Jozan

Derrik Nular's page

737 posts. Alias of Raltus.


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Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

No worries we have slowed a bit and I expect to with summer coming as well.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

I have 15' of reach so I would get an AoO?


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik stabs again at the Gaintess attacking Balmir.

Stab: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 252d6 + 4 + 2 + 2d6 ⇒ (4, 1) + 4 + 2 + (4, 2) = 17

'Tell us where you have your prisoners" Derrik commands of the Giantess


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik moves forward 20' and stabs Heartspit at the Giantess attacking Balmir.

"We have some for those you have taken to return them, we will not allow you to take any more people!" Derrik states proudly.

Heartspit: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 302d4 + 4 + 2 + 2d6 ⇒ (2, 2) + 4 + 2 + (6, 6) = 22
Confirm: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 142d4 + 4 + 2 + 2d6 ⇒ (4, 3) + 4 + 2 + (2, 6) = 21

Free Grapple if confirmed: 1d20 + 7 ⇒ (2) + 7 = 9

Do I get the +2 bane bonus since it is a Bane Giant weapon?


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik moves a head again and brace his spear for the incoming giants. 15' of reach

Readied Strike: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 272d6 + 4 + 2 + 2d6 ⇒ (2, 4) + 4 + 2 + (6, 1) = 19
If charged: 2d6 + 4 + 2 ⇒ (1, 2) + 4 + 2 = 9

Brace:

Brace: If you use a readied action to set a brace weapon against a charge, you deal double damage on a successful hit against a charging creature (see Combat).


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik moves a head and brings his spear to bear on the Giants that are far away from them.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

"We should all be going together on this." Derrik says once the information is passed out.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

"Maybe we are getting closer to a larger gathering of Giants?" Derrik asks as he looks through the campsite with his allies.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

"Up to our scout." Derrik says looking at Mouser, "We will try to be quiet so we don't get you noticed, but then again they may just come after us." Derrik smiles.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Balmir Blessing of C&L: 2d8 + 8 ⇒ (2, 5) + 8 = 15
Somer Bless: 1d8 + 5 ⇒ (1) + 5 = 6

Derrik walks over to his companions converting some of his spells into healing. "Milani grant me your blessing to heal my wounded Allies." Derrik then turns to Mouser "Are these related to dragons? Do you think they would have a horde?"


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

"Balmir come back and I can heal your wounds" Derrik calls out as he moves forward.

Once balmair moves back 10' Derrik will Channel

Channel: 3d6 ⇒ (2, 4, 2) = 8


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

No worries I do it too

Readied Strike: 1d20 + 7 ⇒ (4) + 7 = 112d6 + 4 ⇒ (5, 4) + 4 = 13

Derrik holds still knowing the beast is just out of his reach.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

"I agree so it cannot menace others but we may waste lots of resources killing this single creature." Derrik says


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

"Dismiss your hold on it and let it flee, we don't need to waste resources on this creature that we have wounded. It could come back but we will be ready." Derrik stays his spear still at the ready.

Readied Strike: 1d20 + 7 ⇒ (16) + 7 = 232d6 + 4 ⇒ (5, 1) + 4 = 10


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik readies his spear that if the Drake comes into reach he will stab it. "Could we just let it flee?"

Readied Strike: 1d20 + 7 ⇒ (18) + 7 = 252d6 + 4 ⇒ (6, 2) + 4 = 12


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

As the Creature takes off Derrik sees an opening and stabs at the Drake.

AoO: 1d20 + 7 ⇒ (15) + 7 = 222d6 + 4 ⇒ (3, 4) + 4 = 11

"I cannot stab it from here, We will have to retreat or it will breathe on us?" Derrik says as he moves into the woods.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik moves 10' to the west, having to make enough space so that he can bring his long spear to bear. If it as 10' reach it gets an AoO

Stab: 1d20 + 7 ⇒ (1) + 7 = 82d6 + 4 ⇒ (3, 3) + 4 = 10


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Spellcraft Aid: 1d20 + 8 ⇒ (11) + 8 = 19

"Mouser can you scout a head?"


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

"Are there anymore? Does anyone need wounds tended too?' Derrik says keeping his long spear at the ready


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik steps back but still keeps Mouser directly across from him so to keep the bear distracted.

Stab: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 222d6 + 4 ⇒ (6, 5) + 4 = 15

I think I moved back far enough, 15' of reach is going to be interesting


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik quick steps back from the bear and drives his spear into the Ettin.

Heartspit: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 262d6 + 4 + 2d6 ⇒ (4, 4) + 4 + (1, 2) = 15


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

"I am with you Balmir, I will be at your side. This spear is ready to take out some more giants." Derrik says after Mouser tells them what happened. "Tam can you distract that bear with some of your illusion magics?"


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

"Call out if you need us." Derrik tells Mouser.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Wisdom to aid: 1d20 + 4 ⇒ (12) + 4 = 16


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

"I agree, could be someone wounded and needing to go back to Shinnerman's Fortune." Derrik says keeping his mighty spear ready.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik moves back to the west to assist Tam so he can retreat to a save range. "Tam retreat behind me"

Stab: 1d20 + 7 ⇒ (7) + 7 = 142d6 + 4 ⇒ (5, 4) + 4 = 13


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Sorry I thought my post above that would have been sufficient and then I didn't see anything

Derrik moves forward with Balmir to support him on his way in.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

It is 5 minutes with help and 3 if hasty but you don't get the full bonus I think


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

"I have a light cantrip but if I throw whatever it is on they can move again." Derrik says "I haven't had time to prepare new spells."


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

"By the Gods, we will never get any rest at this rate." Derrik says pulling his shield onto his arm and picking up his Morning Star.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Sounds good no rush


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

K Religion: 1d20 + 15 ⇒ (3) + 15 = 18

"Is everyone alright? Does anyone need healing?' Derrik goes about the survivors looking for any major injuries.

"More about this Storm Tyrant, maybe he is at this Tinderhall. Balmir we will track them down yes once we have healed these folk and sent them home."

We are going to be weighted down, maybe sent it back but ask for a credit?


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

"If we let him flee he will alert the others but if we give chase he already has a head start." Derrik says looking at his companions on what they want to do.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik moves down to support Balmir, readying his spear to stab the Ogre as it moves in.

"I am with you Balmir." Derrik says

Readied Attack: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 262d6 + 4 + 2d6 ⇒ (2, 6) + 4 + (2, 1) = 15


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik moves 15' forward bring his Spear around to bear. "You will die for stealing these fine folk." Derrik says

Stab: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 212d6 + 4 + 2d6 ⇒ (6, 3) + 4 + (3, 2) = 18


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik waits holding the spear upward as it is tiring to hold it at the ready all the time. Derrik flexes his new hand as well feeling odd to be missing the hand of flesh and bone.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Channel: 3d6 ⇒ (4, 6, 3) = 13
Channel: 3d6 ⇒ (6, 2, 2) = 10

I am down 29 so that makes it only 6


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

I wasn't looking at HP what are people at? I can channel


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

'So I have just to stay far enough away form Mouser to not sound like a rattling tin can?" Derrik says with a smile.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

"I will do my best to draw them to me, I will ask Milani for a blessing to protect me as I cannot use my shield and this great weapon together right now." Derrik says holding the spear up. "We need to focus them down quickly so we don't get overwhelmed."


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Stab: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 182d8 + 5 + 2d6 ⇒ (7, 2) + 5 + (6, 3) = 23

Derrik shifts his grip a bit and stabs out again. 'You will die for what you did to this settlement."

+2 more if I get the flanking bonus form Mouser


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik moves up to assist Balmir, wielding his new spear as he stabs it at the Cyclops. Grunting as the beam from the Cyclops' eye hits him full force.

K Local: 1d20 + 11 ⇒ (5) + 11 = 16

Spear: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 182d8 + 5 + 2d6 ⇒ (6, 4) + 5 + (4, 5) = 24


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Reflex: 1d20 + 3 ⇒ (8) + 3 = 11


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik double mvoes to keep up with balmir


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik steps near Balmir and readies his spear for the Giant to come and attack.

Readied strike: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 212d6 + 5 + 2d6 ⇒ (2, 3) + 5 + (5, 1) = 16


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Ok I will look it up tonight and re do my feat.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Will I be able to do the retraining of Combat Advice to Shield Brace


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik hands the baby over to the grandmother. "I am sorry for your loss, may Milani watch over your granddaughter from now till her last day and protect her. Do you know where these Giants were headed?" Derrik says, turning to the others "We shall go to the village and see if there are any who are in need before we head out to follow these giants?"


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik takes the baby then looks at the leaders from the village they just met. "The cottages down the way, are they associated with your village?"


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

"Then we best hurry to the city." Derrik says turning to Mouser. "You must feel a giant to that babe right now, do you wish me to take her so that you can sneak more effectively?" Derrik asks putting his shield on and his new spear away.

Race

Human Technician 1 |

Classes/Levels

HP 19 | Ref D 13, Fort D14, Will D13 | Speed 6sq. | Condition. |

Gender

Skills:
End+6 , Init+7 , Kn(GL)+10 , Kn(LS)+10 , Kn(PS)+10 , Kn(SS)+10 , Kn(Tact)+10 , Kn(Tech)+10 , Mech+13 , Perc+5 , Pilot+7 , Treat Inj+5 , Use Comp+13

Age

16

Strength 13
Dexterity 14
Constitution 13
Intelligence 20
Wisdom 11
Charisma 9

About Thel Mereel

Thel Mereel
Adult Human (16) Technician 1 (stowaway : augmented enslaved)

HP: 19
FP: 5

BAB +0

Defense bonuses
Ref D 13 = 10 + 1 + 2 + 0 + 0
Fort D 14 = 10 + 1 + 1 + 1 + 1
Will D 13 = 10 + 1 + 0 + 2

Feats:
Weapon Proficiency (simple weapons)
Skill Focus (Mechanics)
Tech Specialist

Skill Focus (Use Computers) - 1st lvl
Gearhead - human

Talents:
Schematic Savant

Skills:
Endurance +6 = 0 + 1 + 5
Initiative +7 = 0 + 2 + 5
Knowledge (Galactic Lore) +10 = 0 + 5 + 5
Knowledge (Life Sciences) +10 = 0 + 5 + 5
Knowledge (Physical Sciences) +10 = 0 + 5 + 5
Knowledge (Social Sciences) +10 = 0 + 5 + 5
Knowledge (Tactics) +10 = 0 + 5 + 5
Knowledge (Technology) +10 = 0 + 5 + 5
Mechanics +13 = 0 + 5 + 5 + 3
Perception +5 = 0 + 0 + 5
Pilot +7 = 0 + 2 + 5
Treat injury +5 = 0 + 0 + 5
Use Computer +13 = 0 + 5 + 5 + 3

Wealth: 190

Stuff:
Utility Belt
Ration Pack (x3)

Medpac:
Medpacs are compact packages designed to both equip and trained medic for work in the field and allow untrained individuals to apply first aid in emergencies. A Medpac contains bandages, Bacta, synthetic flesh, coagulants, stimulants, and other medicines designed to help an injured patient recover quickly.

Once you use a Medpac, its contents are expended even if your Treat Injury check is not successful. Any given creature can only benefit from the use of a Medpac once in a 24-hour period.


Tool Kit:
You need a Tool Kit to reprogram a Droid, or to Repair a damaged Droid or Vehicle. A Tool Kit also makes repairing devices much simpler.

The standard Tool Kit represents a broad collection of tools designed to take apart, analyze, modify, and rebuild almost any technological device. Most technicians personalize their Tool Kits over the course of years, but almost all contain the tools in the below table.

Many of these tools can be used as Makeshift Weapons. They all qualify as Simple Weapons, but since they aren't designed for combat, they impose a -5 penalty on attack rolls. (Droids with such Tools on Tool Mounts don't suffer these penalties, since they don't have to deal with the oddly shaped handle.)

Tool Kit Contents
Tool Typical Usage Damage as Makeshift Weapon
Electroshock Probe Short out electronic components
Solder wires

1d8 (Ion)
Fusion Cutter Cut apart durasteel or similar materials 2d6 (Energy)
Hydrospanner Tighten or loosen screws or fasteners -
Laser Welder Connecting things 1d6 (Energy)
Power Calibrator Analyze circuitry
Emergency power cell

-
Power Prybar Force things open 1d8 (Bludgeoning)
Probe Sensors - -
Sonic Welder Connect things when you can't afford a fire 1d8 (Energy)
Various Circuits and Wires - -
Vibrocutters For things that don't call for a Fusion cutter -
Welding Goggles Don't burn your eyes out


Power Pack
Energy Cell
Glow Rod:
A Glow Rod is a portable illumination device that projects a beam of light up to 6 squares.

Comlink (Short-Range):

A personal communications transceiver, the Comlink consists of a receiver, a transmitter, and a power source. Comlinks come in a variety of shapes and styles.

Short-range Comlinks have a range of 50 kilometers or low orbit, and they can be built into helmets and Armor; for example, Stormtrooper Armor includes a helmet equipped with a Short-Range Comlink.


Liquid Cable Dispenser (With Grappling Hook (Small)):
Cable Dispensers contain a special liquid that instantly solidifies upon contact with either atmosphere or vacuum to form a tough, lightweight, flexible cable. The dispenser contains enough liquid for 15 meters (10 squares) of cable, and is refillable at authorized outlets. The cable has a Strength score of 28, can safely support up to 560 kg, and it can be broken with a DC 24 Strength check.

Fire Extinguisher:
Cable Dispensers contain a special liquid that instantly solidifies upon contact with either atmosphere or vacuum to form a tough, lightweight, flexible cable. The dispenser contains enough liquid for 15 meters (10 squares) of cable, and is refillable at authorized outlets. The cable has a Strength score of 28, can safely support up to 560 kg, and it can be broken with a DC 24 Strength check.

Heat Sensor - 250
Flight Suit - 1k
Datapad:
These handheld personal computers serve as notebooks, day planners, calculators, and sketchpads. In addition to performing basic computer functions, Datapads can interface with larger computer networks directly or via Comlink.

A Datapad is a computer with an Intelligence score of 12. Basic Datapads also exist (Intelligence 10, 100 credits), but they are actually just storage devices with display, input, and editing capability; they have no ability to run programs.


Blank datacards (10) - 10

Destiny: Discovery