Detective Inspector Dresen Cale
Male Human (Varisian) Bard (Detective) 2
NG Medium humanoid (human)
Init +0; Senses low-light vision; Perception +10
--------------------
Defense
--------------------
AC 14, touch 10, flat-footed 14 (+4 armor)
hp 10 (2d8)
Fort +0, Ref +3, Will +5; +4 bonus vs. illusion and to see through disguises and protections against divination
--------------------
Offense
--------------------
Speed 30 ft.
Melee cane +1 (1d6) and
. . dagger +1 (1d4/19-20) and
. . rapier +1 (1d6/18-20)
Special Attacks bardic performance 9 rounds/day (careful teamwork, countersong, distraction, fascinate)
Bard (Detective) Spells Known (CL 2nd; concentration +5):
1st (3/day)—charm person (DC 14), chastise, comprehend languages, sleep (DC 14)
0 (at will)—detect magic, message, prestidigitation (DC 13), read magic, sift
--------------------
Statistics
--------------------
Str 10, Dex 10, Con 10, Int 18, Wis 14, Cha 16
Base Atk +1; CMB +1; CMD 11
Feats Alertness, Skill Focus (Diplomacy)
Traits blood of dragons, extremely fashionable, rich parents
Skills Bluff +8, Craft (alchemy) +9, Diplomacy +11 (+12 to gather information), Disable Device -1, Handle Animal +4, Intimidate +4, Knowledge (arcana) +8, Knowledge (dungeoneering) +8 (+10 to navigate underground), Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +10, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Perception +10, Perform (oratory) +7, Sense Motive +10, Spellcraft +8, Use Magic Device +7
Languages Common, Hallit, Orc, Skald, Sylvan, Varisian
SQ arcane insight, eye for detail
Other Gear chain shirt, cane, dagger, rapier, compass, flask, signet ring, skeleton key, stationery (50), mule, alchemist's kindness, arrows, blunt arrows, cooking kit, drug, harlot sweets, feed (per day), manacles, masterwork, mirror, noble's outfit, oldlaw whiskey (per bottle), pack saddle, perfume/cologne, potion of mage armor, potion of sanctuary, sealing wax, shaving kit, shortbow, smoke arrows, soap, tent, pavilion, 340 gp, 9 sp, 4 cp
--------------------
Special Abilities
--------------------
Arcane Insight (Ex) +4 save vs. illusions, +4 caster level vs. disguise and divination protections.
Bardic Performance (standard action) (9 rounds/day) Your performances can create magical effects.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Eye for Detail +1 (Ex) You add half your bard level to Knowledge (local), Perception, Sense Motive, and Diplomacy(Gather Information) checks.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Skeleton key Use a +10 Disable Device for one try to open a lock.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Watson's Statblock:
Watson
Male Mule
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee 2 hooves +2 (1d3+1)
Ranged shortbow -2 (1d6/×3)
--------------------
Statistics
--------------------
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
Tricks Break Out, Come, Deliver, Exclusive, Flee, Get Help, Liberator
Skills Perception +5
SQ break out, come, deliver, exclusive, flee, get help, liberator
Combat Gear potion of mage armor (5), potion of sanctuary (3), alchemist's kindness (5); Other Gear arrows (20), blunt arrows (20), shortbow, smoke arrows (5), cooking kit (2), drug, harlot sweets (3), feed (per day) (10), manacles, masterwork, mirror, noble's outfit, oldlaw whiskey (per bottle), pack saddle, perfume/cologne, sealing wax, shaving kit (3), soap, tent, pavilion, 7 gp, 5 sp
--------------------
Special Abilities
--------------------
Break Out [Trick] Chews through bars and bindings restricting itself or indicated creature.
Come [Trick] The animal will come to you on command.
Deliver [Trick] Delivers item to indicated point or person.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Exclusive [Trick] Takes orders only from its trainer.
Flee [Trick] Attempts to run away or hide.
Get Help [Trick] Attempts to bring back people it considers "help"
Liberator [Trick] An animal trained in liberating knows the break out, flee, and get help tricks.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Backstory:
Long story short, he's a middle-aged Sherlock Holmes-esque character. He's built purely for roleplaying purposes and is not at all optimized for combat. In his younger days, he was the son of a noble family who was sent off to join the Pathfinders when he started getting into trouble. The "spoiled rich kid goes to boot camp" bit. He served as a Pathfinder for 20+ years, joining the Sleepless Agency as a detective during his tenure and then retired to his family home in Ustalav when it was all said and done, taking on full work for the Agency now. His time in the field and his age have turned him into a grizzled veteran and he can quite often come off as the grumpy old man. He's got a keen eye and sharp senses that keep him poised and attentive to the world around him. He has a mule that travels with him (yes, he's named Watson; we came up with it during the first failed game I played through with this character). I did take both the Rich Parents traits for additional gold which was spent on items of luxury (pavilion tent, rations, etc.). Don't expect many failed Perception, Diplomacy, or Knowledge checks with this guy around. Also expect to live as luxuriously as possible as long as you're traveling with him.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.