GM Fuzzfoot's AP: Giantslayer

Game Master PJP

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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Oops - I guess I failed to add the initiative count to my last post!

1d3 For Somer: 1d3 ⇒ 2

Round 4: (Bold may act)
Mouser (0 dmg)
Balmir (28 dmg and slowed)
Tamxander


Round 5: (Bold may act)
Somer (+3 images)
Derrik (8 dmg)
Drake (90 dmg, tethered, blinded, glimmering)
...


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

No worries I do it too

Readied Strike: 1d20 + 7 ⇒ (4) + 7 = 112d6 + 4 ⇒ (5, 4) + 4 = 13

Derrik holds still knowing the beast is just out of his reach.


INACTIVE - GAME DIED

Small crossbow attack: 1d20 + 7 ⇒ (18) + 7 = 25
Small crossbow damage: 1d6 ⇒ 6

Undaunted, Tam just lobs another bolt at the creature.

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

With the creature unable to respond, Mouser emerges from his hiding place, draws back an arrow, and fires.

shortbow: 1d20 + 14 ⇒ (12) + 14 = 261d4 ⇒ 4

sneak attack: 4d6 ⇒ (3, 4, 2, 2) = 11


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

Balmir, still moving extra slow, moves out of the cloud of gas. As he moves he draws the battle axe that, until he acquired agrimmosh, was his constant companion in battle.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Both Tam and Mouser are able to plink shafts into the beast's hide. While it may not seem to be much, Mouser seems to have hit a soft spot that was incredibly painful.

The drake continues to struggle, and finally breaks free from the trap! This was a full-round action. Nice spell, Tamxander!

Will Save: 1d20 + 8 ⇒ (10) + 8 = 18

Round 5: (Bold may act)
Mouser (0 dmg)
Balmir (28 dmg and slowed)
Tamxander


Round 6: (Bold may act)
Somer (+3 images)
Derrik (8 dmg)

Drake (111 dmg, blinded, glimmering)
...


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

Clearly there is no way that Somer will let this thing just fly off. Again he whispers a spell and lets his arrow fly. This time however he tries fire.

+1 Merianna's Thorn PB SC: 1d20 + 12 + 1 + 4 - 2 ⇒ (14) + 12 + 1 + 4 - 2 = 29
Damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

+1 Merianna's Thorn PB SC: 1d20 + 7 + 1 - 2 ⇒ (7) + 7 + 1 - 2 = 13
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Scorching Ray: 4d6 ⇒ (4, 3, 4, 4) = 15


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

"Balmir come back and I can heal your wounds" Derrik calls out as he moves forward.

Once balmair moves back 10' Derrik will Channel

Channel: 3d6 ⇒ (2, 4, 2) = 8

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Mouser lets another arrow fly, but the creature is ready for it now. Though it hits, it doesn't do much.

shortbow: 1d20 + 14 ⇒ (19) + 14 = 331d4 ⇒ 2


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

As Derrik does what he can to get Balmir to safety, Somer ends the situation with a well placed arrow that bursts into a scorching ray of fire, searing through the drake's heart. It falls to the ground with an extremely large thud.


INACTIVE - GAME DIED

"Whew! Great shot, Somer!" says Tam. He unwinches his crossbow and puts it away.


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

Balmir finally starts to feel himself moving at normal speed. "Well done, friends. Another agent of evil is dead." He looks to Derrik. "Thanks for the healing." Blood still drips from the wounds on Balmir's arms.


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

Somer laughs and winces in pain.

"Sucker got me pretty good too. Still better dead then alive with something like that. Derrik, think you could patch me up a bit or should I just a potion or two?" he pauses thinking "Wonder if it has a home around here we should investigate."

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Mouser likes Somer's idea of investigating a home, and spends ten minutes or so looking for its lair.

"Never know when you're going to find a bunch of gold, right?!"

perception: 1d20 + 15 ⇒ (3) + 15 = 18


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Balmir Blessing of C&L: 2d8 + 8 ⇒ (2, 5) + 8 = 15
Somer Bless: 1d8 + 5 ⇒ (1) + 5 = 6

Derrik walks over to his companions converting some of his spells into healing. "Milani grant me your blessing to heal my wounded Allies." Derrik then turns to Mouser "Are these related to dragons? Do you think they would have a horde?"

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Mouser shrugs. "I have no idea, but if there's treasure involved, I'm not going to risk it."


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

"Thanks Derrik," Balmir says again.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Current status: (is this correct?)
Mouser
Balmir (5 dmg)
Tamxander
Somer (4 dmg)
Derrik

You don't see any way to really track this creature back to its lair, so for now you have nothing but drake meat to show for your troubles.

Your path head needs to be decided. You can continue to follow the main river, or there is a tributary to the east that you can explore instead.


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

dmg is correct for me

What time of day is it?

Balmir looks along the main river trail. He is anxious to get to the town but he's more interested in tracking down more giants. If there is a giant cave around it would probably be off the path. He spots the small tributary that heads east and points it out. "We should follow that for a bit. Let's see where that leads. We can always come back to the main path."

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Mouser, sad they didn't find anything, agrees with Balmir. "Yeah--let's follow the stream," he says.


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

"A good plan I think."


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

"Up to our scout." Derrik says looking at Mouser, "We will try to be quiet so we don't get you noticed, but then again they may just come after us." Derrik smiles.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

This is a long journey - the scale on the map is 1 inch = 8 miles, so days turn to nights and back again. It was probably mid-day when the drake attacked, if it makes a diffference.

So you decide to take the smaller tributary, and find end up camping at least once before you find anything of interest. (Point K)

Numerous giant-sized footprints scar the earth around the remains of a large campfire, which lie nestled between an outcropping of large boulders.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

"Maybe we are getting closer to a larger gathering of Giants?" Derrik asks as he looks through the campsite with his allies.

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Mouser shrugs. "Certainly looks like it. Let me go check it out again. You all stay here and I'll be back in a bit."

The halfling pads off ahead to explore.

stealth: 1d20 + 21 ⇒ (19) + 21 = 40
perception (Trap Spotter 20'): 1d20 + 15 ⇒ (14) + 15 = 29
disguise (Fit In): 1d20 + 12 ⇒ (14) + 12 = 26


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

"Hmmph. I told you we'd find more giants here." Balmir looks ready to run off to fight them but realizes that he doesn't quite know where they are. He sighs as Mouser heads off. "Hurry back once you find them."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Balmir detects heat rising from the ashes of the campfire, suggesting it was only recently abandoned. Mouser stirs up the smoldering coals discovers the cracked, blackened bones of a Medium-sized humanoid, including an intact human skull and jaw.

He also determines that the giants must have a healthy head start on you, so might not e wise for Mouser to follow them alone.


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

"We should all be going together on this." Derrik says once the information is passed out.

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Mouser agrees after examining the fire pit. "We aren't close enough yet, though I will be a little ahead to make sure you don't walk into a trap."

I'll still stay a good 100' in front of the group as we proceed.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Sorry folks - this thread dropped off my radar! Feel free to poke me if I go silent too long.

I am assuming you are following the trail.

Perception:

Balmir: 1d20 + 5 ⇒ (5) + 5 = 10
Derrik: 1d20 + 9 ⇒ (4) + 9 = 13
Mouser: 1d20 + 13 ⇒ (15) + 13 = 28
Somer: 1d20 + 10 ⇒ (15) + 10 = 25
Tamxander: 1d20 + 12 ⇒ (11) + 12 = 23
Giantess: 1d20 + 7 ⇒ (3) + 7 = 10
Moss Trolls: 1d20 + 5 ⇒ (7) + 5 = 12
Trolls: 1d20 + 8 ⇒ (14) + 8 = 22

Initiative:

Balmir: 1d20 + 3 ⇒ (17) + 3 = 20
Derrik: 1d20 + 4 ⇒ (10) + 4 = 14
Mouser: 1d20 + 6 ⇒ (5) + 6 = 11
Somer: 1d20 + 5 ⇒ (16) + 5 = 21
Tamxander: 1d20 + 1 ⇒ (11) + 1 = 12
Giantess: 1d20 + 2 ⇒ (18) + 2 = 20
Moss Trolls: 1d20 + 4 ⇒ (17) + 4 = 21
Trolls: 1d20 + 2 ⇒ (7) + 2 = 9

One of the trolls starts sniffing the air, detecting someone is nearby, but Mouser is able to give you all the signal to let you gain some surprise!

Round 0 - Surprise! One standard action only. (Bold may act)
Somer (4 dmg)
Balmir (5 dmg)
Derrik
Tamxander
Mouser

Round 1 (Bold may act)
Somer (4 dmg)
Moss Trolls
Giantess
Balmir (5 dmg)
Derrik
Tamxander
Mouser
Trolls


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

Somer is a little taken aback but the number of large creatures they have just run into. Thanks to Mousers warning he has a chance to launch some arrows at extreme range. First he quickly calls acid to his arrows using is arcane pool and fires.

[u] Suprise [/u]
+1 Merianna's Thorn @ Green Troll: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Acid: 1d6 ⇒ 6

[u] Round 1 [/u]
As soon as the arrows are away he quickly draws more arrows, steadies his breath, and lest another arrow fly.

+1 Merianna's Thorn Bullseye Shot @ Green Troll: 1d20 + 12 + 4 ⇒ (6) + 12 + 4 = 22
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Acid: 1d6 ⇒ 6

To far for my spells and Somer is certainly not rushing into that mess.


INACTIVE - GAME DIED

"Crap!" is all that Tam has time to say as the team unfortunately stumbles into a large band of trolls. Then he casts greater invisibility on Mouser.

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Mouser smiles from ear to ear as Tam casts the spell on him. He rushes toward the biggest troll.

Single move


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik moves a head and brings his spear to bear on the Giants that are far away from them.


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

"Trolls aren't giants, but I guess that's what we've got." Balmir lifts the warhammer off his shoulder and strengthens his grip on it.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

For purposes of dwarven special abilities, though, trolls ARE giants, so have fun!

The moss trolls charge ahead. "Fresh meat!" (Both double move)

The giantess picks up a large rock, strides forward and throws it at Derrik. But it bounces harmlessly to the side. Still, her range is impressive!

Ranged Attack: 1d20 + 4 ⇒ (3) + 4 = 7

Round 1 (Bold may act)
Somer (4 dmg)
Purple Moss Troll
Blue Moss Troll
Giantess
Balmir (5 dmg)
Derrik
Tamxander
Mouser

Green Troll (22 dmg, acid round 1)
Yellow Troll


Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)
HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Derrik moves a head again and brace his spear for the incoming giants. 15' of reach

Readied Strike: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 272d6 + 4 + 2 + 2d6 ⇒ (2, 4) + 4 + 2 + (6, 1) = 19
If charged: 2d6 + 4 + 2 ⇒ (1, 2) + 4 + 2 = 9

Brace:

Brace: If you use a readied action to set a brace weapon against a charge, you deal double damage on a successful hit against a charging creature (see Combat).

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

Invisibly, Mouser pads toward the largest of the creatures in the middle.

double move


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Balmir? Tam?


INACTIVE - GAME DIED

"Hey mossy! Have a look at this little wonder!" says the tiny illusionist as he starts making mystic passes. Once again glimmering lights appear following his hand gestures, this time off in the midst of the moss trolls, in a swirling miasma of impressively delicate lights.

Using rainbow pattern, the big sibling of the ol' hypnotic pattern spell. DC 22 Will save or fascinated, up to a total of 24 Hit Dice, as long as I continue concentrating.


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

Balmir moves as fast as his short legs will carry him. He holds agrimmosh, his hands twisting on the shaft in anticipation of swing it at the monsters.

Double move straight forward. Ready to attack as soon as I can.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Will Save, Purple moss troll: 1d20 + 4 ⇒ (3) + 4 = 7
Will Save, Blue moss troll: 1d20 + 4 ⇒ (7) + 4 = 11

Both moss trolls seem fascinated by the pretty colors, although the female giant just growls at the display.

"Weak minded fools... snap out of it!"

Both back trolls double move forward.

Round 2 (Bold may act)
Somer (4 dmg)
Purple Moss Troll (fascinated)
Blue Moss Troll (fascinated)
Giantess
Balmir (5 dmg)
Derrik
Tamxander
Mouser
Green Troll (22 dmg)
Yellow Troll


Status: None | 9/9 CLW Potion | 1/1 Pearl | 1/1 Orc Slaying Arrow | 9/10 +1 Orc Bane Arrows Magus 8 | hp 40/40 | Init 6, Per 12 (L-LV) | AC 18, T 14, FF 14 | CMD: 23 | CMB +9 | Fort +6, Ref +6, Will +6 | +12/+7 +1 Merianna's Thorn (1d8+4X20 | Long Sword +9 (1d8+3-19-20x2,S) | +10 Dagger (1d4+4 19-20/x2) Arcane 6/7 |

Somer simply moves closer so he can use his spells and launches a simple arrow at the green troll.

+1 Merianna's Thorn PB SC: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Acid: 1d6 ⇒ 4


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The giant storms forward, charging Balmir. Not close enough for Derrik, but Mouser can have an AoO if he wants. Luckily the dwarf is well versed in giant tactics and manages to dodge the strike!

Charge, greatclub: 1d20 + 16 ⇒ (8) + 16 = 24

Round 2 (Bold may act)
Somer (4 dmg)
Purple Moss Troll (fascinated)
Blue Moss Troll (fascinated)
Giantess
Balmir (5 dmg)
Derrik
Tamxander
Mouser

Green Troll (34 dmg, acid)
Yellow Troll

The Exchange

Halfling Rogue 4 / Swashbuckler 1 / Halfling Opportunist 3 | HP 67/67 | AC 27; Tch 17; FF 21 | F +7; R +17; W +7 | CMB+11; CMD 23 | Speed 30 ft | Init +7 | +1 Rapier: +14 (1d4+7/18-20) | Perc +15

An invisible Mouser strikes the giant as it moves, then, still invisible and smiling broadly, he moves up behind one of the trolls and stabs again.

+1 Rapier AoO (sneak attack): 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 351d4 + 7 ⇒ (3) + 7 = 104d6 ⇒ (5, 6, 5, 6) = 22 If crit, 42 dmg total

+1 Rapier (sneak attack): 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 361d4 + 7 ⇒ (1) + 7 = 84d6 ⇒ (4, 3, 4, 2) = 13 If crit, 31 dmg total
If hits, target is disoriented for 1 round (target takes a –2 penalty on attack rolls, or -4 penalty vs. Mouser).

If attacked and attack misses, spend 1 panache to activate underfoot assault + limb-climber.
3 Panache remaining
limb-climber (climb check vs. creature's CMD): 1d20 + 13 ⇒ (5) + 13 = 18
exploitative maneuver (CMB vs. creature's CMD): 1d20 + 11 ⇒ (5) + 11 = 16 If successful, creature takes -4 on its attack against Mouser, and Mouser receives +4 to his AC.

CRIT on AoO?: 1d20 + 14 + 2 ⇒ (18) + 14 + 2 = 341d4 + 7 ⇒ (3) + 7 = 10

CRIT on regular attack?: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 331d4 + 7 ⇒ (3) + 7 = 10


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Mouser slices the giantess as she runs by, but she barely notices the deep cut and continues her charge. The troll, though, certainly feels the pain, and thanks to the acid preventing it from regenerating, it perishes.

Round 2 (Bold may act)
Somer (4 dmg)
Purple Moss Troll (fascinated)
Blue Moss Troll (fascinated)
Giantess (42 dmg)
Balmir (5 dmg)
Derrik
Tamxander

Mouser
Yellow Troll


INACTIVE - GAME DIED

Tam continues weaving his hands to keep the pulsating lights glowing and swirling and moving...

Concentrating on spell. Stepping back 5' to get a little more breathing room from the front line. The fascinated trolls do not get a follow-up save!


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

Balmir snarls at the giant and swings the war hammer with all his strength.

agrimmosh@giantess,power attack: 1d20 + 16 - 3 ⇒ (20) + 16 - 3 = 33
confirm: 1d20 + 16 - 3 ⇒ (6) + 16 - 3 = 19
damage,power attack: 2d6 + 7 + 6 ⇒ (2, 6) + 7 + 6 = 21
crit damage,power attack: 2d6 + 7 + 6 ⇒ (5, 1) + 7 + 6 = 19 If crit
crit damage,power attack: 2d6 + 7 + 6 ⇒ (2, 3) + 7 + 6 = 18 If crit

If the giantess is a creature of the humanoid type and the crit confirmed, then she must make a DC 23 fort save or shrink one size

agrimmosh@giantess,second attack, power attack: 1d20 + 11 - 3 ⇒ (10) + 11 - 3 = 18
damage,power attack: 2d6 + 7 + 6 ⇒ (4, 1) + 7 + 6 = 18


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

That would have been awesome - but even with the charge, you miss the confirm by 1! Sure you aren't missing a small benefit somewhere?


Male Dwarf Fighter/8 | HP: 60/73 | AC: 25 T: 12 FF: 23 (+4 vs. giants, +4 mobility) | CMB: +12 CMD: 24 | Fort: +10 Ref: +4 Will: +3 | Init: +3 Perc: +5

Ha! I have been forgetting Orphaned By Giants. That gives me a +1 to my initial attack and +2 to confirm crits against giants!

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