game. I know you can reduce your score in one stat to put more points into other stats. My friend is telling me this is at a 2:1 ratio. Meaning I have to remove 2 Charisma to get 1 Strength for example. Is this true?