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Pathfinder Adventure Path, Rulebook Subscriber. 12 posts. No reviews. 1 list. No wishlists.


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Pathfinder Adventure Path, Rulebook Subscriber

Any word on recent work for this conversion? It seems it stopped about 5 months ago.


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Pathfinder Adventure Path, Rulebook Subscriber

Hey everyone, I am looking to add 1 more player for an existing Outlaws of Alkenstar pf2 game. We play every Tuesday night, at 5pm MDT online. We use a combination of Zoom for camera and voice, Owlbear Rodeo2 for maps and combat, and Pathbuilder for character sheets. I also use Quip, which is a file share app with quite a lot of varied functionality for image downloads, notes, etc.
I have been a player or DM for 40 years, so lots of experience gaming but mostly as a DM these past 20 years or so. I am based outside of Denver, CO with most of the other players being from the East Coast of the US. We are new to PF2 although a few of us have played PF1 as D&D transitioned to 4th edition, so very familiar with Golarion.
We are presently level 4 and going through the Outlaws of Alkenstar AP with the mana storms being highly unpredictable, so no casters. I am ok with that and personally wanted to keep the mystique of Alkenstar alive and limit magic-use while playing up the steam-punk/western aspect of this area.
Requirements, preferably new to pf2, no power gamers, isn't afraid to role-play, team player, and wants to have fun. We are also a left-leaning group when it comes to politics and overall thinking, so if you are not, then this group probably isn't for you.


Pathfinder Adventure Path, Rulebook Subscriber

Peafowl Rageshaper. Why have I not thought of this idea before?


Pathfinder Adventure Path, Rulebook Subscriber
JoelF847 wrote:

Is Dolland Reggelore supposed to have the Weapon Finesse feat? With a 13 Strength and 12 Dexterity it doesnt benefit him in any way. Considering his willingness to try over 78 thousand combinations, I'll give him Iron Will I think instead.

Also his attack bonus with the short sword is wrong at +1. Base attack is +3, +1 from Strength, and +1 from masterwork should be +5.

My thought is since he is an Alchemist with a penchant for bombs, then Weapon Finesse would seem logical & on top of that, his mutagen would be geared towards Dexterity. If it were Strength, then it would adversely affect his bomb damage & amount of bombs per day, since it would lower his Intelligence score, which again I cannot imagine him doing.


Pathfinder Adventure Path, Rulebook Subscriber

I have a question about Cortela's spell book loot. Does it contain 12 more total spells, 4 of each level 1 to 3 or does it contain 4 more total spells from 1st thru 3rd?


Pathfinder Adventure Path, Rulebook Subscriber

The beauty in your answer is simple. Play the game however you wish but it is also a great idea to expand upon the possibilities in ones own brain. I feel you lack the openness to allow others to give an opinion upon a particular situation. Thats what makes this game great, not all the rules lawyering or bickering about FAQ.
And yes, there was not a good enough argument against said question, besides Sean K Reynolds seems to agree so thats good enough for me. Also, remember, its a game, the players don't retell stories about rules, they talk of epic instances such as this.
Also, as far as the player not caring about his character, you again would be incorrect. He loved it actually but he also understood the situation & embraced it rather than fought against. That my friend receives an applause from me, bravo brave rogue, you will be missed but not forgotten. Wish the players in your group were as open & wise to such future ideas!


Pathfinder Adventure Path, Rulebook Subscriber

Well, we had our follow up game & all is well in the land of Raise Dead Frankenstein style! So Myself & the player teamed up & he decided he wanted the dice gods to determine his fate. So I came up with 12 (3.5 version brain collector) brains of suitable creatures, mostly with some kind of spell-casting ability. I also came up with a race list of appropriate possibilities. Now I did decide on a few particular archetypes & 1 prestige class & a few of the classes had a specific race in mind, but otherwise it was a complete crap-shoot much like reincarnate.
So drum roll for the results. He got a Half-elf Luckbringer. The best part is they picked 2 brains & placed the 1st into the halfling body & used speak with dead & quickly found out it was a Tiefling, of which the dwarven priest despises so they ended up bringing back the next brain, lol. For an old time gamer like myself, this really surprised & entertained myself & the other players. This will be a story to tell for the ages.
Now we just have to figure out how to work with the ability score advancement for the 4th, 8th & 12th level. Since I decided to go with the Halflings body so Str, Dex & Con but the new races Int, Wis, & Cha. The Rogue raised Dex every chance he could & the Luckbringer, well I'm not sure if he has a main stat. Everything else we can pick through.
Thanks for all the replies.


Pathfinder Adventure Path, Rulebook Subscriber

So it seems my party has gotten themselves into a bit of a quandary. The halfling rogue was caught away from the party by a brain collector (neh-thalggu) & subsequently was held & unfortunately lost his brain, lol.
My question is this. If said party happened to stumble upon the fresh corpse of the halfling & then was able to kill the brain collector shortly after, would a raise dead spell work, if "a brain" was placed into the halfling from the now deceased brain collector? Or would it have to be the halflings brain for the spell to work? What about a "frankenstein-esque" halfling body but a new brain?
The brain collector has 12 brains presently so this could get a bit interesting. Also the raise dead spell is not very specific in its wording "While the spell closes mortal wounds and repairs lethal damage of most kinds, the body of the creature to be raised must be whole. Otherwise, missing parts are still missing when the creature is brought back to life." The body must be whole but it doesn't exactly state the original body, just saying...
Did I also state I love necromancers when I occasionally play? I also feel this may be appropriate since we are getting close to Halloween & the player is all about this, he loves the idea of a "alternate" new PC but same old body.


Pathfinder Adventure Path, Rulebook Subscriber

So it seems my party has gotten themselves into a bit of a quandary. The halfling rogue was caught away from the party by a brain collector (neh-thalggu) & subsequently was held & unfortunately lost his brain, lol.
My question is this. If said party happened to stumble upon the fresh corpse of the halfling & then was able to kill the brain collector shortly after, would a raise dead spell work, if "a brain" was placed into the halfling from the now deceased brain collector? Or would it have to be the halflings brain for the spell to work? What about a "frankenstein-esque" halfling body but a new brain?
The brain collector has 12 brains presently so this could get a bit interesting. Also the raise dead spell is not very specific in its wording "While the spell closes mortal wounds and repairs lethal damage of most kinds, the body of the creature to be raised must be whole. Otherwise, missing parts are still missing when the creature is brought back to life." The body must be whole but it doesn't exactly state the original body, just saying...
Did I also state I love necromancers when I occasionally play? I also feel this may be appropriate since we are getting close to Halloween & the player is all about this, he loves the idea of a "alternate" new PC but same old body.


Pathfinder Adventure Path, Rulebook Subscriber

Could you add me to the list of outgoing mail???

thx
john.m.bauder at gmail


Pathfinder Adventure Path, Rulebook Subscriber
LazarX wrote:
No... it's the spell that moves you, not you moving yourself. You can choose one or the other.

So the PC has to move in a straight line with no obstructions? what about through a friendly square?

I ruled that the spell does not trump the need for a skill check, but on a personal level , it seems like a lvl 2 spell should not be that powerful if it allowed the PC to go through occupied squares.


Pathfinder Adventure Path, Rulebook Subscriber

Can a PC use Bladed Dash & Acrobatics together. What I mean is, can the PC move through an occupied square of a monster, thereby overcoming the need for an acrobatics check since the spell states it provokes no AoO? There is a few ways I have thought of adjudicating the spell since its a 2nd lvl spell but wanted some feedback.