Nethys

Desmond Areos's page

109 posts. Alias of Speaker for the Dead.


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Have fun! Go ahead and shoot me a PM if you need some help.


Still lurking.


Extended background updated on his profile.


MiniGM wrote:

yes, something that ties him to Korvosa, why is he there? etc

currently you just have the basic story of his creation, as it were.

It does not matter overmuch, but it gives me an idea of your style of RP and creativity.

Edit riddle port not korvosa

Fair enough. In brief, he'd be traveling to Riddleport in order to investigate his heritage. I'll write it up and add it to his existing backstory.

Feel free to check some of my other alias' if your curious about my gameplay style.


MiniGM wrote:

k desmond create a backstory, and make sure you have 1 second darkness trait and one other…same for anezka.

you can wait on spending your gold and your bonus items.

I updated his alias with the 'looking for work' trait. His background is under the 'Background' spoiler on his alias. Were you looking for more detail?


MiniGM wrote:
Desmond is this a heaven oracle w the color spray cheese?

Nope. Desmond is a sorcerer with the celestial bloodline. The only cheesy thing about him is that he's an Aasimar.


I'd be interested. I'd have to update his gear but other than that he should be ready to go.


Sorcerer/2| AC13(17) | HP 12/12

Sorry to hear it but thanks for letting us know. Good luck!


Sorcerer/2| AC13(17) | HP 12/12

"Ah, that's a different matter. I would guess that stomping on them would be impractical then." Desmond starts for the door.


Sorcerer/2| AC13(17) | HP 12/12

"So what's the problem? They're just bugs, stomp on them."


Sorcerer/2| AC13(17) | HP 12/12

Desmond swings around to look towards the entrance, "Did you hear that? It sounded like a call for help!"


Sorcerer/2| AC13(17) | HP 12/12

perception: 1d20 + 3 ⇒ (10) + 3 = 13


Sorcerer/2| AC13(17) | HP 12/12

"I suppose so. For now we should probably return to the village. The Goblin Snake seemed to be saying something was going to happen to them."


Sorcerer/2| AC13(17) | HP 12/12

"I think Ragoren is the patron god of various giants, mainly fire giants and ogres, as well as orcs. He represents intimidation, enslavement, and the power of the earth itself."

Plagiarism. My favorite 'isim'


Sorcerer/2| AC13(17) | HP 12/12

Knowledge religion (untrained): 1d20 + 2 ⇒ (10) + 2 = 12


Sorcerer/2| AC13(17) | HP 12/12

"It's not magic. It should be OK to open it up and take a look if you want." Desmond will read over Rorans shoulder if he wants to look at it or will open it himself if he doesn't.


Sorcerer/2| AC13(17) | HP 12/12

detect magic
Does it have a magic aura?


Sorcerer/2| AC13(17) | HP 12/12

Is there more of this place to explore?


Sorcerer/2| AC13(17) | HP 12/12

"Is that a threat or a warning? What will happen to the town?"


Sorcerer/2| AC13(17) | HP 12/12

"One does what one can, when you can. I dislike needless suffering."


Sorcerer/2| AC13(17) | HP 12/12

"And there you are again. So tell me inscrutable one, are we to leave these poor souls to suffer like meat on a hook?"


Sorcerer/2| AC13(17) | HP 12/12

"Careful of that book. It's got necromantic magic on it. For that matter so do the corpses. Speaking of which, are these... things... alive? I don't know if we should try and rescue them or put them down."


Sorcerer/2| AC13(17) | HP 12/12

Desmond will cast detect magic and look around.


Sorcerer/2| AC13(17) | HP 12/12

hit points: 1d6 ⇒ 3


Sorcerer/2| AC13(17) | HP 12/12

Level 2!


Sorcerer/2| AC13(17) | HP 12/12

heavenly fire: 1d20 + 2 ⇒ (11) + 2 = 13 (ranged touch)
damage: 1d4 ⇒ 2

Celestrial Bloodline wrote:
Heavenly Fire (Sp): Starting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of 1d4 points of damage + 1 for every two sorcerer levels you possess. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.


Sorcerer/2| AC13(17) | HP 12/12

Desmond will circle around and coup de grace the hobgoblin with his spear.

damage: 1d8 + 1d8 ⇒ (4) + (8) = 12


Sorcerer/2| AC13(17) | HP 12/12

Dyaakist is next?


Sorcerer/2| AC13(17) | HP 12/12

Brukz is down so we're waiting for Roran?


Sorcerer/2| AC13(17) | HP 12/12

Desmond will cast color spray (DC15 will). He'll try and catch both of the bad guys but will priority target Dyaakist if he can't.


Sorcerer/2| AC13(17) | HP 12/12

So we're waiting for Dyaakist?


Sorcerer/2| AC13(17) | HP 12/12

:-(


Sorcerer/2| AC13(17) | HP 12/12

will: 1d20 + 2 ⇒ (3) + 2 = 5
init: 1d20 + 2 ⇒ (17) + 2 = 19


Sorcerer/2| AC13(17) | HP 12/12

I think the GM is waiting for someone to actually move. Did you want Desmond to lead the way?


Sorcerer/2| AC13(17) | HP 12/12

"This is disturbing." Desmond says examining one of the corpses. He shakes his head and stands up, brushing off his hands, "If we are done searching these two rooms we should move on."


Sorcerer/2| AC13(17) | HP 12/12

"They have a faint aura of enchantment. That is odd, I was expecting necromancy. Makitorg said something about creating mutated rats? Perhaps this was his pallet, so to speak."

spellcraft: 1d20 + 6 ⇒ (12) + 6 = 18


Sorcerer/2| AC13(17) | HP 12/12

What school of magic is it?


Sorcerer/2| AC13(17) | HP 12/12

Desmond will move over to the small room and have a look. He has darkvision and his detect magic is still active.


Sorcerer/2| AC13(17) | HP 12/12

I'm a little confused on the layout. We're in a room with a hallway off it? Is the small room off this room, or off the hallway?


Sorcerer/2| AC13(17) | HP 12/12

"There is something magical in the small room there"


Sorcerer/2| AC13(17) | HP 12/12

"Well that was... not very productive." Desmond says, nonplused. He'll cast detect magic and examine the room.

GM: Is there only the one room here or is there more to explore?


Sorcerer/2| AC13(17) | HP 12/12

Desmond will take a careful step back behind Roran, "You are making me nervous Curagormi. I do not wish to fight you, just to talk. Tell me of your lord of the Kodar Mountains. Why is he making war on the village?"

diplomacy: 1d20 + 11 ⇒ (11) + 11 = 22


Sorcerer/2| AC13(17) | HP 12/12

"What is your name? I have never seen a creature such as yourself."

diplomacy: 1d20 + 11 ⇒ (9) + 11 = 20


Sorcerer/2| AC13(17) | HP 12/12

perception: 1d20 + 3 ⇒ (15) + 3 = 18 (dakvision)

"Who is there? Come on out and we can talk."

diplomacy: 1d20 + 11 ⇒ (18) + 11 = 29


Sorcerer/2| AC13(17) | HP 12/12

Does a search turn anything up?


Sorcerer/2| AC13(17) | HP 12/12

We'll have to do that next time. I was worried I was stepping on your toes :-)

"So, no questions for that one then. Currious, I do not believe I have ever seen anything bleed blue before."

perception: 1d20 + 3 ⇒ (18) + 3 = 21


Sorcerer/2| AC13(17) | HP 12/12

Desmond will step back and let Rory ask the questions but he'll keep a close eye on Makitorg watching and listening for a lie.
sense motive: 1d20 + 5 ⇒ (13) + 5 = 18


Sorcerer/2| AC13(17) | HP 12/12

The interview should be from one or the other of us not both. I'll let you run with it Roran.


Sorcerer/2| AC13(17) | HP 12/12

"We would like to hear more about it."


Sorcerer/2| AC13(17) | HP 12/12

sense motive: 1d20 + 5 ⇒ (1) + 5 = 6

"Good, we are off to a good start. Who is Dyaakist and what is he preparing for?"

diplomacy: 1d20 + 11 ⇒ (5) + 11 = 16

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